All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▲ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 54126 | 박정희#6 | 1254▲ +19 | 1781 ±89 | Gold | 24 | 17 | 7 | 71% | 1 | 1781 |
| 54127 | MrAdiusz | 1254▲ +2 | 1582 ±76 | Gold | 37 | 23 | 14 | 62% | 1 | 1582 |
| 54128 | steakobake | 1254 | 1603 ±67 | Gold | 33 | 18 | 15 | 55% | 0 | 1603 |
| 54129 | Foo_1 | 1254▲ +9 | 1873 ±98 | Gold | 21 | 14 | 7 | 67% | 0 | 1873 |
| 54130 | tenzintsundue | 1254▼ -6 | 1854 ±88 | Gold | 21 | 18 | 3 | 86% | 0 | 1860 |
| 54131 | RyzerTech | 1254▲ +10 | 1844 ±96 | Gold | 22 | 19 | 3 | 86% | 0 | 1844 |
| 54132 | Grensom5 | 1254▲ +2 | 1568 ±69 | Gold | 37 | 19 | 18 | 51% | 0 | 1570 |
| 54133 | _61884138 | 1254▼ -18 | 1554 ±73 | Gold | 40 | 18 | 22 | 45% | 4 | 1627 |
| 54134 | graduszero | 1254▲ +6 | 1852 ±100 | Gold | 22 | 15 | 7 | 68% | 0 | 1852 |
| 54135 | TET9I_3UHA | 1254▼ -5 | 1625 ±78 | Gold | 33 | 20 | 13 | 61% | 2 | 1630 |
| 54136 | linzh | 1255▲ +23 | 1718 ±85 | Gold | 27 | 20 | 7 | 74% | 0 | 1718 |
| 54137 | P0p0v_ | 1255▲ +7 | 1660 ±78 | Gold | 30 | 13 | 17 | 43% | 0 | 1673 |
| 54138 | Kazakh_Faggots | 1255▲ +7 | 1659 ±84 | Gold | 31 | 21 | 10 | 68% | 3 | 1659 |
| 54139 | forguru@psn | 1255▼ -1 | 1839 ±94 | Gold | 22 | 15 | 7 | 68% | 1 | 1840 |
| 54140 | Dr_Sent | 1255▲ +30 | 1700 ±83 | Gold | 28 | 16 | 12 | 57% | 1 | 1714 |
| 54141 | SaltlessVN | 1255▲ +10 | 2069 ±102 | Gold | 16 | 6 | 10 | 38% | 1 | 2069 |
| 54142 | krakasabr_08 | 1255▲ +3 | 1358 ±44 | Gold | 103 | 43 | 60 | 42% | 13 | 1361 |
| 54143 | NaShowBait | 1255▲ +54 | 2025 ±123 | Gold | 18 | 10 | 8 | 56% | 0 | 2032 |
| 54144 | TOPOKKI | 1255▲ +33 | 1838 ±92 | Gold | 22 | 16 | 6 | 73% | 0 | 1838 |
| 54145 | Maddd63 | 1255▲ +1 | 1664 ±79 | Gold | 30 | 18 | 12 | 60% | 4 | 1668 |
| 54146 | Sweeneygame@live | 1255▲ +14 | 1772 ±83 | Gold | 24 | 12 | 12 | 50% | 0 | 1772 |
| 54147 | -南宫婉紫灵元瑶梅凝宋玉慕沛灵- | 1255▼ -5 | 1659 ±83 | Gold | 31 | 20 | 11 | 65% | 2 | 1666 |
| 54148 | wzssw | 1255▲ +4 | 1692 ±79 | Gold | 28 | 18 | 10 | 64% | 2 | 1692 |
| 54149 | cheesenibbles | 1255▼ -27 | 1738 ±86 | Gold | 26 | 20 | 6 | 77% | 1 | 1765 |
| 54150 | KimJongBilly_YT_ | 1255▲ +18 | 1926 ±108 | Gold | 20 | 12 | 8 | 60% | 1 | 1926 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.