Game update 0.7.6.53

2026-09-29

Weapon and vehicle stat changes found in the game files for 0.7.6.53, which shipped with the Off-road Patrol update (official patch notes). The ZH-32 and PPS-42 (Stalingrad) arrived the day before with Battle Pass season 9.

The G4M1 and P-39Q-15 planes from the patch notes are not listed: aircraft are not in the datamine yet.

Game files 0.7.5.136 → 0.7.6.53.

Weapons

FN Model D

Recoil amount0.051 → 0.042
Shot frequency (shots/sec)11.67 → 10

PP Shpitalniy 1943

Kinetic damage mult— → 0.964
Effective distance (m)50 → 100
Hit power mult5.3 → 5.5
Hit power @100m0.24 → 0.5
Hit power @150m— → 0.47
Hit power @200m0.1 → 0.44
Hit power @300m— → 0.42
Hit power @50m0.5 → 0.71
Hit power @500m— → 0.4
Max distance (m)200 → 500

Computed stats

Modelled from the game's own damage tables, not read from the files — these can move when the model improves.

19 items

AKT-40, AVS-36, AVS-36 20, AVT-40, AVT-40 20, AVT-40 20 (Engraved), Fedorov rifle (25), FG 42, FG 42 II, FG 42 II (B), FG 42 with grenade launcher, Gewehr 43 (DFE), Krieghoff FG, Sniper AVS-36, Sniper FG 42 II, T20 rifle, T20E1 rifle, Type Hei AR (Engraved), Type Hei Automatic rifle

Recoil control (%)75 → 69

FN Model D

Damage per second140 → 120
Magazine dump (s)1.714 → 2
Shots per second11.67 → 10
Sustained DPS (with reload)56.95 → 53.33
Time to kill (body, armored), s0, 0, 0.08571, 0.08571 → 0, 0, 0.1, 0.1
Time to kill (foot), s0.1714, 0.1714, 0.2571, 0.2571 → 0.2, 0.2, 0.3, 0.3
Time to kill (hip), s0.08571, 0.08571, 0.08571, 0.08571 → 0.1, 0.1, 0.1, 0.1
Time to kill (shin), s0.08571, 0.08571, 0.1714, 0.1714 → 0.1, 0.1, 0.2, 0.2
Rate of fire (shots/min)700 → 600
Horizontal recoil18.87 → 10.08
Vertical recoil32.13 → 31.92

PP Shpitalniy 1943

Muzzle velocity (m/s)400 → 450
Shots to kill (body)2, 4, 8, 19 → 2, 3, 4, 5
Shots to kill (body, armored)3, 5, 9, 21 → 3, 3, 5, 5
Shots to kill (foot)7, 13, 27, 63 → 7, 9, 13, 15
Shots to kill (head)1, 2, 4, 9 → 1, 2, 2, 2
Shots to kill (hip)4, 7, 14, 32 → 4, 5, 7, 8
Shots to kill (neck)1, 2, 4, 8 → 1, 2, 2, 2
Shots to kill (shin)5, 9, 18, 42 → 5, 6, 9, 10
Time to kill (body), s0.07502, 0.2251, 0.5251, 1.35 → 0.07502, 0.15, 0.2251, 0.3001
Time to kill (body, armored), s0.15, 0.3001, 0.6001, 1.5 → 0.15, 0.15, 0.3001, 0.3001
Time to kill (foot), s0.4501, 0.9002, 1.95, 4.651 → 0.4501, 0.6001, 0.9002, 1.05
Time to kill (head), s0, 0.07502, 0.2251, 0.6001 → 0, 0.07502, 0.07502, 0.07502
Time to kill (hip), s0.2251, 0.4501, 0.9752, 2.326 → 0.2251, 0.3001, 0.4501, 0.5251
Time to kill (neck), s0, 0.07502, 0.2251, 0.5251 → 0, 0.07502, 0.07502, 0.07502
Time to kill (shin), s0.3001, 0.6001, 1.275, 3.076 → 0.3001, 0.3751, 0.6001, 0.6752

New weapons

8cm_ijn_at_launcher_rocket

Caliber80 mm
Bullet speed80 m/sec
Weight5.9 kg

IJN 80mm AT

Caliber80 mm
Bullet speed80 m/sec
Rate of fire19 shots/min
Reload time3.4 sec
Vertical recoil72
Horizontal recoil48
ADS speed25 %
Magazine1
Weight10.5 kg
Firing modesbolt action

