All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▲ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 54151 | Ahtung12341 | 1255▼ -6 | 1768 ±91 | Gold | 25 | 15 | 10 | 60% | 0 | 1777 |
| 54152 | 醉美多彩贵州 | 1256▼ -3 | 1656 ±81 | Gold | 31 | 17 | 14 | 55% | 0 | 1659 |
| 54153 | mot70 | 1256▲ +29 | 1840 ±94 | Gold | 22 | 11 | 11 | 50% | 0 | 1840 |
| 54154 | just_dieee | 1256▲ +2 | 1704 ±105 | Gold | 31 | 23 | 8 | 74% | 5 | 1787 |
| 54155 | Sanguinius#4 | 1256▲ +4 | 1600 ±70 | Gold | 34 | 24 | 10 | 71% | 0 | 1606 |
| 54156 | ItachiUchiha44 | 1256▼ -19 | 1560 ±72 | Gold | 39 | 19 | 20 | 49% | 0 | 1601 |
| 54157 | O6oJlTyC_ | 1256▲ +13 | 1635 ±77 | Gold | 32 | 19 | 13 | 59% | 0 | 1635 |
| 54158 | SnowBreak_Lyfe | 1256▲ +22 | 1684 ±95 | Gold | 31 | 23 | 8 | 74% | 3 | 1684 |
| 54159 | RAGE_KILLA_324@psn | 1256▲ +2 | 1533 ±65 | Gold | 41 | 29 | 12 | 71% | 0 | 1533 |
| 54160 | Agaming501845@live | 1256▼ -1 | 1536 ±69 | Gold | 42 | 18 | 24 | 43% | 0 | 1537 |
| 54161 | SamirDuran321 | 1256▲ +15 | 1776 ±84 | Gold | 24 | 11 | 13 | 46% | 0 | 1776 |
| 54162 | B3TTYSWOLOKS@live | 1256▼ -23 | 1590 ±74 | Gold | 36 | 22 | 14 | 61% | 2 | 1640 |
| 54163 | EXiLE_Burrito@psn | 1256▲ +6 | 1357 ±43 | Gold | 101 | 47 | 54 | 47% | 2 | 1389 |
| 54164 | original_tennis4@psn | 1256▲ +19 | 1930 ±93 | Gold | 19 | 15 | 4 | 79% | 0 | 1930 |
| 54165 | ChinhUy | 1256▼ -9 | 1447 ±57 | Gold | 57 | 29 | 28 | 51% | 5 | 1456 |
| 54166 | mrquack123 | 1256▲ +23 | 1745 ±97 | Gold | 27 | 20 | 7 | 74% | 0 | 1745 |
| 54167 | MrSt0n3 | 1256▼ -7 | 1570 ±76 | Gold | 39 | 25 | 14 | 64% | 2 | 1577 |
| 54168 | 锤碎鼠头 | 1256▼ -33 | 1718 ±83 | Gold | 27 | 21 | 6 | 78% | 0 | 1751 |
| 54169 | grango41615 | 1257▼ -16 | 1641 ±79 | Gold | 32 | 22 | 10 | 69% | 1 | 1657 |
| 54170 | 1lvrnn | 1257▲ +8 | 1540 ±71 | Gold | 42 | 31 | 11 | 74% | 0 | 1552 |
| 54171 | CombativeMathias | 1257▼ -12 | 1427 ±57 | Gold | 65 | 44 | 21 | 68% | 0 | 1447 |
| 54172 | game_cosoy666 | 1257▲ +19 | 1742 ±86 | Gold | 26 | 19 | 7 | 73% | 0 | 1742 |
| 54173 | Hibana_Oh_Nana | 1257▲ +4 | 1922 ±105 | Gold | 20 | 15 | 5 | 75% | 0 | 1928 |
| 54174 | CancitPanton | 1257▼ -11 | 1421 ±55 | Gold | 66 | 34 | 32 | 52% | 8 | 1436 |
| 54175 | Corvus7 | 1257▲ +4 | 1704 ±84 | Gold | 28 | 14 | 14 | 50% | 1 | 1704 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.