Game update 0.7.6.53
2026-09-29Weapon and vehicle stat changes found in the game files for 0.7.6.53,
which shipped with the Off-road Patrol update
(official patch notes). The ZH-32 and PPS-42 (Stalingrad) arrived the day before with
Battle Pass season 9.
The G4M1 and P-39Q-15 planes from the patch notes are not listed: aircraft are not in the datamine yet.
Game files 0.7.5.136 → 0.7.6.53.
Weapons
| Recoil amount | 0.051 → 0.042 |
| Shot frequency (shots/sec) | 11.67 → 10 |
| Kinetic damage mult | — → 0.964 |
| Effective distance (m) | 50 → 100 |
| Hit power mult | 5.3 → 5.5 |
| Hit power @100m | 0.24 → 0.5 |
| Hit power @150m | — → 0.47 |
| Hit power @200m | 0.1 → 0.44 |
| Hit power @300m | — → 0.42 |
| Hit power @50m | 0.5 → 0.71 |
| Hit power @500m | — → 0.4 |
| Max distance (m) | 200 → 500 |
Computed stats
Modelled from the game's own damage tables, not read from the files — these can move when the model improves.
19 items
AKT-40, AVS-36, AVS-36 20, AVT-40, AVT-40 20, AVT-40 20 (Engraved), Fedorov rifle (25), FG 42, FG 42 II, FG 42 II (B), FG 42 with grenade launcher, Gewehr 43 (DFE), Krieghoff FG, Sniper AVS-36, Sniper FG 42 II, T20 rifle, T20E1 rifle, Type Hei AR (Engraved), Type Hei Automatic rifle
| Recoil control (%) | 75 → 69 |
| Damage per second | 140 → 120 |
| Magazine dump (s) | 1.714 → 2 |
| Shots per second | 11.67 → 10 |
| Sustained DPS (with reload) | 56.95 → 53.33 |
| Time to kill (body, armored), s | 0, 0, 0.08571, 0.08571 → 0, 0, 0.1, 0.1 |
| Time to kill (foot), s | 0.1714, 0.1714, 0.2571, 0.2571 → 0.2, 0.2, 0.3, 0.3 |
| Time to kill (hip), s | 0.08571, 0.08571, 0.08571, 0.08571 → 0.1, 0.1, 0.1, 0.1 |
| Time to kill (shin), s | 0.08571, 0.08571, 0.1714, 0.1714 → 0.1, 0.1, 0.2, 0.2 |
| Rate of fire (shots/min) | 700 → 600 |
| Horizontal recoil | 18.87 → 10.08 |
| Vertical recoil | 32.13 → 31.92 |
| Muzzle velocity (m/s) | 400 → 450 |
| Shots to kill (body) | 2, 4, 8, 19 → 2, 3, 4, 5 |
| Shots to kill (body, armored) | 3, 5, 9, 21 → 3, 3, 5, 5 |
| Shots to kill (foot) | 7, 13, 27, 63 → 7, 9, 13, 15 |
| Shots to kill (head) | 1, 2, 4, 9 → 1, 2, 2, 2 |
| Shots to kill (hip) | 4, 7, 14, 32 → 4, 5, 7, 8 |
| Shots to kill (neck) | 1, 2, 4, 8 → 1, 2, 2, 2 |
| Shots to kill (shin) | 5, 9, 18, 42 → 5, 6, 9, 10 |
| Time to kill (body), s | 0.07502, 0.2251, 0.5251, 1.35 → 0.07502, 0.15, 0.2251, 0.3001 |
| Time to kill (body, armored), s | 0.15, 0.3001, 0.6001, 1.5 → 0.15, 0.15, 0.3001, 0.3001 |
| Time to kill (foot), s | 0.4501, 0.9002, 1.95, 4.651 → 0.4501, 0.6001, 0.9002, 1.05 |
| Time to kill (head), s | 0, 0.07502, 0.2251, 0.6001 → 0, 0.07502, 0.07502, 0.07502 |
| Time to kill (hip), s | 0.2251, 0.4501, 0.9752, 2.326 → 0.2251, 0.3001, 0.4501, 0.5251 |
| Time to kill (neck), s | 0, 0.07502, 0.2251, 0.5251 → 0, 0.07502, 0.07502, 0.07502 |
| Time to kill (shin), s | 0.3001, 0.6001, 1.275, 3.076 → 0.3001, 0.3751, 0.6001, 0.6752 |
New weapons
| Caliber | 80 mm |
| Bullet speed | 80 m/sec |
| Weight | 5.9 kg |
| Caliber | 80 mm |
| Bullet speed | 80 m/sec |
| Rate of fire | 19 shots/min |
| Reload time | 3.4 sec |
| Vertical recoil | 72 |
| Horizontal recoil | 48 |
| ADS speed | 25 % |
