All 59,267 Diamond 384 Platinum 1,062 Gold 8,419 Silver 47,841 Bronze 1,561
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 6951 | ScytherRed | 1078▲ +34 | 1466 ±91 | Gold | 24 | 11 | 13 | 46% | 0 | 1466 |
| 6952 | skywalker213 | 1078▲ +4 | 1466 ±91 | Gold | 24 | 11 | 13 | 46% | 0 | 1523 |
| 6953 | BlueSky52 | 1078 | 1564 ±100 | Gold | 19 | 10 | 9 | 53% | 0 | 1564 |
| 6954 | _EFF_Miniman_ | 1078▲ +6 | 1335 ±77 | Gold | 37 | 26 | 11 | 70% | 8 | 1384 |
| 6955 | ICUNE36@psn | 1078▲ +13 | 1541 ±89 | Gold | 19 | 12 | 7 | 63% | 0 | 1541 |
| 6956 | CautionDeath | 1078▲ +88 | 2005 ±144 | Gold | 10 | 3 | 7 | 30% | 0 | 2005 |
| 6957 | -TARD-WhiteDeath | 1078▼ -12 | 1644 ±104 | Gold | 16 | 11 | 5 | 69% | 1 | 1794 |
| 6958 | MIKONIE | 1078▲ +28 | 1485 ±94 | Gold | 23 | 11 | 12 | 48% | 0 | 1485 |
| 6959 | Upholder29 | 1078▲ +43 | 1730 ±114 | Gold | 14 | 10 | 4 | 71% | 0 | 1730 |
| 6960 | PAS_AFU | 1078▲ +32 | 1688 ±110 | Gold | 15 | 10 | 5 | 67% | 1 | 1688 |
| 6961 | Déjà-Vu | 1078▲ +7 | 1582 ±119 | Gold | 20 | 12 | 8 | 60% | 3 | 1597 |
| 6962 | MrT_1337 | 1078▼ -18 | 1550 ±103 | Gold | 20 | 14 | 6 | 70% | 2 | 1579 |
| 6963 | DruidCreator | 1078▲ +33 | 1505 ±97 | Gold | 22 | 14 | 8 | 64% | 0 | 1505 |
| 6964 | Ipatov_Valerian | 1078▼ -1 | 1392 ±80 | Gold | 29 | 22 | 7 | 76% | 0 | 1393 |
| 6965 | Mr_Diman200 | 1078▲ +0 | 1652 ±108 | Gold | 16 | 8 | 8 | 50% | 0 | 1652 |
| 6966 | MEGA_GIBB | 1078▼ -23 | 1666 ±115 | Gold | 16 | 7 | 9 | 44% | 1 | 1688 |
| 6967 | bassy23#1 | 1078▲ +2 | 1632 ±111 | Gold | 17 | 8 | 9 | 47% | 1 | 1632 |
| 6968 | plkDlugi | 1078▲ +28 | 1477 ±90 | Gold | 23 | 9 | 14 | 39% | 0 | 1524 |
| 6969 | Tardis13 | 1077▲ +28 | 1582 ±99 | Gold | 18 | 10 | 8 | 56% | 0 | 1582 |
| 6970 | PREDATOR7772867@live | 1077▼ -2 | 1183 ±44 | Gold | 82 | 42 | 40 | 51% | 0 | 1186 |
| 6971 | Totya_shluha | 1077▲ +27 | 1747 ±122 | Gold | 14 | 7 | 7 | 50% | 0 | 1747 |
| 6972 | -murderer- | 1077▼ -30 | 1559 ±98 | Gold | 19 | 12 | 7 | 63% | 0 | 1590 |
| 6973 | wherethebox | 1077▲ +27 | 1551 ±94 | Gold | 19 | 12 | 7 | 63% | 1 | 1551 |
| 6974 | MochiCreature@psn | 1077▼ -21 | 1548 ±92 | Gold | 19 | 10 | 9 | 53% | 0 | 1573 |
| 6975 | ramazan_8481 | 1077▲ +43 | 1584 ±100 | Gold | 18 | 13 | 5 | 72% | 3 | 1584 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.