Lewis Gun Home Guard

Caliber7.7 mm
Hit power12
Bullet speed760 m/sec
Rate of fire600 shots/min
Reload time4.1 sec
Vertical recoil28.52
Horizontal recoil17.48
ADS speed35 %
Magazine97
Weight9.2 kg
Firing modesfull auto

PPS-42 (Stalingrad)

Caliber7.62 mm
Hit power5.775
Bullet speed450 m/sec
Rate of fire600 shots/min
Reload time2.7 sec
Vertical recoil27.3
Horizontal recoil7.7
ADS speed80 %
Magazine35
Weight3.115 kg
Firing modesfull auto

ZH-32

Caliber7.92 mm
Hit power13.2
Bullet speed750 m/sec
Rate of fire320 shots/min
Reload time2.1 sec
Vertical recoil104.5
Horizontal recoil29.48
ADS speed80 %
Magazine20
Weight4.5 kg
Firing modessemi auto

Vehicles

Chi-Ha LG

Engine power (hp)170 → 200
Gear ratios-2, -3.56, 0, 5.22, 2.97, 2.93, 1.7, 1.68, 1.05, 0.96, 0.95 → -2, -3.56, 0, 5.22, 2.93, 1.68, 0.96, 0.59
Main gear ratio1 → 1.45
Final drive ratio5.737 → 6.315
Max speed (km/h)39.7 → 40.05
Power-to-weight (hp/t)7.727 → 9.091
Reverse speed (km/h)18.86 → 11.82

Chi-To Late

Mass (kg)30480 → 30800
Power-to-weight (hp/t)16.4 → 16.23

Churchill VII

Engine power (hp)350 → 355
Gear ratios-120.2, 0, 120.2, 42.32, 23.75, 14.96 → -21.3, 0, 15.1, 5.32, 2.99, 1.777
Main gear ratio0.7497 → 7.7
Mass (kg)41500 → 42200
Final drive ratio1.3 → 1
Max speed (km/h)20.36 → 21.7
Power-to-weight (hp/t)8.434 → 8.412
Reverse speed (km/h)2.535 → 1.81

Cromwell I

Fuel (kg)527 → 530
Mass (kg)27000 → 27430
Power-to-weight (hp/t)22.22 → 21.87

M4A3 (105)

Starting ammo: 105mm_m67 (heat)— → 15

R 75

Drive sprocket radius (m)0.29 → 0.22
Max speed (km/h)93.04 → 70.59
Reverse speed (km/h)4.517 → 3.426

R 75 Medical

Drive sprocket radius (m)0.29 → 0.22
Max speed (km/h)93.04 → 70.59
Reverse speed (km/h)4.517 → 3.426

Universal Carrier

Main gun— → atr_boys

New vehicles

GAZ-64 DS-39

Main gun7_62mm_ds39
Mass (kg)1350
Engine power (hp)50
Power-to-weight (hp/t)37.04
Max speed (km/h)89.15
Reverse speed (km/h)11.4

Kubelwagen 82

Main gun7_92mm_mg34
Mass (kg)1175
Engine power (hp)25
Power-to-weight (hp/t)21.28
Max speed (km/h)63.82
Reverse speed (km/h)11.82

Kubelwagen 82 Zwillingssockel

Main gun7_92mm_mg34
Mass (kg)1475
Engine power (hp)25
Power-to-weight (hp/t)16.95
Max speed (km/h)63.82
Reverse speed (km/h)11.82

Type 95 Kurogane

Mass (kg)1100
Engine power (hp)33
Power-to-weight (hp/t)30
Max speed (km/h)59.75
Reverse speed (km/h)12.76

Willys Bazooka

Main gunm1_bazooka
Mass (kg)1953
Engine power (hp)49
Power-to-weight (hp/t)25.09
Max speed (km/h)61.8
Reverse speed (km/h)9.81

Willys M1919A4

Main gun7_62mm_m1919a4
Mass (kg)1213
Engine power (hp)49
Power-to-weight (hp/t)40.4
Max speed (km/h)61.8
Reverse speed (km/h)9.81