| Magazine | 1 |
| Weight | 10.5 kg |
| Firing modes | bolt action |
| Caliber | 7.7 mm |
| Hit power | 12 |
| Bullet speed | 760 m/sec |
| Rate of fire | 600 shots/min |
| Reload time | 4.1 sec |
| Vertical recoil | 28.52 |
| Horizontal recoil | 17.48 |
| ADS speed | 35 % |
| Magazine | 97 |
| Weight | 9.2 kg |
| Firing modes | full auto |
| Caliber | 7.62 mm |
| Hit power | 5.775 |
| Bullet speed | 450 m/sec |
| Rate of fire | 600 shots/min |
| Reload time | 2.7 sec |
| Vertical recoil | 27.3 |
| Horizontal recoil | 7.7 |
| ADS speed | 80 % |
| Magazine | 35 |
| Weight | 3.115 kg |
| Firing modes | full auto |
| Caliber | 7.92 mm |
| Hit power | 13.2 |
| Bullet speed | 750 m/sec |
| Rate of fire | 320 shots/min |
| Reload time | 2.1 sec |
| Vertical recoil | 104.5 |
| Horizontal recoil | 29.48 |
| ADS speed | 80 % |
| Magazine | 20 |
| Weight | 4.5 kg |
| Firing modes | semi auto |
Vehicles
Chi-Ha LG
| Engine power (hp) | 170 → 200 |
| Gear ratios | -2, -3.56, 0, 5.22, 2.97, 2.93, 1.7, 1.68, 1.05, 0.96, 0.95 → -2, -3.56, 0, 5.22, 2.93, 1.68, 0.96, 0.59 |
| Main gear ratio | 1 → 1.45 |
| Final drive ratio | 5.737 → 6.315 |
| Max speed (km/h) | 39.7 → 40.05 |
| Power-to-weight (hp/t) | 7.727 → 9.091 |
| Reverse speed (km/h) | 18.86 → 11.82 |
Chi-To Late
| Mass (kg) | 30480 → 30800 |
| Power-to-weight (hp/t) | 16.4 → 16.23 |
Churchill VII
| Engine power (hp) | 350 → 355 |
| Gear ratios | -120.2, 0, 120.2, 42.32, 23.75, 14.96 → -21.3, 0, 15.1, 5.32, 2.99, 1.777 |
| Main gear ratio | 0.7497 → 7.7 |
| Mass (kg) | 41500 → 42200 |
| Final drive ratio | 1.3 → 1 |
| Max speed (km/h) | 20.36 → 21.7 |
| Power-to-weight (hp/t) | 8.434 → 8.412 |
| Reverse speed (km/h) | 2.535 → 1.81 |
Cromwell I
| Fuel (kg) | 527 → 530 |
| Mass (kg) | 27000 → 27430 |
| Power-to-weight (hp/t) | 22.22 → 21.87 |
M4A3 (105)
| Starting ammo: 105mm_m67 (heat) | — → 15 |
R 75
| Drive sprocket radius (m) | 0.29 → 0.22 |
| Max speed (km/h) | 93.04 → 70.59 |
| Reverse speed (km/h) | 4.517 → 3.426 |
R 75 Medical
| Drive sprocket radius (m) | 0.29 → 0.22 |
| Max speed (km/h) | 93.04 → 70.59 |
| Reverse speed (km/h) | 4.517 → 3.426 |
Universal Carrier
New vehicles
GAZ-64 DS-39
| Main gun | 7_62mm_ds39 |
| Mass (kg) | 1350 |
| Engine power (hp) | 50 |
| Power-to-weight (hp/t) | 37.04 |
| Max speed (km/h) | 89.15 |
| Reverse speed (km/h) | 11.4 |
Kubelwagen 82
| Main gun | 7_92mm_mg34 |
| Mass (kg) | 1175 |
| Engine power (hp) | 25 |
| Power-to-weight (hp/t) | 21.28 |
| Max speed (km/h) | 63.82 |
| Reverse speed (km/h) | 11.82 |
Kubelwagen 82 Zwillingssockel
| Main gun | 7_92mm_mg34 |
| Mass (kg) | 1475 |
| Engine power (hp) | 25 |
| Power-to-weight (hp/t) | 16.95 |
| Max speed (km/h) | 63.82 |
| Reverse speed (km/h) | 11.82 |
Type 95 Kurogane
| Mass (kg) | 1100 |
| Engine power (hp) | 33 |
| Power-to-weight (hp/t) | 30 |
| Max speed (km/h) | 59.75 |
| Reverse speed (km/h) | 12.76 |
Willys Bazooka
| Main gun | m1_bazooka |
| Mass (kg) | 1953 |
| Engine power (hp) | 49 |
| Power-to-weight (hp/t) | 25.09 |
| Max speed (km/h) | 61.8 |
| Reverse speed (km/h) | 9.81 |
Willys M1919A4
| Main gun | 7_62mm_m1919a4 |
| Mass (kg) | 1213 |
