Vehicle effectiveness — 735 vehicles by kills

1–25 of 735 vehicles12330next ›
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#VehicleBRKills K/SortieCannonMGBombRocketCrewsMatches
1Unknown3,404,2042,351,225312,733618,10977,726107,102193,535
2Pz.III J22,703,92810.251,772,125918,49913,304035,359154,294
3M4A2 Sherman32,679,15414.002,248,029422,3598,765119,617107,646
4Tiger II (H)52,609,61115.192,061,192544,2114,202611,58188,538
5M4A3 (105)32,596,58316.882,288,030304,1904,363011,80485,904
6Pz.II C12,214,2385.251,258,164953,0703,0040122,959196,164
7T-28E22,127,76111.821,640,654483,5133,594015,825117,034
8Ho-I22,009,0558.581,891,159110,2577,635125,216139,426
9Pz.IV J31,983,2338.431,458,540516,0738,614235,638136,699
10Pz.IV E21,956,26711.461,516,267427,19512,805027,991101,774
11KV-1 (L-11)31,889,95717.461,546,353338,7674,837010,23765,073
12Pz.IV F121,810,89715.901,504,104300,6496,14408,10070,587
13Pz.III N31,781,95510.981,400,419373,0548,477013,97889,817
14M13 MGMC11,769,4825.25151,764,3175,1480103,945157,122
15Crusader21,738,58911.511,273,295452,79812,496025,71989,246
16Sherman II31,558,42112.851,232,298319,3826,740011,10766,976
17Kugelblitz31,505,37813.281,490,38514,477500164,82668,102
18T-6011,477,6255.401,161,140300,9142,052096,656130,530
19Pz.IV H31,440,44710.031,111,211325,8603,375120,58092,984
20P-47D-2851,392,83911.8017142,794215,0421,034,9817,01555,319
21M8 Scott21,218,0439.591,176,11138,5693,363016,46087,065
22IAR-81C21,204,1846.66295,829128,987779,359819,292116,994
23Pz.III B11,192,5846.81449,955739,3383,291029,61199,616
24Pz.III J121,182,39310.06781,604392,2538,536014,66073,907
25Ta-Se11,131,0265.191,129,064101,943277,36090,101
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.