Willys M2HB

Main gun12_7mm_m2_hb
Mass (kg)1353
Engine power (hp)49
Power-to-weight (hp/t)36.22
Max speed (km/h)61.8
Reverse speed (km/h)9.81

Vehicle armaments

11 items

100 kg FAB-100sv bomb, 1000 lb AN-M65A1 bomb, 200 kg No.1, 250 kg GP 250 bomb, 250 kg Navy Type Number 25 Model 2 bomb, 250 kg SC250JA bomb, 50 kg GP 50 bomb, 500 kg Number Type 2 bomb, 500 kg SC500K bomb, Drop tank (150 liters.), Drop tank (330 liters.)

Bullet type— → he_bomb

20 mm Breda Mod.35 cannon

20mm_Breda_HE: Fragment share0.3 → 0.75

New vehicle armaments

8mm Breda M37 machine gun

Rate of fire450 shots/min
Reload time4 s
Caliber8 mm
Muzzle velocity790 m/s
Shell mass0.013 kg
Armor penetration (max)9 mm

Now tracked as vehicle armaments: 13.9 mm Boys Anti-Tank Rifle, 60 mm M1 Bazooka Launcher. Not new guns: the vehicle-mounted copy now has its own id, so its kills count separately from the infantry weapon from this version on.

Maps & modes

Mission files 0.7.6.40 → 0.7.6.53.

New missions: Berlin Goering · Invasion (counter) · axis solo, Berlin Goering · Invasion (counter) · solo

Ardennes Winter · Assault

standard

  • Auto-capture: default → off (5 zones)
  • Auto-neutralise: default → off (5 zones)

Ardennes Winter · Confrontation

axis; axis solo; solo; standard

  • Moved or reshaped: 11 spawn points

Ardennes Winter · Invasion

axis; axis solo; solo; standard

  • Moved or reshaped: 3 spawn points

Ardennes Winter · Invasion (counter)

axis; axis solo; solo; standard

  • Moved or reshaped: 2 spawn points

Berlin Garden · Invasion

mechanized

  • Next sector unlocked: American Embassy sector_2_a → sector_2_a 1, sector_2_b 2; Goebbels Villa sector_3_a → sector_3_a 1, sector_3_b 2
  • Capture reward: 250 → 200 (8 zones)
  • Partial-capture reward: American Embassy 1.125 → 5; Goebbels Villa 1.25 → 5; Goebbels Villa 1.25 → 5; Ministry Gardens 1.375 → 5; Warehouse 1.375 → 5; Greenhouse 1.5 → 5; Hitlers Bunker default → 5; Garage default → 5
  • Capture time (s): American Embassy 40 → 50; Goebbels Villa 50 → 60; Goebbels Villa 50 → 60; Ministry Gardens 40 → 30; Warehouse 40 → 30; Greenhouse 50 → 40; Hitlers Bunker 60 → 40
  • Moved or reshaped: 16 battle areas, 6 capture zones

Berlin Goering · Invasion

axis solo

  • Capture reward: 500 → 200 (Garage)

Berlin Goering · Invasion

solo

  • Capture time (s): Goering Strasse 35 → 30; Tiergarten 35 → 30; Warehouse 40 → 30; Warehouse 40 → 25; Garage 35 → 30; Fountain Yard 35 → 30; Chancellery Hall 35 → 30; Hitlers Office 40 → 30
  • Partial-capture reward: default → 5 (Hitlers Office)

Burma Heartlands · Assault

axis; axis solo; solo; standard

  • Auto-capture: default → off (6 zones)
  • Auto-neutralise: default → off (6 zones)

Burma Heartlands · Confrontation

USSR vs Japan, axis

  • Capture reward: 250 → 200 (12 zones)
  • Next sector unlocked (team 1): sector_2_a, sector_2_b → sector_2_b, sector_2_c (2 zones)
  • Moved or reshaped: 3 capture zones, 12 spawn points

Burma Heartlands · Confrontation

USSR vs Japan

  • Capture reward: 250 → 200 (12 zones)
  • Next sector unlocked (team 2): sector_2_a, sector_2_b → sector_2_b, sector_2_c (2 zones)
  • Moved or reshaped: 3 capture zones, 12 spawn points