| Engine power (hp) | 49 |
| Power-to-weight (hp/t) | 40.4 |
| Max speed (km/h) | 61.8 |
| Reverse speed (km/h) | 9.81 |
Willys M2HB
| Main gun | 12_7mm_m2_hb |
| Mass (kg) | 1353 |
| Engine power (hp) | 49 |
| Power-to-weight (hp/t) | 36.22 |
| Max speed (km/h) | 61.8 |
| Reverse speed (km/h) | 9.81 |
Vehicle armaments
11 items
100 kg FAB-100sv bomb, 1000 lb AN-M65A1 bomb, 200 kg No.1, 250 kg GP 250 bomb, 250 kg Navy Type Number 25 Model 2 bomb, 250 kg SC250JA bomb, 50 kg GP 50 bomb, 500 kg Number Type 2 bomb, 500 kg SC500K bomb, Drop tank (150 liters.), Drop tank (330 liters.)
| 20mm_Breda_HE: Fragment share | 0.3 → 0.75 |
New vehicle armaments
| Rate of fire | 450 shots/min |
| Reload time | 4 s |
| Caliber | 8 mm |
| Muzzle velocity | 790 m/s |
| Shell mass | 0.013 kg |
| Armor penetration (max) | 9 mm |
Now tracked as vehicle armaments: 13.9 mm Boys Anti-Tank Rifle, 60 mm M1 Bazooka Launcher. Not new guns: the vehicle-mounted copy now has its own id, so its kills count separately from the infantry weapon from this version on.
Maps & modes
Mission files 0.7.6.40 → 0.7.6.53.
New missions: Berlin Goering · Invasion (counter) · axis solo, Berlin Goering · Invasion (counter) · solo
Ardennes Winter · Assault
standard
- Auto-capture: default → off (5 zones)
- Auto-neutralise: default → off (5 zones)
Ardennes Winter · Confrontation
axis; axis solo; solo; standard
- Moved or reshaped: 11 spawn points
Ardennes Winter · Invasion
axis; axis solo; solo; standard
- Moved or reshaped: 3 spawn points
Ardennes Winter · Invasion (counter)
axis; axis solo; solo; standard
- Moved or reshaped: 2 spawn points
Berlin Garden · Invasion
mechanized
- Next sector unlocked: American Embassy sector_2_a → sector_2_a 1, sector_2_b 2; Goebbels Villa sector_3_a → sector_3_a 1, sector_3_b 2
- Capture reward: 250 → 200 (8 zones)
- Partial-capture reward: American Embassy 1.125 → 5; Goebbels Villa 1.25 → 5; Goebbels Villa 1.25 → 5; Ministry Gardens 1.375 → 5; Warehouse 1.375 → 5; Greenhouse 1.5 → 5; Hitlers Bunker default → 5; Garage default → 5
- Capture time (s): American Embassy 40 → 50; Goebbels Villa 50 → 60; Goebbels Villa 50 → 60; Ministry Gardens 40 → 30; Warehouse 40 → 30; Greenhouse 50 → 40; Hitlers Bunker 60 → 40
- Moved or reshaped: 16 battle areas, 6 capture zones
Berlin Goering · Invasion
axis solo
- Capture reward: 500 → 200 (Garage)
Berlin Goering · Invasion
solo
- Capture time (s): Goering Strasse 35 → 30; Tiergarten 35 → 30; Warehouse 40 → 30; Warehouse 40 → 25; Garage 35 → 30; Fountain Yard 35 → 30; Chancellery Hall 35 → 30; Hitlers Office 40 → 30
- Partial-capture reward: default → 5 (Hitlers Office)
Burma Heartlands · Assault
axis; axis solo; solo; standard
- Auto-capture: default → off (6 zones)
- Auto-neutralise: default → off (6 zones)
Burma Heartlands · Confrontation
USSR vs Japan, axis
- Capture reward: 250 → 200 (12 zones)
- Next sector unlocked (team 1): sector_2_a, sector_2_b → sector_2_b, sector_2_c (2 zones)
- Moved or reshaped: 3 capture zones, 12 spawn points
Burma Heartlands · Confrontation
USSR vs Japan
- Capture reward: 250 → 200 (12 zones)
