All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 326 | 可爱的猪猪 | 1560▲ +1 | 1929 ±74 | Diamond | 44 | 36 | 8 | 82% | 4 | 1929 |
| 327 | Hannibal241 | 1560▲ +5 | 2167 ±90 | Diamond | 30 | 17 | 13 | 57% | 1 | 2167 |
| 328 | CaptainCy | 1559▲ +6 | 1804 ±58 | Diamond | 57 | 30 | 27 | 53% | 0 | 1804 |
| 329 | capstun8023 | 1559▼ -3 | 1756 ±56 | Diamond | 68 | 43 | 25 | 63% | 3 | 1759 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.