Burma Heartlands · Conquest

USSR vs Japan

  • Moved or reshaped: 1 capture zone

Burma Heartlands · Invasion

USSR vs Japan; USSR vs Japan, axis

  • Next sector unlocked: Rice Farm sector_2_a → sector_2_c; Village House sector_2_a, sector_2_b → sector_2_b, sector_2_c; Street sector_4_a 2, sector_4_b 3, sector_4_c 1 → sector_4_a 1, sector_4_b 1, sector_4_c 3; Apartment House sector_4_a 2, sector_4_b 3, sector_4_c 1 → sector_4_a 1, sector_4_b 1, sector_4_c 3
  • Moved or reshaped: 3 capture zones, 3 spawn points

Normandy Aerodrome · Assault

standard

  • Auto-capture: default → off (6 zones)
  • Auto-neutralise: default → off (6 zones)

Normandy City · Conquest

big; big solo

  • Moved or reshaped: 2 battle areas, 1 spawn point, 1 vehicle resupply zone
  • Added: 3 spawn points

Normandy Coast City · Assault

solo; standard

  • Auto-capture: default → off (5 zones)
  • Auto-neutralise: default → off (5 zones)

Normandy Omer · Assault

standard

  • Auto-capture: default → off (5 zones)
  • Auto-neutralise: default → off (5 zones)

Normandy Omer · Invasion

mechanized; mechanized, axis

  • Partial-capture reward: Warehouse 1.125 → 5; Apartments 1.125 → 5; Apartments 1.125 → 5; Cafe 1.25 → 5; Crossroads 1.25 → 5; Cafe 1.25 → 5; Shop 1.375 → 5; Shop 1.375 → 5; Square 1.375 → 5; Apartments 1.375 → 5; Station Restaurant 1.5 → 5; Fountain 1.5 → 5
  • Capture time (s): 40 → 50 (4 zones)
  • Moved or reshaped: 28 battle areas, 5 capture zones

Normandy Omer · Invasion (counter)

mechanized

  • Capture reward: 250 → 200 (14 zones)
  • Partial-capture reward: Tower 1.125 → 5; Tower 1.125 → 5; Station Restaurant 1.25 → 5; Fountain 1.25 → 5; Shop 1.375 → 5; Shop 1.375 → 5; Square 1.375 → 5; Apartments 1.375 → 5; Cafe 1.5 → 5; Crossroads 1.5 → 5; Cafe 1.5 → 5; Warehouse 1 → 5; Apartments 1 → 5; Apartments 1 → 5
  • Capture time (s): Station Restaurant 40 → 60; Shop 50 → 60; Apartments 50 → 60; Cafe 40 → 50; Crossroads 40 → 50; Cafe 40 → 50; Warehouse 50 → 60; Apartments 50 → 60; Apartments 50 → 60
  • Moved or reshaped: 28 battle areas, 5 capture zones

Normandy Omer · Invasion (counter)

mechanized, axis

  • Capture reward: Tower 250 → 200; Tower 250 → 200; Station Restaurant 150 → 200; Fountain 150 → 200; Shop 150 → 200; Shop 150 → 200; Square 150 → 200; Apartments 150 → 200; Cafe 250 → 200; Crossroads 250 → 200; Cafe 250 → 200; Warehouse 250 → 200; Apartments 250 → 200; Apartments 250 → 200
  • Partial-capture reward: Tower default → 5; Tower default → 5; Station Restaurant 1.25 → 5; Fountain 1.25 → 5; Shop 1.375 → 5; Shop 1.375 → 5; Square 1.375 → 5; Apartments 1.375 → 5; Cafe 1.5 → 5; Crossroads 1.5 → 5; Cafe 1.5 → 5; Warehouse 1 → 5; Apartments 1 → 5; Apartments 1 → 5
  • Capture time (s): Station Restaurant 40 → 60; Shop 50 → 60; Apartments 50 → 60; Cafe 40 → 50; Crossroads 40 → 50; Cafe 40 → 50; Warehouse 50 → 60; Apartments 50 → 60; Apartments 50 → 60
  • Moved or reshaped: 28 battle areas, 5 capture zones

Normandy Omer Paratrooper · other

standard

  • Auto-capture: default → off (2 zones)
  • Auto-neutralise: default → off (2 zones)