- Next sector unlocked (team 2): sector_2_a, sector_2_b → sector_2_b, sector_2_c (2 zones)
- Moved or reshaped: 3 capture zones, 12 spawn points
Burma Heartlands · Conquest
USSR vs Japan
- Moved or reshaped: 1 capture zone
Burma Heartlands · Invasion
USSR vs Japan; USSR vs Japan, axis
- Next sector unlocked: Rice Farm sector_2_a → sector_2_c; Village House sector_2_a, sector_2_b → sector_2_b, sector_2_c; Street sector_4_a 2, sector_4_b 3, sector_4_c 1 → sector_4_a 1, sector_4_b 1, sector_4_c 3; Apartment House sector_4_a 2, sector_4_b 3, sector_4_c 1 → sector_4_a 1, sector_4_b 1, sector_4_c 3
- Moved or reshaped: 3 capture zones, 3 spawn points
Normandy Aerodrome · Assault
standard
- Auto-capture: default → off (6 zones)
- Auto-neutralise: default → off (6 zones)
Normandy City · Conquest
big; big solo
- Moved or reshaped: 2 battle areas, 1 spawn point, 1 vehicle resupply zone
- Added: 3 spawn points
Normandy Coast City · Assault
solo; standard
- Auto-capture: default → off (5 zones)
- Auto-neutralise: default → off (5 zones)
Normandy Omer · Assault
standard
- Auto-capture: default → off (5 zones)
- Auto-neutralise: default → off (5 zones)
Normandy Omer · Invasion
mechanized; mechanized, axis
- Partial-capture reward: Warehouse 1.125 → 5; Apartments 1.125 → 5; Apartments 1.125 → 5; Cafe 1.25 → 5; Crossroads 1.25 → 5; Cafe 1.25 → 5; Shop 1.375 → 5; Shop 1.375 → 5; Square 1.375 → 5; Apartments 1.375 → 5; Station Restaurant 1.5 → 5; Fountain 1.5 → 5
- Capture time (s): 40 → 50 (4 zones)
- Moved or reshaped: 28 battle areas, 5 capture zones
Normandy Omer · Invasion (counter)
mechanized
- Capture reward: 250 → 200 (14 zones)
- Partial-capture reward: Tower 1.125 → 5; Tower 1.125 → 5; Station Restaurant 1.25 → 5; Fountain 1.25 → 5; Shop 1.375 → 5; Shop 1.375 → 5; Square 1.375 → 5; Apartments 1.375 → 5; Cafe 1.5 → 5; Crossroads 1.5 → 5; Cafe 1.5 → 5; Warehouse 1 → 5; Apartments 1 → 5; Apartments 1 → 5
- Capture time (s): Station Restaurant 40 → 60; Shop 50 → 60; Apartments 50 → 60; Cafe 40 → 50; Crossroads 40 → 50; Cafe 40 → 50; Warehouse 50 → 60; Apartments 50 → 60; Apartments 50 → 60
- Moved or reshaped: 28 battle areas, 5 capture zones
Normandy Omer · Invasion (counter)
mechanized, axis
- Capture reward: Tower 250 → 200; Tower 250 → 200; Station Restaurant 150 → 200; Fountain 150 → 200; Shop 150 → 200; Shop 150 → 200; Square 150 → 200; Apartments 150 → 200; Cafe 250 → 200; Crossroads 250 → 200; Cafe 250 → 200; Warehouse 250 → 200; Apartments 250 → 200; Apartments 250 → 200
- Partial-capture reward: Tower default → 5; Tower default → 5; Station Restaurant 1.25 → 5; Fountain 1.25 → 5; Shop 1.375 → 5; Shop 1.375 → 5; Square 1.375 → 5; Apartments 1.375 → 5; Cafe 1.5 → 5; Crossroads 1.5 → 5; Cafe 1.5 → 5; Warehouse 1 → 5; Apartments 1 → 5; Apartments 1 → 5
- Capture time (s): Station Restaurant 40 → 60; Shop 50 → 60; Apartments 50 → 60; Cafe 40 → 50; Crossroads 40 → 50; Cafe 40 → 50; Warehouse 50 → 60; Apartments 50 → 60; Apartments 50 → 60
- Moved or reshaped: 28 battle areas, 5 capture zones
Normandy Omer Paratrooper · other
standard
- Auto-capture: default → off (2 zones)
- Auto-neutralise: default → off (2 zones)
