Shell20mm_perforante_m35_belt ap_i_t
Shell mass0.14 kg
Armor penetrationno figure
Blast damage15
Fragments9
Fragment damage (total)243
Not shown in game — engine values
Bullet typeap_i_t
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Fuse threshold (mm)9
Explosive mass (kg)0
Explosive typepetn
Fuse delay distance (m)1.2
Max distance (m)5,000
Normalization presetap
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)0
Ricochet presetap
Spall preset (kinetic)ap_small_arms
Slope effect presetap
Spall cone (°)3.5
Spall fragments9
Spall damage (near, far)27, 20
Spall reach (m)5
Spall penetration (near, far, mm)10, 7
Spall presetap_small_arms
Spall sections1
Stuck angle (°)45
Computed
Blast: explosive radius (m)0.01
Blast: inner radius (m)0.01
Blast: outer radius (m)0.01
Blast: penetration (mm)2
Blast: sourcemodel
Blast: TNT equivalent (kg)0
Spall: cone (°)3.5
Spall: max fragment damage27
Spall: max fragment penetration (mm)10
Shell20mm_granata_m35 he_frag_i_t
Shell mass0.14 kg
Armor penetrationno figure
Blast damage16.67
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typehe_frag_i_t
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)0
Explosive typetnt
Fragmentation cone (°)45
Fragment share0.75
Real fragmentsTrue
Fragment segments3
Fuse delay distance (m)0.04
Max distance (m)5,000
Normalization presetheat
Object damage radius (m)0
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.01
Blast: inner radius (m)0.01
Blast: outer radius (m)0.01
Blast: penetration (mm)2
Blast: sourcemodel
Blast: TNT equivalent (kg)0
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell20mm_pzgr_40 apcr_t
Shell mass0.1 kg
Armor penetrationno figure
Not shown in game — engine values
Drag coefficient0.32
Bullet typeapcr_t
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.65
DeMarre speed exponent1.43
Penetrator caliber (m)0.01
Penetrator mass (kg)0.06
Max distance (m)3,000
Normalization presetapcr
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)0
Ricochet presetapcr
Spall preset (kinetic)apcr
Slope effect presetapcr
Spall cone (°)40
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)25, 20
Spall presetapcr
Spall sections5
Computed
Drop by range (m)100m: 0.05, 500m: 1.39, 1000m: 7.05, 1500m: 20.67
Time of flight by range (s)100m: 0.1, 500m: 0.56, 1000m: 1.32, 1500m: 2.36
Velocity by range (m/s)100m: 986.75, 500m: 769.72, 1000m: 564.44, 1500m: 414.14
Spall: cone (°)40
Roll Call dataKills45,780
Users3,270
Matches seen5,910
BR 2 matches1,189
BR 3 matches3,044
BR 4 matches485
BR 5 matches1,192
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.