All 54,993 Diamond 299 Platinum 873 Gold 7,383 Silver 45,144 Bronze 1,294
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▲ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 54951 | 樱花与朝阳我爱葵咲良 | 1777▲ +4 | 2121 ±66 | Diamond | 51 | 33 | 18 | 65% | 1 | 2121 |
| 54952 | TestoLucas@live | 1778▼ -0 | 1910 ±43 | Diamond | 93 | 55 | 38 | 59% | 7 | 1918 |
| 54953 | iNeedX | 1778▲ +6 | 1979 ±54 | Diamond | 73 | 53 | 20 | 73% | 1 | 1979 |
| 54954 | hugu0217 | 1781▲ +3 | 2156 ±76 | Diamond | 50 | 42 | 8 | 84% | 0 | 2156 |
| 54955 | proshooter80 | 1781▲ +0 | 2000 ±54 | Diamond | 68 | 46 | 22 | 68% | 2 | 2000 |
| 54956 | Romanish1089 | 1782▲ +2 | 1969 ±53 | Diamond | 76 | 54 | 22 | 71% | 3 | 1969 |
| 54957 | BILI呆呆梦貘兽520 | 1787▲ +0 | 1919 ±50 | Diamond | 103 | 92 | 11 | 89% | 0 | 1919 |
| 54958 | Алекс_Трахер | 1790▲ +1 | 1925 ±45 | Diamond | 93 | 48 | 45 | 52% | 3 | 1928 |
| 54959 | -Riks- | 1792▲ +5 | 1957 ±49 | Diamond | 82 | 47 | 35 | 57% | 0 | 1957 |
| 54960 | VCfox | 1793▲ +11 | 1981 ±52 | Diamond | 76 | 46 | 30 | 61% | 2 | 1981 |
| 54961 | HugoStiglitz18 | 1793▼ -2 | 1929 ±49 | Diamond | 98 | 59 | 39 | 60% | 4 | 2064 |
| 54962 | 丨疯丶莽丨 | 1800▲ +1 | 1882 ±38 | Diamond | 156 | 115 | 41 | 74% | 4 | 1882 |
| 54963 | Дед_ау | 1801▲ +6 | 1988 ±53 | Diamond | 77 | 43 | 34 | 56% | 0 | 1988 |
| 54964 | Piepsie | 1804▼ -0 | 1926 ±45 | Diamond | 103 | 65 | 38 | 63% | 1 | 1926 |
| 54965 | -TnT-drus200 | 1810▲ +20 | 2161 ±70 | Diamond | 52 | 51 | 1 | 98% | 0 | 2161 |
| 54966 | migucat | 1815▲ +4 | 2024 ±53 | Diamond | 71 | 54 | 17 | 76% | 0 | 2024 |
| 54967 | mghjkhhh_1 | 1827▲ +0 | 2072 ±60 | Diamond | 66 | 45 | 21 | 68% | 3 | 2075 |
| 54968 | Leoni4play | 1829▲ +12 | 2122 ±62 | Diamond | 58 | 40 | 18 | 69% | 0 | 2122 |
| 54969 | LBEGantz | 1829▲ +2 | 2011 ±54 | Diamond | 81 | 74 | 7 | 91% | 1 | 2011 |
| 54970 | RonDonDonka | 1832 | 2070 ±56 | Diamond | 66 | 50 | 16 | 76% | 2 | 2070 |
| 54971 | 昔别雁门关今戍龙庭前 | 1840▲ +2 | 1997 ±48 | Diamond | 87 | 60 | 27 | 69% | 2 | 1997 |
| 54972 | -TH-NutsuEiEi | 1841▲ +6 | 2253 ±72 | Diamond | 47 | 34 | 13 | 72% | 0 | 2253 |
| 54973 | TTV-KICK-TIKTOK- | 1845▲ +6 | 1972 ±46 | Diamond | 102 | 73 | 29 | 72% | 0 | 1972 |
| 54974 | zzh147 | 1845▲ +4 | 2108 ±60 | Diamond | 63 | 39 | 24 | 62% | 1 | 2108 |
| 54975 | ZGeneral18 | 1860▲ +11 | 2177 ±64 | Diamond | 56 | 31 | 25 | 55% | 8 | 2177 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.