Normandy Village · Invasion
mechanized; mechanized, axis
- Capture reward: 250 → 200 (7 zones)
- Partial-capture reward: Barn 1.125 → 5; Stable 1.25 → 5; Farm House 1.375 → 5; Barracks 1.375 → 5; Barn 1.5 → 5; Pillbox 1.5 → 5; Mill 1 → 5
- Capture time (s): Barn 40 → 50; Stable 50 → 60; Farm House 40 → 60; Barracks 40 → 60; Barn 40 → 60; Pillbox 40 → 60
- Moved or reshaped: 14 battle areas, 5 capture zones, 22 spawn points
Pacific Gavutu · Assault
2; 2 axis; axis; standard
- Auto-capture: default → off (5 zones)
- Auto-neutralise: default → off (5 zones)
Pacific New Georgia Coast · Assault
axis; standard
- Auto-capture: default → off (5 zones)
- Auto-neutralise: default → off (5 zones)
Pacific New Georgia Coast · Invasion
USSR vs Japan; USSR vs Japan, axis
- Moved or reshaped: 8 battle areas, 1 capture zone, 1 object, 29 spawn points, 17 vehicle resupply zones
Pacific Vertical · Assault
USSR vs Japan; USSR vs Japan, axis; axis; axis solo; solo; standard
- Auto-capture: default → off (5 zones)
- Auto-neutralise: default → off (5 zones)
Rzhev City · Assault
2; 2 allies
- Auto-capture: default → off (6 zones)
- Auto-neutralise: default → off (6 zones)
Rzhev City · Assault
standard
- Moved or reshaped: 1 capture zone
Rzhev City · Invasion
new players, allies
- Moved or reshaped: 1 capture zone, 2 spawn points
Stalingrad Gogol · Invasion
mechanized, allies
- Capture reward: 250 → 200 (12 zones)
- Partial-capture reward: Railway Station Central 1.125 → 5; Offices 1.125 → 5; Canteen 1.125 → 5; Repnikova House 1.25 → 5; Communal House 1.25 → 5; Communal House 1.25 → 5; Apartment House 1.375 → 5; Ruins 1.375 → 5; Shop 1.5 → 5; Shop 1.5 → 5; Fallen Fighters Square 1 → 5; Univermag 1 → 5
- Capture time (s): Railway Station Central 35 → 50; Offices 35 → 50; Canteen 35 → 50; Repnikova House 50 → 60; Communal House 50 → 60; Communal House 50 → 60; Apartment House 40 → 60; Ruins 40 → 50; Shop 40 → 60; Shop 40 → 60; Univermag 50 → 60
- Moved or reshaped: 24 battle areas, 7 capture zones
Stalingrad Gogol · Invasion
mechanized
- Capture reward: 250 → 200 (12 zones)
- Partial-capture reward: Railway Station Central 1.125 → 5; Offices 1.125 → 5; Canteen 1.125 → 5; Repnikova House 1.25 → 5; Communal House 1.25 → 5; Communal House 1.25 → 5; Apartment House 1.375 → 5; Ruins 1.375 → 5; Shop 1.5 → 5; Shop 1.5 → 5; Fallen Fighters Square 1 → 5; Univermag 1 → 5
- Capture time (s): Railway Station Central 35 → 50; Offices 35 → 50; Canteen 35 → 50; Repnikova House 50 → 60; Communal House 50 → 60; Communal House 50 → 60; Apartment House 40 → 60; Ruins 40 → 50; Shop 40 → 60; Shop 40 → 60; Univermag 50 → 60
- Moved or reshaped: 25 battle areas, 7 capture zones
Stalingrad Gogol · Invasion (counter)
mechanized; mechanized, axis
- Capture reward: 250 → 200 (12 zones)
- Partial-capture reward: Fallen Fighters Square 1.125 → 5; Univermag 1.125 → 5; Shop 1.25 → 5; Shop 1.25 → 5; Apartment House 1.375 → 5; Ruins 1.375 → 5; Repnikova House 1.5 → 5; Communal House 1.5 → 5; Communal House 1.5 → 5; Railway Station Central 1 → 5; Offices 1 → 5; Canteen 1 → 5
