All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▲ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 54801 | Chilles | 1304▲ +8 | 1678 ±79 | Gold | 35 | 18 | 17 | 51% | 0 | 1678 |
| 54802 | Bilkar#1 | 1304▲ +2 | 1610 ±67 | Gold | 40 | 25 | 15 | 62% | 0 | 1616 |
| 54803 | Aes900000 | 1304▲ +5 | 1606 ±65 | Gold | 40 | 23 | 17 | 58% | 0 | 1606 |
| 54804 | M0NG00ZE | 1304▲ +13 | 1670 ±74 | Gold | 35 | 22 | 13 | 63% | 1 | 1670 |
| 54805 | B1SMARCK_45rus | 1304▲ +1 | 1900 ±90 | Gold | 23 | 18 | 5 | 78% | 0 | 1900 |
| 54806 | yoooooooo#2 | 1304▼ -3 | 1831 ±90 | Gold | 26 | 10 | 16 | 38% | 0 | 1834 |
| 54807 | RKCX | 1304▼ -4 | 1730 ±81 | Gold | 31 | 22 | 9 | 71% | 4 | 1734 |
| 54808 | WARZONE228 | 1304▲ +1 | 1691 ±85 | Gold | 35 | 25 | 10 | 71% | 0 | 1691 |
| 54809 | Vizent | 1304▲ +0 | 1866 ±85 | Gold | 24 | 17 | 7 | 71% | 0 | 1866 |
| 54810 | morin14321@psn | 1304▲ +5 | 1731 ±74 | Gold | 30 | 19 | 11 | 63% | 0 | 1731 |
| 54811 | Vīverent | 1304▲ +12 | 1643 ±75 | Gold | 38 | 19 | 19 | 50% | 2 | 1643 |
| 54812 | 屁眼吃超大雞雞 | 1305▲ +12 | 1488 ±57 | Gold | 62 | 32 | 30 | 52% | 2 | 1488 |
| 54813 | Gapza | 1305▼ -3 | 1796 ±90 | Gold | 28 | 17 | 11 | 61% | 0 | 1799 |
| 54814 | aiaiaic | 1305▲ +13 | 1802 ±84 | Gold | 27 | 23 | 4 | 85% | 0 | 1802 |
| 54815 | SickBoy78 | 1305▼ -10 | 1625 ±74 | Gold | 40 | 19 | 21 | 48% | 5 | 1636 |
| 54816 | Kaiser1111 | 1305▲ +3 | 1840 ±82 | Gold | 25 | 19 | 6 | 76% | 0 | 1840 |
| 54817 | UrusKhan@live | 1306▲ +2 | 1808 ±86 | Gold | 27 | 20 | 7 | 74% | 0 | 1808 |
| 54818 | _swordi | 1306▲ +8 | 1639 ±76 | Gold | 39 | 22 | 17 | 56% | 1 | 1707 |
| 54819 | 难败屡斗哈基米操操大狗比 | 1306▲ +49 | 1990 ±105 | Gold | 21 | 16 | 5 | 76% | 1 | 1990 |
| 54820 | riddik33 | 1306▲ +15 | 1889 ±95 | Gold | 24 | 14 | 10 | 58% | 0 | 1889 |
| 54821 | tigerass1944@psn | 1306▲ +12 | 1770 ±76 | Gold | 28 | 17 | 11 | 61% | 0 | 1770 |
| 54822 | JorgeBMW | 1306▼ -4 | 1775 ±78 | Gold | 28 | 14 | 14 | 50% | 1 | 1779 |
| 54823 | amfoterniy | 1306▲ +2 | 1628 ±71 | Gold | 39 | 23 | 16 | 59% | 0 | 1628 |
| 54824 | Notscarycatman | 1306▲ +14 | 1794 ±79 | Gold | 27 | 18 | 9 | 67% | 0 | 1794 |
| 54825 | -戰場新手- | 1306▼ -1 | 1448 ±50 | Gold | 76 | 48 | 28 | 63% | 0 | 1502 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.