launcherIJN 80mm AT
BR 2·Japan·items/8cm_ijn_at_launcher
Caliber80 mm
Explosion damage20
Armor penetration (HEAT)80 mm
Bullet speed80 m/sec
Rate of fire per minute19 shots/min
Reload time3.4 sec
Vertical recoil72
Horizontal recoil48
Recoil vertical share60 %
ADS speed25 %
Magazine1
Weight10.5 kg
Cartridge weight5.9 kg
Firing modesbolt_action
Explosion50 dmg, radius 1–5.5 m
Splash penetration10–10
Splash damage offset[0.0, 0.25, 0.0]
Not shown in game — engine values
Recoil amount0.12
Shot frequency (shots/sec)0.31
Deviation recovery (extra)0.15
Max deviation15
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.05
Armor penetration (mm)10m: 2, 7000m: 1
Bullets per shot1
Cumulative armor power (mm)80
HEAT jet damage150
HEAT jet reach (m)3
Spall preset (HEAT jet)heat_fs
Explosion radius (m)1, 1.5
Bullet mass (kg)5.9
Normalization presetheat
Ricochet presethe
Spall preset (kinetic)ap
Slope effect presetap
Spall cone (°)40
Spall fragments65
Spall damage (near, far)60, 40
Spall reach (m)4
Spall penetration (near, far, mm)12, 7
Spall presetheat_fs
Spall sections2
Computed
HEAT jet: constant at rangeTrue
HEAT jet: damage150
HEAT jet: penetration (mm)80
HEAT jet: standoff (m)3
Penetration by plate angle (mm)30: 0.86, 60: 1.98, 90: 2
Penetration: noteshell body only; see derived.heat.*
Ricochet below (° from plate)10
Penetration: sourcetable
Spall: cone (°)40
Spall: max fragment damage60
Spall: total damage2,325
Spall: total fragments65
Spall: max fragment penetration (mm)12
Shots deviation (base)5
Roll Call dataKills7,916
Users313
Matches seen1,479
BR 2 matches175
BR 3 matches1,149
BR 4 matches34
BR 5 matches121
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.