- Capture time (s): Univermag 40 → 50; Shop 40 → 60; Shop 40 → 60; Apartment House 40 → 60; Ruins 40 → 50; Repnikova House 50 → 60; Communal House 50 → 60; Communal House 50 → 60; Railway Station Central 40 → 60; Offices 40 → 60; Canteen 40 → 60
- Moved or reshaped: 24 battle areas, 7 capture zones
Stalingrad Univermag · Invasion
mechanized
- Capture reward: 250 → 200 (11 zones)
- Partial-capture reward: Apartment House 1.125 → 5; Ruins 1.125 → 5; Univermag 1.25 → 5; Apartment House 1.25 → 5; Shop 1.375 → 5; Fallen Fighters Square 1.372 → 5.372; Shop 1.375 → 5; Executive Committee 1.5 → 5; Ruins 1.5 → 5; Gorky Theater 1 → 5; Gorky Theater 1 → 5
- Capture time (s): Apartment House 30 → 50; Ruins 30 → 40; Univermag 40 → 60; Apartment House 40 → 60; Shop 30 → 60; Shop 30 → 60; Executive Committee 40 → 60; Ruins 40 → 50; Gorky Theater 50 → 60; Gorky Theater 50 → 60
- Moved or reshaped: 20 battle areas, 6 capture zones
Stalingrad Univermag · Invasion
mechanized, axis
- Capture reward: 250 → 200 (11 zones)
- Partial-capture reward: Apartment House 1.125 → 5; Ruins 1.125 → 5; Univermag 1.25 → 5; Apartment House 1.25 → 5; Shop 1.375 → 5; Fallen Fighters Square 1.372 → 5; Shop 1.375 → 5; Executive Committee 1.5 → 5; Ruins 1.5 → 5; Gorky Theater 1 → 5; Gorky Theater 1 → 5
- Capture time (s): Apartment House 30 → 50; Ruins 30 → 40; Univermag 40 → 60; Apartment House 40 → 60; Shop 30 → 60; Shop 30 → 60; Executive Committee 40 → 60; Ruins 40 → 50; Gorky Theater 50 → 60; Gorky Theater 50 → 60
- Moved or reshaped: 20 battle areas, 6 capture zones
Stalingrad Univermag · Invasion (counter)
mechanized; mechanized, allies
- Capture reward: 250 → 200 (11 zones)
- Partial-capture reward: Gorky Theater 1.125 → 5; Gorky Theater 1.125 → 5; Executive Committee 1.25 → 5; Ruins 1.25 → 5; Shop 1.375 → 5; Fallen Fighters Square 1.375 → 5; Shop 1.375 → 5; Univermag 1.5 → 5; Apartment House 1.5 → 5; Apartment House 1 → 5; Ruins 1 → 5
- Capture time (s): Gorky Theater 40 → 50; Gorky Theater 40 → 50; Executive Committee 40 → 60; Ruins 40 → 50; Shop 30 → 60; Shop 30 → 60; Univermag 40 → 60; Apartment House 40 → 60; Apartment House 50 → 60; Ruins 50 → 40
- Moved or reshaped: 20 battle areas, 6 capture zones
Tunisia City · Confrontation
UK vs Italy; UK vs Italy, axis
- Moved or reshaped: 1 battle area, 2 capture zones, 1 spawn point
Tunisia City · Destruction
UK vs Italy; UK vs Italy, axis
- Capture reward: 500 → 400 (6 zones)
- Defuse time (s): 30 → 20 (6 zones)
- Moved or reshaped: 1 spawn point
Tunisia City · Invasion
ru modern
- Capture reward: 250 → 200 (9 zones)
- Partial-capture reward: Guest House 1.125 → 5; Palace 1.125 → 5; Guest House 1.25 → 5; Guest House 1.25 → 5; Market 1.375 → 5; Administration Building 1.375 → 5; Guest House 1.5 → 5; Apartments 1.5 → 5; Square default → 5
- Capture time (s): Guest House 65 → 50; Palace 65 → 30; Guest House 60 → 50; Guest House 60 → 50; Market 65 → 50; Administration Building 65 → 60; Square 55 → 50
- Neutralise time (s): default → 6000 (Square)
- Moved or reshaped: 18 battle areas, 8 capture zones, 8 object, 30 spawn points
Tunisia City · Invasion
us modern
- Capture reward: 500 → 200 (9 zones)
