All 62,056 Diamond 461 Platinum 1,192 Gold 8,883 Silver 49,728 Bronze 1,792
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▲ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 59426 | Hatchero | 1282▲ +0 | 1672 ±75 | Gold | 32 | 22 | 10 | 69% | 0 | 1682 |
| 59427 | Agaming501845@live | 1282▲ +17 | 1564 ±69 | Gold | 43 | 18 | 25 | 42% | 0 | 1564 |
| 59428 | 锤碎鼠头 | 1282▲ +20 | 1743 ±82 | Gold | 28 | 22 | 6 | 79% | 0 | 1757 |
| 59429 | owek2531 | 1283▲ +11 | 2002 ±101 | Gold | 19 | 10 | 9 | 53% | 0 | 2002 |
| 59430 | enlistedgame111 | 1283▲ +11 | 1718 ±77 | Gold | 29 | 11 | 18 | 38% | 1 | 1718 |
| 59431 | Lion_of_Iron | 1283▲ +13 | 1533 ±67 | Gold | 48 | 24 | 24 | 50% | 0 | 1548 |
| 59432 | benican@psn | 1283▲ +4 | 1690 ±77 | Gold | 31 | 21 | 10 | 68% | 2 | 1690 |
| 59433 | Karl1942 | 1283▲ +21 | 2038 ±118 | Gold | 19 | 10 | 9 | 53% | 1 | 2038 |
| 59434 | Gindivision | 1283▲ +9 | 1741 ±88 | Gold | 29 | 27 | 2 | 93% | 2 | 1741 |
| 59435 | -Hunk- | 1283▼ -3 | 1638 ±74 | Gold | 35 | 19 | 16 | 54% | 0 | 1641 |
| 59436 | sapatim8625@live | 1283▲ +3 | 1874 ±96 | Gold | 23 | 15 | 8 | 65% | 1 | 1874 |
| 59437 | lilsawsage | 1283▲ +6 | 1600 ±73 | Gold | 39 | 18 | 21 | 46% | 0 | 1603 |
| 59438 | MikeTysonOG8431@psn | 1283▼ -20 | 1655 ±72 | Gold | 33 | 16 | 17 | 48% | 1 | 1706 |
| 59439 | RUSHING_BEE | 1283▲ +8 | 1717 ±84 | Gold | 30 | 15 | 15 | 50% | 0 | 1717 |
| 59440 | Babicus | 1283▲ +12 | 1778 ±90 | Gold | 27 | 24 | 3 | 89% | 0 | 1778 |
| 59441 | ROBER1O | 1283▲ +2 | 1781 ±92 | Gold | 27 | 14 | 13 | 52% | 1 | 1805 |
| 59442 | Capybarca | 1283▲ +23 | 1866 ±92 | Gold | 23 | 15 | 8 | 65% | 0 | 1866 |
| 59443 | cookies3452_@psn | 1284▲ +14 | 1761 ±82 | Gold | 27 | 22 | 5 | 81% | 0 | 1761 |
| 59444 | Alawi_iraqi05@psn | 1284▲ +4 | 1674 ±75 | Gold | 32 | 25 | 7 | 78% | 1 | 1674 |
| 59445 | choice-wind3@psn | 1284▲ +13 | 1602 ±69 | Gold | 38 | 23 | 15 | 61% | 0 | 1602 |
| 59446 | Frituur_ | 1284▼ -31 | 1726 ±95 | Gold | 31 | 21 | 10 | 68% | 0 | 1757 |
| 59447 | BobbyBoshaye@live | 1284▲ +15 | 1680 ±71 | Gold | 31 | 17 | 14 | 55% | 0 | 1680 |
| 59448 | Chain_X | 1284▲ +1 | 1531 ±66 | Gold | 48 | 25 | 23 | 52% | 0 | 1531 |
| 59449 | TheGamingJam1@psn | 1284▲ +4 | 1805 ±84 | Gold | 25 | 13 | 12 | 52% | 0 | 1805 |
| 59450 | 鱼儿出水 | 1284▲ +15 | 1766 ±92 | Gold | 28 | 21 | 7 | 75% | 0 | 1766 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.