Normandy Village · Invasion

mechanized; mechanized, axis

  • Capture reward: 250 → 200 (7 zones)
  • Partial-capture reward: Barn 1.125 → 5; Stable 1.25 → 5; Farm House 1.375 → 5; Barracks 1.375 → 5; Barn 1.5 → 5; Pillbox 1.5 → 5; Mill 1 → 5
  • Capture time (s): Barn 40 → 50; Stable 50 → 60; Farm House 40 → 60; Barracks 40 → 60; Barn 40 → 60; Pillbox 40 → 60
  • Moved or reshaped: 14 battle areas, 5 capture zones, 22 spawn points

Pacific Gavutu · Assault

2; 2 axis; axis; standard

  • Auto-capture: default → off (5 zones)
  • Auto-neutralise: default → off (5 zones)

Pacific New Georgia Coast · Assault

axis; standard

  • Auto-capture: default → off (5 zones)
  • Auto-neutralise: default → off (5 zones)

Pacific New Georgia Coast · Invasion

USSR vs Japan; USSR vs Japan, axis

  • Moved or reshaped: 8 battle areas, 1 capture zone, 1 object, 29 spawn points, 17 vehicle resupply zones

Pacific Vertical · Assault

USSR vs Japan; USSR vs Japan, axis; axis; axis solo; solo; standard

  • Auto-capture: default → off (5 zones)
  • Auto-neutralise: default → off (5 zones)

Rzhev City · Assault

2; 2 allies

  • Auto-capture: default → off (6 zones)
  • Auto-neutralise: default → off (6 zones)

Rzhev City · Assault

standard

  • Moved or reshaped: 1 capture zone

Rzhev City · Invasion

new players, allies

  • Moved or reshaped: 1 capture zone, 2 spawn points

Stalingrad Gogol · Invasion

mechanized, allies

  • Capture reward: 250 → 200 (12 zones)
  • Partial-capture reward: Railway Station Central 1.125 → 5; Offices 1.125 → 5; Canteen 1.125 → 5; Repnikova House 1.25 → 5; Communal House 1.25 → 5; Communal House 1.25 → 5; Apartment House 1.375 → 5; Ruins 1.375 → 5; Shop 1.5 → 5; Shop 1.5 → 5; Fallen Fighters Square 1 → 5; Univermag 1 → 5
  • Capture time (s): Railway Station Central 35 → 50; Offices 35 → 50; Canteen 35 → 50; Repnikova House 50 → 60; Communal House 50 → 60; Communal House 50 → 60; Apartment House 40 → 60; Ruins 40 → 50; Shop 40 → 60; Shop 40 → 60; Univermag 50 → 60
  • Moved or reshaped: 24 battle areas, 7 capture zones

Stalingrad Gogol · Invasion

mechanized

  • Capture reward: 250 → 200 (12 zones)
  • Partial-capture reward: Railway Station Central 1.125 → 5; Offices 1.125 → 5; Canteen 1.125 → 5; Repnikova House 1.25 → 5; Communal House 1.25 → 5; Communal House 1.25 → 5; Apartment House 1.375 → 5; Ruins 1.375 → 5; Shop 1.5 → 5; Shop 1.5 → 5; Fallen Fighters Square 1 → 5; Univermag 1 → 5
  • Capture time (s): Railway Station Central 35 → 50; Offices 35 → 50; Canteen 35 → 50; Repnikova House 50 → 60; Communal House 50 → 60; Communal House 50 → 60; Apartment House 40 → 60; Ruins 40 → 50; Shop 40 → 60; Shop 40 → 60; Univermag 50 → 60
  • Moved or reshaped: 25 battle areas, 7 capture zones

Stalingrad Gogol · Invasion (counter)

mechanized; mechanized, axis

  • Capture reward: 250 → 200 (12 zones)
  • Partial-capture reward: Fallen Fighters Square 1.125 → 5; Univermag 1.125 → 5; Shop 1.25 → 5; Shop 1.25 → 5; Apartment House 1.375 → 5; Ruins 1.375 → 5; Repnikova House 1.5 → 5; Communal House 1.5 → 5; Communal House 1.5 → 5; Railway Station Central 1 → 5; Offices 1 → 5; Canteen 1 → 5
  • Capture time (s): Univermag 40 → 50; Shop 40 → 60; Shop 40 → 60; Apartment House 40 → 60; Ruins 40 → 50; Repnikova House 50 → 60; Communal House 50 → 60; Communal House 50 → 60; Railway Station Central 40 → 60; Offices 40 → 60; Canteen 40 → 60
  • Moved or reshaped: 24 battle areas, 7 capture zones