- Partial-capture reward: Guest House 1.125 → 5; Palace 1.125 → 5; Guest House 1.25 → 5; Guest House 1.25 → 5; Market 1.375 → 5; Administration Building 1.375 → 5; Guest House 1.5 → 5; Apartments 1.5 → 5; Square default → 5
- Capture time (s): Palace 50 → 30; Guest House 45 → 50; Guest House 45 → 50; Administration Building 50 → 60; Guest House 45 → 60; Apartments 45 → 60; Square 40 → 50
- Neutralise time (s): default → 6000 (Square)
- Moved or reshaped: 18 battle areas, 8 capture zones, 8 object, 6 spawn points
Tunisia City · Invasion
UK vs Italy; UK vs Italy, axis
- Moved or reshaped: 2 capture zones, 2 spawn points
Tunisia City · Invasion (counter)
UK vs Italy
- Moved or reshaped: 1 battle area, 2 capture zones, 2 spawn points
Tunisia City · Invasion (counter)
UK vs Italy, axis
- Moved or reshaped: 2 battle areas, 2 capture zones, 2 spawn points
Tunisia Fortress · Invasion
ru modern
- Capture reward: 250 → 200 (6 zones)
- Partial-capture reward: Apartments 1.125 → 5; Guest House 1.25 → 5; Trench Bunker 1.375 → 5; Fortress 1.5 → 5; Barracks 1.5 → 5; Barracks 1 → 5
- Capture time (s): Apartments 65 → 40; Guest House 55 → 50; Trench Bunker 55 → 40
- Neutralise time (s): 60000 → 6000 (Trench Bunker)
- Moved or reshaped: 12 battle areas, 3 capture zones, 8 object, 10 spawn points
Tunisia Fortress · Invasion
us modern
- Capture reward: 500 → 200 (6 zones)
- Partial-capture reward: Apartments 1.125 → 5; Guest House 1.25 → 5; Trench Bunker 1.375 → 5; Fortress 1.5 → 5; Barracks 1.5 → 5; Barracks 1 → 5
- Capture time (s): Apartments 50 → 40; Guest House 40 → 50; Fortress 45 → 60; Barracks 45 → 60; Barracks 45 → 60
- Neutralise time (s): 60000 → 6000 (Trench Bunker)
- Moved or reshaped: 12 battle areas, 3 capture zones, 8 object, 15 spawn points
Tunisia Fortress · Invasion
UK vs Italy; UK vs Italy, axis
- Moved or reshaped: 3 capture zones
Tunisia Fortress · Invasion (counter)
axis; standard
- Moved or reshaped: 2 battle areas
Tunisia Fortress · Invasion (counter)
UK vs Italy; UK vs Italy, axis
- Moved or reshaped: 2 battle areas, 3 capture zones
Tunisia Gorge · Invasion
ru modern
- Capture reward: Guest House 250 → 200; Guest House 250 → 200; Street 250 → 200; Apartments 250 → 300; Guest House 250 → 300; Artillery Emplacement 250 → 200; Guest House 250 → 200; Administration Building 250 → 200; Fountain Yard 250 → 200; Palace 250 → 200; Guest House 250 → 200; Administration Building 250 → 200
- Partial-capture reward: Guest House 1.125 → 5; Guest House 1.125 → 5; Street 1.125 → 5; Apartments 1.25 → 5; Guest House 1.25 → 5; Artillery Emplacement 1.375 → 5; Guest House 1.5 → 5; Administration Building 1.5 → 5; Guest House 1.375 → 5; Administration Building 1.5 → 5
- Capture time (s): Guest House 55 → 50; Guest House 55 → 50; Street 55 → 50; Apartments 45 → 50; Guest House 45 → 50; Artillery Emplacement 45 → 50; Guest House 45 → 60; Administration Building 45 → 60; Fountain Yard 55 → 50; Palace 55 → 60; Guest House 45 → 80; Administration Building 45 → 80
- Moved or reshaped: 22 battle areas, 5 capture zones, 9 object, 10 spawn points, 2 vehicle resupply zones
- Added: 1 briefing_invasion, 2 spawn points, 22 vehicle resupply zones, 7 vw_kubelwagen
