ENLISTED ROLL CALL

every match, every player, every stat

Elo ladder — 329 rated players (min 10 rated matches)

All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404

Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze

🤖 AI / bots (all combined)≈ 400bot-skill baseline · 86% of rated players are better than a bot · mapped from bot K/D 0.49
326–329 of 329 rated players‹ prev1121314
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#PlayerRating EloTierRatedWLWin %DesertedPeak
326可爱的猪猪1560▲ +11929 ±74Diamond4436882%41929
327Hannibal2411560▲ +52167 ±90Diamond30171357%12167
328CaptainCy1559▲ +61804 ±58Diamond57302753%01804
329capstun80231559▼ -31756 ±56Diamond68432563%31759
326–329 of 329 rated players‹ prev1121314
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ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.