All 62,056 Diamond 461 Platinum 1,192 Gold 8,883 Silver 49,728 Bronze 1,792
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▲ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 62001 | dayOff | 1810▲ +7 | 1979 ±51 | Diamond | 82 | 65 | 17 | 79% | 8 | 1979 |
| 62002 | -III- | 1810▲ +1 | 2072 ±63 | Diamond | 63 | 55 | 8 | 87% | 0 | 2072 |
| 62003 | Gerdi#1 | 1812▼ -3 | 2087 ±60 | Diamond | 60 | 48 | 12 | 80% | 1 | 2090 |
| 62004 | Nekorogoro | 1814▲ +8 | 1969 ±48 | Diamond | 86 | 64 | 22 | 74% | 2 | 1972 |
| 62005 | papeo992 | 1816▲ +7 | 1992 ±52 | Diamond | 81 | 53 | 28 | 65% | 0 | 1992 |
| 62006 | HugoStiglitz18 | 1817▲ +3 | 1939 ±46 | Diamond | 106 | 63 | 43 | 59% | 4 | 2065 |
| 62007 | Romanish1089 | 1821▲ +0 | 1974 ±50 | Diamond | 89 | 64 | 25 | 72% | 4 | 1974 |
| 62008 | Junker_887 | 1823▲ +8 | 2036 ±55 | Diamond | 71 | 51 | 20 | 72% | 3 | 2036 |
| 62009 | 樱花与朝阳我爱葵咲良 | 1824▲ +0 | 2153 ±66 | Diamond | 54 | 36 | 18 | 67% | 1 | 2153 |
| 62010 | Putin_the_Great | 1826 | 2095 ±65 | Diamond | 63 | 57 | 6 | 90% | 0 | 2095 |
| 62011 | 金枪老汉爱推车 | 1826▲ +4 | 2099 ±61 | Diamond | 61 | 53 | 8 | 87% | 1 | 2099 |
| 62012 | Дед_ау | 1828▼ -1 | 1995 ±51 | Diamond | 84 | 47 | 37 | 56% | 0 | 2000 |
| 62013 | 丨疯丶莽丨 | 1828▲ +0 | 1909 ±38 | Diamond | 161 | 119 | 42 | 74% | 4 | 1909 |
| 62014 | CnKimbrown | 1831▲ +5 | 1971 ±45 | Diamond | 92 | 59 | 33 | 64% | 1 | 1971 |
| 62015 | BananaBaron | 1840▲ +12 | 2102 ±57 | Diamond | 62 | 35 | 27 | 56% | 1 | 2102 |
| 62016 | Алекс_Трахер | 1842▲ +4 | 1957 ±42 | Diamond | 106 | 56 | 50 | 53% | 3 | 1957 |
| 62017 | -TH-NutsuEiEi | 1845▲ +6 | 2258 ±72 | Diamond | 47 | 34 | 13 | 72% | 0 | 2258 |
| 62018 | LBEGantz | 1847▲ +2 | 2013 ±53 | Diamond | 87 | 80 | 7 | 92% | 1 | 2013 |
| 62019 | VCfox | 1849▲ +0 | 2006 ±50 | Diamond | 88 | 54 | 34 | 61% | 2 | 2006 |
| 62020 | BILI呆呆梦貘兽520 | 1849▼ -1 | 1954 ±46 | Diamond | 129 | 112 | 17 | 87% | 0 | 1955 |
| 62021 | staja_ | 1850▲ +0 | 2233 ±81 | Diamond | 52 | 44 | 8 | 85% | 2 | 2233 |
| 62022 | Leoni4play | 1851▲ +5 | 2126 ±60 | Diamond | 61 | 42 | 19 | 69% | 0 | 2126 |
| 62023 | PSK_GVOZD | 1852▲ +2 | 2136 ±58 | Diamond | 59 | 38 | 21 | 64% | 0 | 2136 |
| 62024 | TestoLucas@live | 1857▲ +0 | 1937 ±36 | Diamond | 143 | 85 | 58 | 59% | 7 | 1944 |
| 62025 | Sapphireserpent | 1869▲ +10 | 2221 ±64 | Diamond | 52 | 33 | 19 | 63% | 1 | 2221 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.