All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▲ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 301 | nik12492 | 365 | 400 ±55 | Bronze | 59 | 33 | 26 | 56% | 5 | 1044 |
| 302 | Prime#68 | 366 | 400 ±55 | Bronze | 59 | 31 | 28 | 53% | 1 | 1000 |
| 303 | D_Cell | 366 | 400 ±71 | Bronze | 50 | 28 | 22 | 56% | 22 | 850 |
| 304 | Philosopher_DM_@psn | 366 | 400 ±63 | Bronze | 54 | 20 | 34 | 37% | 0 | 1000 |
| 305 | drgeze45663 | 366▼ -1 | 402 ±57 | Bronze | 58 | 31 | 27 | 53% | 16 | 1366 |
| 306 | TNQST4L0C0@live | 366▲ +2 | 403 ±59 | Bronze | 57 | 23 | 34 | 40% | 20 | 850 |
| 307 | awash_chain95@psn | 366 | 400 ±59 | Bronze | 56 | 29 | 27 | 52% | 3 | 1000 |
| 308 | Red_Lobrego@psn | 366▲ +150 | 400 ±59 | Bronze | 56 | 25 | 31 | 45% | 25 | 850 |
| 309 | SonnyGun | 366▼ -9 | 400 ±64 | Bronze | 53 | 31 | 22 | 58% | 1 | 1000 |
| 310 | 流星は戦闘機の会理事長_天安門 | 366▲ +2 | 402 ±54 | Bronze | 60 | 41 | 19 | 68% | 19 | 1164 |
| 311 | saitousougo | 366▲ +6 | 436 ±44 | Bronze | 99 | 67 | 32 | 68% | 22 | 1636 |
| 312 | knowing-tropism5@psn | 366 | 400 ±64 | Bronze | 53 | 20 | 33 | 38% | 7 | 1000 |
| 313 | Shesterka06@live | 366▲ +7 | 407 ±56 | Bronze | 60 | 18 | 42 | 30% | 28 | 850 |
| 314 | kuma_bobo@psn | 366 | 400 ±57 | Bronze | 57 | 21 | 36 | 37% | 1 | 1000 |
| 315 | ddrrtt567@psn | 366 | 400 ±59 | Bronze | 56 | 33 | 23 | 59% | 1 | 1000 |
| 316 | Noble_UA | 367 | 400 ±56 | Bronze | 58 | 13 | 45 | 22% | 1 | 850 |
| 317 | Caua34 | 367▲ +8 | 415 ±53 | Bronze | 66 | 47 | 19 | 71% | 18 | 1126 |
| 318 | 1911_H20 | 367▲ +150 | 400 ±60 | Bronze | 55 | 23 | 32 | 42% | 19 | 1000 |
| 319 | rezsoke420@psn | 367 | 400 ±57 | Bronze | 57 | 33 | 24 | 58% | 7 | 850 |
| 320 | hanjingwei | 367▼ -2 | 418 ±54 | Bronze | 66 | 40 | 26 | 61% | 7 | 1000 |
| 321 | Dest1nny | 367▲ +0 | 439 ±49 | Bronze | 87 | 35 | 52 | 40% | 0 | 1034 |
| 322 | BiasCastle4@live | 367 | 400 ±58 | Bronze | 56 | 18 | 38 | 32% | 0 | 1000 |
| 323 | TheOpeMaster | 367 | 435 ±44 | Bronze | 96 | 45 | 51 | 47% | 1 | 1000 |
| 324 | Treksta | 368▲ +4 | 404 ±63 | Bronze | 54 | 21 | 33 | 39% | 3 | 1000 |
| 325 | valius74s | 368 | 400 ±60 | Bronze | 55 | 12 | 43 | 22% | 3 | 1000 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.