Stalingrad Univermag · Invasion

mechanized

  • Capture reward: 250 → 200 (11 zones)
  • Partial-capture reward: Apartment House 1.125 → 5; Ruins 1.125 → 5; Univermag 1.25 → 5; Apartment House 1.25 → 5; Shop 1.375 → 5; Fallen Fighters Square 1.372 → 5.372; Shop 1.375 → 5; Executive Committee 1.5 → 5; Ruins 1.5 → 5; Gorky Theater 1 → 5; Gorky Theater 1 → 5
  • Capture time (s): Apartment House 30 → 50; Ruins 30 → 40; Univermag 40 → 60; Apartment House 40 → 60; Shop 30 → 60; Shop 30 → 60; Executive Committee 40 → 60; Ruins 40 → 50; Gorky Theater 50 → 60; Gorky Theater 50 → 60
  • Moved or reshaped: 20 battle areas, 6 capture zones

Stalingrad Univermag · Invasion

mechanized, axis

  • Capture reward: 250 → 200 (11 zones)
  • Partial-capture reward: Apartment House 1.125 → 5; Ruins 1.125 → 5; Univermag 1.25 → 5; Apartment House 1.25 → 5; Shop 1.375 → 5; Fallen Fighters Square 1.372 → 5; Shop 1.375 → 5; Executive Committee 1.5 → 5; Ruins 1.5 → 5; Gorky Theater 1 → 5; Gorky Theater 1 → 5
  • Capture time (s): Apartment House 30 → 50; Ruins 30 → 40; Univermag 40 → 60; Apartment House 40 → 60; Shop 30 → 60; Shop 30 → 60; Executive Committee 40 → 60; Ruins 40 → 50; Gorky Theater 50 → 60; Gorky Theater 50 → 60
  • Moved or reshaped: 20 battle areas, 6 capture zones

Stalingrad Univermag · Invasion (counter)

mechanized; mechanized, allies

  • Capture reward: 250 → 200 (11 zones)
  • Partial-capture reward: Gorky Theater 1.125 → 5; Gorky Theater 1.125 → 5; Executive Committee 1.25 → 5; Ruins 1.25 → 5; Shop 1.375 → 5; Fallen Fighters Square 1.375 → 5; Shop 1.375 → 5; Univermag 1.5 → 5; Apartment House 1.5 → 5; Apartment House 1 → 5; Ruins 1 → 5
  • Capture time (s): Gorky Theater 40 → 50; Gorky Theater 40 → 50; Executive Committee 40 → 60; Ruins 40 → 50; Shop 30 → 60; Shop 30 → 60; Univermag 40 → 60; Apartment House 40 → 60; Apartment House 50 → 60; Ruins 50 → 40
  • Moved or reshaped: 20 battle areas, 6 capture zones

Tunisia City · Confrontation

UK vs Italy; UK vs Italy, axis

  • Moved or reshaped: 1 battle area, 2 capture zones, 1 spawn point

Tunisia City · Destruction

UK vs Italy; UK vs Italy, axis

  • Capture reward: 500 → 400 (6 zones)
  • Defuse time (s): 30 → 20 (6 zones)
  • Moved or reshaped: 1 spawn point

Tunisia City · Invasion

ru modern

  • Capture reward: 250 → 200 (9 zones)
  • Partial-capture reward: Guest House 1.125 → 5; Palace 1.125 → 5; Guest House 1.25 → 5; Guest House 1.25 → 5; Market 1.375 → 5; Administration Building 1.375 → 5; Guest House 1.5 → 5; Apartments 1.5 → 5; Square default → 5
  • Capture time (s): Guest House 65 → 50; Palace 65 → 30; Guest House 60 → 50; Guest House 60 → 50; Market 65 → 50; Administration Building 65 → 60; Square 55 → 50
  • Neutralise time (s): default → 6000 (Square)
  • Moved or reshaped: 18 battle areas, 8 capture zones, 8 object, 30 spawn points

