All 62,056 Diamond 461 Platinum 1,192 Gold 8,883 Silver 49,728 Bronze 1,792
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▲ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 1176 | FALCONETE | 1552▼ -28 | 2325 ±90 | Platinum | 24 | 13 | 11 | 54% | 0 | 2363 |
| 1177 | 今日綾波明日香 | 1553▼ -0 | 1958 ±72 | Platinum | 40 | 33 | 7 | 82% | 1 | 1958 |
| 1178 | SlyCooperGR@psn | 1553▲ +4 | 1803 ±56 | Platinum | 55 | 29 | 26 | 53% | 2 | 1803 |
| 1179 | Piskot_88@psn | 1554▲ +3 | 1796 ±57 | Platinum | 57 | 44 | 13 | 77% | 3 | 1796 |
| 1180 | KonSan0603 | 1554▲ +1 | 1905 ±75 | Platinum | 46 | 43 | 3 | 93% | 0 | 1905 |
| 1181 | Manguejus | 1554▼ -2 | 1854 ±69 | Platinum | 51 | 40 | 11 | 78% | 1 | 1856 |
| 1182 | kangkang08 | 1554▲ +6 | 1818 ±62 | Platinum | 55 | 34 | 21 | 62% | 1 | 1818 |
| 1183 | Покойсясмиром | 1554▲ +11 | 1858 ±67 | Platinum | 50 | 29 | 21 | 58% | 7 | 1858 |
| 1184 | -STΛRfighter- | 1555▲ +4 | 1904 ±70 | Platinum | 45 | 25 | 20 | 56% | 1 | 1910 |
| 1185 | Happy#207 | 1556▲ +5 | 1795 ±60 | Platinum | 59 | 44 | 15 | 75% | 2 | 1795 |
| 1186 | VagranDreamer | 1557▲ +0 | 1874 ±66 | Platinum | 48 | 26 | 22 | 54% | 0 | 1874 |
| 1187 | Arc95 | 1558▲ +11 | 1747 ±54 | Platinum | 69 | 39 | 30 | 57% | 2 | 1747 |
| 1188 | 时_逆 | 1558▲ +19 | 1830 ±67 | Platinum | 55 | 42 | 13 | 76% | 1 | 1830 |
| 1189 | Max1M- | 1558▲ +22 | 2044 ±77 | Platinum | 35 | 21 | 14 | 60% | 2 | 2044 |
| 1190 | capstun8023 | 1558▼ -3 | 1755 ±56 | Platinum | 68 | 43 | 25 | 63% | 3 | 1758 |
| 1191 | dark_buckwheat | 1559▲ +5 | 1711 ±49 | Platinum | 80 | 38 | 42 | 48% | 3 | 1723 |
| 1192 | Polyvalent_man | 1559▲ +19 | 2025 ±75 | Platinum | 36 | 26 | 10 | 72% | 0 | 2025 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.