All 63,194 Diamond 493 Platinum 1,271 Gold 9,176 Silver 50,350 Bronze 1,904
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▲ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 63151 | Алекс_Трахер | 1847▲ +1 | 1957 ±42 | Diamond | 110 | 59 | 51 | 54% | 3 | 1961 |
| 63152 | LBEGantz | 1847▲ +2 | 2013 ±53 | Diamond | 87 | 80 | 7 | 92% | 1 | 2013 |
| 63153 | Leoni4play | 1851▲ +5 | 2126 ±60 | Diamond | 61 | 42 | 19 | 69% | 0 | 2126 |
| 63154 | PSK_GVOZD | 1852▲ +2 | 2136 ±58 | Diamond | 59 | 38 | 21 | 64% | 0 | 2136 |
| 63155 | VCfox | 1856▲ +1 | 2007 ±49 | Diamond | 91 | 56 | 35 | 62% | 2 | 2007 |
| 63156 | Gerdi#1 | 1858▲ +0 | 2110 ±59 | Diamond | 65 | 50 | 15 | 77% | 2 | 2110 |
| 63157 | TestoLucas@live | 1860▲ +2 | 1939 ±35 | Diamond | 145 | 87 | 58 | 60% | 7 | 1944 |
| 63158 | BILI呆呆梦貘兽520 | 1861▲ +10 | 1965 ±45 | Diamond | 131 | 114 | 17 | 87% | 0 | 1965 |
| 63159 | Combat-Veteran | 1862▲ +13 | 2197 ±69 | Diamond | 55 | 32 | 23 | 58% | 4 | 2203 |
| 63160 | 金枪老汉爱推车 | 1866▲ +14 | 2124 ±59 | Diamond | 64 | 56 | 8 | 88% | 1 | 2124 |
| 63161 | Sapphireserpent | 1869▲ +10 | 2221 ±64 | Diamond | 52 | 33 | 19 | 63% | 1 | 2221 |
| 63162 | -Riks- | 1873▼ -3 | 2002 ±45 | Diamond | 100 | 59 | 41 | 59% | 0 | 2005 |
| 63163 | staja_ | 1874▼ -7 | 2218 ±80 | Diamond | 57 | 47 | 10 | 82% | 3 | 2233 |
| 63164 | BananaBaron | 1876▲ +0 | 2113 ±56 | Diamond | 67 | 39 | 28 | 58% | 1 | 2113 |
| 63165 | mghjkhhh_1 | 1878▲ +0 | 2092 ±56 | Diamond | 73 | 49 | 24 | 67% | 3 | 2092 |
| 63166 | -U45N-snAKestyle | 1880▼ -0 | 2267 ±76 | Diamond | 51 | 42 | 9 | 82% | 0 | 2270 |
| 63167 | TTV-KICK-TIKTOK- | 1882▲ +0 | 1995 ±44 | Diamond | 114 | 80 | 34 | 70% | 2 | 1995 |
| 63168 | major477 | 1886▲ +3 | 2091 ±55 | Diamond | 75 | 65 | 10 | 87% | 1 | 2091 |
| 63169 | migucat | 1888▲ +1 | 2055 ±49 | Diamond | 84 | 67 | 17 | 80% | 0 | 2055 |
| 63170 | Hagl#1 | 1897▲ +1 | 2040 ±49 | Diamond | 96 | 70 | 26 | 73% | 3 | 2045 |
| 63171 | ZGeneral18 | 1898▲ +1 | 2184 ±62 | Diamond | 61 | 35 | 26 | 57% | 8 | 2184 |
| 63172 | zzh147 | 1902▼ -1 | 2120 ±57 | Diamond | 73 | 46 | 27 | 63% | 1 | 2121 |
| 63173 | qws123#1 | 1908▲ +0 | 2290 ±75 | Diamond | 52 | 38 | 14 | 73% | 2 | 2318 |
| 63174 | -ExE-R3verVice | 1908▲ +2 | 2016 ±42 | Diamond | 116 | 93 | 23 | 80% | 2 | 2016 |
| 63175 | HansMansRoss | 1914▼ -0 | 2436 ±75 | Diamond | 41 | 26 | 15 | 63% | 0 | 2441 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.