Tunisia Gorge · Invasion
us modern
- Capture reward: Guest House 500 → 200; Guest House 500 → 200; Street 500 → 200; Apartments 500 → 300; Guest House 500 → 300; Artillery Emplacement 500 → 200; Guest House 500 → 200; Administration Building 500 → 200; Fountain Yard 500 → 200; Palace 500 → 200
- Partial-capture reward: Guest House 1.125 → 5; Guest House 1.125 → 5; Street 1.125 → 5; Apartments 1.25 → 5; Guest House 1.25 → 5; Artillery Emplacement 1.375 → 5; Guest House 1.5 → 5; Administration Building 1.5 → 5
- Capture time (s): Guest House 40 → 50; Guest House 40 → 50; Street 40 → 50; Apartments 30 → 50; Guest House 30 → 50; Artillery Emplacement 30 → 50; Guest House 30 → 60; Administration Building 30 → 60; Fountain Yard 40 → 50; Palace 30 → 60
- Moved or reshaped: 18 battle areas, 5 capture zones, 9 object, 8 spawn points, 2 vehicle resupply zones
- Added: 1 briefing_invasion, 2 spawn points, 18 vehicle resupply zones, 7 vw_kubelwagen
Tunisia Oasis · Invasion
mechanized; mechanized, axis
- Capture reward: Village House 250 → 200; Village House 250 → 200; Market 250 → 200; Village House 250 → 200; Ruins 250 → 200; Ruins 250 → 200; Camp 250 → 200; Farm House 250 → 300
- Partial-capture reward: Village House 1.125 → 5; Village House 1.125 → 5; Market 1.25 → 5; Village House 1.25 → 5; Ruins 1.375 → 5; Ruins 1.375 → 5; Camp 1.5 → 5; Farm House 1 → 5
- Capture time (s): Market 40 → 30; Ruins 30 → 40; Ruins 30 → 40; Farm House 40 → 60
- Moved or reshaped: 17 battle areas, 5 capture zones
Tunisia Oasis · Invasion (counter)
mechanized; mechanized, axis
- Next sector unlocked: Ruins sector_2 → sector_4, sector_4_b; Ruins sector_2_b → sector_4_b; Farm House default → sector_2; Camp default → sector_3; Market sector_1 → sector_5; Village House sector_1_b → sector_5_b; Village House sector_3, sector_3_b → default; Village House sector_4 → default
- Capture reward: Ruins 250 → 200; Ruins 250 → 200; Farm House 250 → 300; Camp 250 → 200; Market 250 → 200; Village House 250 → 200; Village House 250 → 200; Village House 250 → 200
- Partial-capture reward: Ruins 1.375 → 5; Ruins 1.375 → 5; Farm House 1.125 → 5; Camp 1.125 → 5; Market 1.25 → 5; Village House 1.25 → 5; Village House 1.5 → 5; Village House 1 → 5
- Capture time (s): Ruins 30 → 40; Ruins 30 → 40; Farm House 40 → 50; Camp 40 → 30; Village House 40 → 50; Village House 30 → 50; Village House 40 → 50
- createdRespawnBaseGroup: Farm House 3 → 9; Camp 4 → 8; Village House 8 → 3; Village House 9 → 4
- Moved or reshaped: 17 battle areas, 8 capture zones, 118 spawn points, 12 vehicle resupply zones
Volokolamsk Fortification · Invasion
mechanized; mechanized
- Capture reward: 250 → 200 (7 zones)
- Partial-capture reward: Fortification Line 1.125 → 5; Convoy 1.25 → 5; Trench Bunker 1.25 → 5; Trench Bunker 1.375 → 5; Church 1.5 → 5; Artillery Emplacement 1.5 → 5; Pillbox 1 → 5
- Capture time (s): Trench Bunker 30 → 40; Church 50 → 60; Artillery Emplacement 50 → 60; Pillbox 40 → 60
- Zone closes after (s): Church 13 → 25; Pillbox 17.8 → 25
- Spawn at zone for (s): Church 13 → 25; Pillbox 15 → 25
- Moved or reshaped: 14 battle areas, 4 capture zones