Tunisia City · Invasion

us modern

  • Capture reward: 500 → 200 (9 zones)
  • Partial-capture reward: Guest House 1.125 → 5; Palace 1.125 → 5; Guest House 1.25 → 5; Guest House 1.25 → 5; Market 1.375 → 5; Administration Building 1.375 → 5; Guest House 1.5 → 5; Apartments 1.5 → 5; Square default → 5
  • Capture time (s): Palace 50 → 30; Guest House 45 → 50; Guest House 45 → 50; Administration Building 50 → 60; Guest House 45 → 60; Apartments 45 → 60; Square 40 → 50
  • Neutralise time (s): default → 6000 (Square)
  • Moved or reshaped: 18 battle areas, 8 capture zones, 8 object, 6 spawn points

Tunisia City · Invasion

UK vs Italy; UK vs Italy, axis

  • Moved or reshaped: 2 capture zones, 2 spawn points

Tunisia City · Invasion (counter)

UK vs Italy

  • Moved or reshaped: 1 battle area, 2 capture zones, 2 spawn points

Tunisia City · Invasion (counter)

UK vs Italy, axis

  • Moved or reshaped: 2 battle areas, 2 capture zones, 2 spawn points

Tunisia Fortress · Invasion

ru modern

  • Capture reward: 250 → 200 (6 zones)
  • Partial-capture reward: Apartments 1.125 → 5; Guest House 1.25 → 5; Trench Bunker 1.375 → 5; Fortress 1.5 → 5; Barracks 1.5 → 5; Barracks 1 → 5
  • Capture time (s): Apartments 65 → 40; Guest House 55 → 50; Trench Bunker 55 → 40
  • Neutralise time (s): 60000 → 6000 (Trench Bunker)
  • Moved or reshaped: 12 battle areas, 3 capture zones, 8 object, 10 spawn points

Tunisia Fortress · Invasion

us modern

  • Capture reward: 500 → 200 (6 zones)
  • Partial-capture reward: Apartments 1.125 → 5; Guest House 1.25 → 5; Trench Bunker 1.375 → 5; Fortress 1.5 → 5; Barracks 1.5 → 5; Barracks 1 → 5
  • Capture time (s): Apartments 50 → 40; Guest House 40 → 50; Fortress 45 → 60; Barracks 45 → 60; Barracks 45 → 60
  • Neutralise time (s): 60000 → 6000 (Trench Bunker)
  • Moved or reshaped: 12 battle areas, 3 capture zones, 8 object, 15 spawn points

Tunisia Fortress · Invasion

UK vs Italy; UK vs Italy, axis

  • Moved or reshaped: 3 capture zones

Tunisia Fortress · Invasion (counter)

axis; standard

  • Moved or reshaped: 2 battle areas

Tunisia Fortress · Invasion (counter)

UK vs Italy; UK vs Italy, axis

  • Moved or reshaped: 2 battle areas, 3 capture zones

Tunisia Gorge · Invasion

ru modern

  • Capture reward: Guest House 250 → 200; Guest House 250 → 200; Street 250 → 200; Apartments 250 → 300; Guest House 250 → 300; Artillery Emplacement 250 → 200; Guest House 250 → 200; Administration Building 250 → 200; Fountain Yard 250 → 200; Palace 250 → 200; Guest House 250 → 200; Administration Building 250 → 200
  • Partial-capture reward: Guest House 1.125 → 5; Guest House 1.125 → 5; Street 1.125 → 5; Apartments 1.25 → 5; Guest House 1.25 → 5; Artillery Emplacement 1.375 → 5; Guest House 1.5 → 5; Administration Building 1.5 → 5; Guest House 1.375 → 5; Administration Building 1.5 → 5
  • Capture time (s): Guest House 55 → 50; Guest House 55 → 50; Street 55 → 50; Apartments 45 → 50; Guest House 45 → 50; Artillery Emplacement 45 → 50; Guest House 45 → 60; Administration Building 45 → 60; Fountain Yard 55 → 50; Palace 55 → 60; Guest House 45 → 80; Administration Building 45 → 80
  • Moved or reshaped: 22 battle areas, 5 capture zones, 9 object, 10 spawn points, 2 vehicle resupply zones
  • Added: 1 briefing_invasion, 2 spawn points, 22 vehicle resupply zones, 7 vw_kubelwagen

