All 60,744 Diamond 418 Platinum 1,131 Gold 8,671 Silver 48,839 Bronze 1,685
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 48826 | cyber_pump | 434 | 400 ±81 | Silver | 33 | 13 | 20 | 39% | 15 | 1197 |
| 48827 | Tik_81 | 434▼ -6 | 400 ±81 | Silver | 33 | 18 | 15 | 55% | 2 | 1042 |
| 48828 | Max-Maschine | 434 | 400 ±81 | Silver | 33 | 8 | 25 | 24% | 17 | 1000 |
| 48829 | SEWAY15 | 433▲ +7 | 454 ±69 | Silver | 44 | 19 | 25 | 43% | 3 | 1000 |
| 48830 | Painkiller#12 | 433▼ -13 | 400 ±81 | Silver | 33 | 15 | 18 | 45% | 0 | 1000 |
| 48831 | Robert67272@live | 433 | 400 ±68 | Silver | 36 | 7 | 29 | 19% | 4 | 1000 |
| 48832 | Thebamboozle462@live | 433 | 400 ±76 | Silver | 34 | 16 | 18 | 47% | 1 | 850 |
| 48833 | jbrunner7011 | 433▲ +150 | 400 ±76 | Silver | 34 | 16 | 18 | 47% | 13 | 1000 |
| 48834 | KingHoney5304@live | 433▼ -26 | 453 ±71 | Silver | 43 | 19 | 24 | 44% | 7 | 1000 |
| 48835 | OffHonor1 | 433▲ +2 | 447 ±66 | Silver | 44 | 26 | 18 | 59% | 11 | 1302 |
| 48836 | sable_crystal72@psn | 433▲ +150 | 400 ±68 | Silver | 36 | 14 | 22 | 39% | 20 | 850 |
| 48837 | 72rus#1 | 433 | 400 ±76 | Silver | 34 | 14 | 20 | 41% | 19 | 1000 |
| 48838 | masudoraibaa413@psn | 433 | 400 ±72 | Silver | 35 | 22 | 13 | 63% | 11 | 1184 |
| 48839 | aliesmat012 | 433▼ -6 | 405 ±70 | Silver | 36 | 21 | 15 | 58% | 0 | 1000 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.