All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 7026 | GREK2025 | 1066▼ -8 | 1345 ±77 | Gold | 32 | 12 | 20 | 38% | 5 | 1514 |
| 7027 | Sgt_SIR_SWIRL | 1066▲ +10 | 1607 ±100 | Gold | 16 | 8 | 8 | 50% | 0 | 1607 |
| 7028 | Diaubaule | 1066▲ +17 | 1655 ±109 | Gold | 15 | 9 | 6 | 60% | 0 | 1669 |
| 7029 | str4t0s | 1066▲ +2 | 1610 ±114 | Gold | 17 | 10 | 7 | 59% | 0 | 1671 |
| 7030 | fearcs | 1066▼ -33 | 1596 ±107 | Gold | 17 | 10 | 7 | 59% | 0 | 1629 |
| 7031 | TerrificTaco61 | 1066▲ +3 | 1649 ±106 | Gold | 15 | 10 | 5 | 67% | 0 | 1650 |
| 7032 | PiSuK__ | 1066▲ +0 | 1466 ±89 | Gold | 22 | 11 | 11 | 50% | 0 | 1466 |
| 7033 | Leopo_n | 1066▼ -5 | 1593 ±106 | Gold | 17 | 8 | 9 | 47% | 0 | 1605 |
| 7034 | MunguisZx | 1066▼ -9 | 1563 ±102 | Gold | 18 | 6 | 12 | 33% | 0 | 1572 |
| 7035 | FlorianGeyer64 | 1066▲ +31 | 1518 ±99 | Gold | 20 | 10 | 10 | 50% | 1 | 1518 |
| 7036 | LI010605 | 1066▲ +4 | 1389 ±84 | Gold | 28 | 17 | 11 | 61% | 4 | 1620 |
| 7037 | Lone_Warrior#1 | 1066▲ +2 | 1440 ±83 | Gold | 23 | 9 | 14 | 39% | 0 | 1455 |
| 7038 | kukomu | 1066▲ +11 | 1798 ±122 | Gold | 12 | 8 | 4 | 67% | 0 | 1798 |
| 7039 | ActualAsshole | 1066▲ +3 | 1313 ±81 | Gold | 40 | 37 | 3 | 92% | 1 | 1332 |
| 7040 | KoKoSIK163 | 1066▲ +0 | 1523 ±92 | Gold | 19 | 12 | 7 | 63% | 0 | 1523 |
| 7041 | 大林与元首 | 1065▲ +30 | 1447 ±93 | Gold | 24 | 20 | 4 | 83% | 1 | 1482 |
| 7042 | Grooovie | 1065▼ -13 | 1481 ±97 | Gold | 22 | 16 | 6 | 73% | 2 | 1498 |
| 7043 | buckshot0009 | 1065▲ +14 | 1603 ±98 | Gold | 16 | 11 | 5 | 69% | 0 | 1603 |
| 7044 | CandyMain | 1065▲ +6 | 1596 ±108 | Gold | 17 | 10 | 7 | 59% | 0 | 1596 |
| 7045 | XSYshark | 1065▲ +31 | 1481 ±89 | Gold | 21 | 13 | 8 | 62% | 0 | 1482 |
| 7046 | Unniiversxx@live | 1065▲ +23 | 1721 ±106 | Gold | 13 | 11 | 2 | 85% | 0 | 1721 |
| 7047 | calvin3131@psn | 1065▲ +2 | 1302 ±67 | Gold | 36 | 17 | 19 | 47% | 0 | 1302 |
| 7048 | _red | 1065▲ +12 | 1598 ±109 | Gold | 17 | 8 | 9 | 47% | 0 | 1598 |
| 7049 | 我喜欢舔明星日鞠的脚 | 1065▲ +5 | 1489 ±93 | Gold | 21 | 15 | 6 | 71% | 0 | 1489 |
| 7050 | sionyc | 1065▲ +9 | 1432 ±85 | Gold | 24 | 13 | 11 | 54% | 2 | 1432 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.