Tunisia Gorge · Invasion

us modern

  • Capture reward: Guest House 500 → 200; Guest House 500 → 200; Street 500 → 200; Apartments 500 → 300; Guest House 500 → 300; Artillery Emplacement 500 → 200; Guest House 500 → 200; Administration Building 500 → 200; Fountain Yard 500 → 200; Palace 500 → 200
  • Partial-capture reward: Guest House 1.125 → 5; Guest House 1.125 → 5; Street 1.125 → 5; Apartments 1.25 → 5; Guest House 1.25 → 5; Artillery Emplacement 1.375 → 5; Guest House 1.5 → 5; Administration Building 1.5 → 5
  • Capture time (s): Guest House 40 → 50; Guest House 40 → 50; Street 40 → 50; Apartments 30 → 50; Guest House 30 → 50; Artillery Emplacement 30 → 50; Guest House 30 → 60; Administration Building 30 → 60; Fountain Yard 40 → 50; Palace 30 → 60
  • Moved or reshaped: 18 battle areas, 5 capture zones, 9 object, 8 spawn points, 2 vehicle resupply zones
  • Added: 1 briefing_invasion, 2 spawn points, 18 vehicle resupply zones, 7 vw_kubelwagen

Tunisia Oasis · Invasion

mechanized; mechanized, axis

  • Capture reward: Village House 250 → 200; Village House 250 → 200; Market 250 → 200; Village House 250 → 200; Ruins 250 → 200; Ruins 250 → 200; Camp 250 → 200; Farm House 250 → 300
  • Partial-capture reward: Village House 1.125 → 5; Village House 1.125 → 5; Market 1.25 → 5; Village House 1.25 → 5; Ruins 1.375 → 5; Ruins 1.375 → 5; Camp 1.5 → 5; Farm House 1 → 5
  • Capture time (s): Market 40 → 30; Ruins 30 → 40; Ruins 30 → 40; Farm House 40 → 60
  • Moved or reshaped: 17 battle areas, 5 capture zones

Tunisia Oasis · Invasion (counter)

mechanized; mechanized, axis

  • Next sector unlocked: Ruins sector_2 → sector_4, sector_4_b; Ruins sector_2_b → sector_4_b; Farm House default → sector_2; Camp default → sector_3; Market sector_1 → sector_5; Village House sector_1_b → sector_5_b; Village House sector_3, sector_3_b → default; Village House sector_4 → default
  • Capture reward: Ruins 250 → 200; Ruins 250 → 200; Farm House 250 → 300; Camp 250 → 200; Market 250 → 200; Village House 250 → 200; Village House 250 → 200; Village House 250 → 200
  • Partial-capture reward: Ruins 1.375 → 5; Ruins 1.375 → 5; Farm House 1.125 → 5; Camp 1.125 → 5; Market 1.25 → 5; Village House 1.25 → 5; Village House 1.5 → 5; Village House 1 → 5
  • Capture time (s): Ruins 30 → 40; Ruins 30 → 40; Farm House 40 → 50; Camp 40 → 30; Village House 40 → 50; Village House 30 → 50; Village House 40 → 50
  • createdRespawnBaseGroup: Farm House 3 → 9; Camp 4 → 8; Village House 8 → 3; Village House 9 → 4
  • Moved or reshaped: 17 battle areas, 8 capture zones, 118 spawn points, 12 vehicle resupply zones

Volokolamsk Fortification · Invasion

mechanized; mechanized

  • Capture reward: 250 → 200 (7 zones)
  • Partial-capture reward: Fortification Line 1.125 → 5; Convoy 1.25 → 5; Trench Bunker 1.25 → 5; Trench Bunker 1.375 → 5; Church 1.5 → 5; Artillery Emplacement 1.5 → 5; Pillbox 1 → 5
  • Capture time (s): Trench Bunker 30 → 40; Church 50 → 60; Artillery Emplacement 50 → 60; Pillbox 40 → 60
  • Zone closes after (s): Church 13 → 25; Pillbox 17.8 → 25
  • Spawn at zone for (s): Church 13 → 25; Pillbox 15 → 25
  • Moved or reshaped: 14 battle areas, 4 capture zones