All 63,194 Diamond 493 Platinum 1,271 Gold 9,176 Silver 50,350 Bronze 1,904
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 426 | KnubbeFlube | 1323▲ +36 | 2060 ±105 | Gold | 20 | 15 | 5 | 75% | 0 | 2060 |
| 427 | _LittleMonstr_ | 1323▲ +10 | 1671 ±76 | Gold | 38 | 28 | 10 | 74% | 0 | 1671 |
| 428 | Miz94 | 1323▲ +2 | 2017 ±101 | Gold | 21 | 13 | 8 | 62% | 0 | 2017 |
| 429 | MagicWorld_WoT | 1323▲ +3 | 1873 ±94 | Gold | 26 | 17 | 9 | 65% | 2 | 1873 |
| 430 | Krisiu | 1323▲ +18 | 1822 ±88 | Gold | 28 | 16 | 12 | 57% | 2 | 1822 |
| 431 | mugger2006 | 1323▲ +17 | 1689 ±70 | Gold | 35 | 18 | 17 | 51% | 1 | 1689 |
| 432 | Mexaniik@psn | 1323▲ +2 | 1675 ±68 | Gold | 36 | 28 | 8 | 78% | 0 | 1675 |
| 433 | paydlc | 1323▲ +21 | 1644 ±75 | Gold | 41 | 21 | 20 | 51% | 1 | 1730 |
| 434 | IDKWATTODO | 1323▲ +3 | 1751 ±84 | Gold | 32 | 19 | 13 | 59% | 0 | 1751 |
| 435 | jiseong6301 | 1323▼ -2 | 1693 ±78 | Gold | 36 | 20 | 16 | 56% | 1 | 1711 |
| 436 | VitorValles@live | 1323▲ +12 | 1554 ±58 | Gold | 50 | 25 | 25 | 50% | 10 | 1565 |
| 437 | TheEngineer809#1 | 1323▲ +25 | 1824 ±89 | Gold | 28 | 17 | 11 | 61% | 1 | 1824 |
| 438 | Matthew0v0 | 1323▼ -26 | 1808 ±81 | Gold | 28 | 19 | 9 | 68% | 0 | 1834 |
| 439 | Drifter3A | 1323▲ +1 | 1742 ±79 | Gold | 32 | 19 | 13 | 59% | 2 | 1771 |
| 440 | 4T_AMLO | 1323▲ +5 | 1494 ±55 | Gold | 66 | 35 | 31 | 53% | 4 | 1494 |
| 441 | OG__777@psn | 1322▲ +6 | 1681 ±72 | Gold | 36 | 20 | 16 | 56% | 0 | 1696 |
| 442 | Goukz | 1322▲ +45 | 2048 ±118 | Gold | 21 | 16 | 5 | 76% | 0 | 2048 |
| 443 | SilveresBullet | 1322▲ +1 | 1677 ±70 | Gold | 36 | 27 | 9 | 75% | 0 | 1677 |
| 444 | Jogar#1 | 1322▲ +34 | 1840 ±89 | Gold | 27 | 19 | 8 | 70% | 1 | 1840 |
| 445 | BIGbomm | 1322▲ +3 | 1602 ±68 | Gold | 45 | 33 | 12 | 73% | 3 | 1623 |
| 446 | MR_Gentleman_ | 1322▲ +0 | 1535 ±59 | Gold | 55 | 32 | 23 | 58% | 0 | 1555 |
| 447 | TheColdog | 1322▼ -4 | 1596 ±66 | Gold | 45 | 27 | 18 | 60% | 0 | 1600 |
| 448 | Bilkar#1 | 1322▼ -1 | 1616 ±66 | Gold | 42 | 26 | 16 | 62% | 0 | 1617 |
| 449 | geto_2 | 1322▲ +16 | 1870 ±94 | Gold | 26 | 14 | 12 | 54% | 0 | 1940 |
| 450 | 时间杀人时间 | 1322▲ +8 | 1750 ±77 | Gold | 31 | 31 | 0 | 100% | 0 | 1750 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.