All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 7126 | BUIBUI2586 | 1064▲ +9 | 1625 ±111 | Gold | 16 | 12 | 4 | 75% | 0 | 1625 |
| 7127 | IHomerI | 1064▲ +29 | 1440 ±84 | Gold | 23 | 13 | 10 | 57% | 0 | 1464 |
| 7128 | BreezyBustaa@psn | 1064▲ +8 | 1331 ±70 | Gold | 32 | 18 | 14 | 56% | 3 | 1346 |
| 7129 | CrazyCanuck1942 | 1064▲ +2 | 1356 ±80 | Gold | 31 | 16 | 15 | 52% | 0 | 1356 |
| 7130 | Keks_69#1 | 1064▼ -25 | 1454 ±91 | Gold | 23 | 11 | 12 | 48% | 1 | 1561 |
| 7131 | sunekehabu | 1064▲ +65 | 1866 ±131 | Gold | 11 | 6 | 5 | 55% | 0 | 1866 |
| 7132 | Clutch_d | 1064▼ -12 | 1609 ±103 | Gold | 16 | 8 | 8 | 50% | 1 | 1626 |
| 7133 | Poncho_1487 | 1064▲ +1 | 1451 ±90 | Gold | 23 | 17 | 6 | 74% | 1 | 1480 |
| 7134 | syslik565 | 1064▼ -44 | 1619 ±108 | Gold | 16 | 3 | 13 | 19% | 2 | 1779 |
| 7135 | robert_kunze97 | 1064▼ -2 | 1426 ±83 | Gold | 24 | 13 | 11 | 54% | 0 | 1462 |
| 7136 | kilo252 | 1064▲ +32 | 1537 ±101 | Gold | 19 | 14 | 5 | 74% | 0 | 1537 |
| 7137 | Navix7 | 1064▲ +10 | 1366 ±81 | Gold | 30 | 20 | 10 | 67% | 0 | 1366 |
| 7138 | OsannokoVN | 1064▼ -2 | 1656 ±112 | Gold | 15 | 12 | 3 | 80% | 0 | 1658 |
| 7139 | Posc52 | 1064▲ +34 | 1476 ±96 | Gold | 22 | 9 | 13 | 41% | 0 | 1476 |
| 7140 | kozaa79 | 1064▼ -6 | 1592 ±107 | Gold | 17 | 10 | 7 | 59% | 3 | 1718 |
| 7141 | Asuri3 | 1064▲ +8 | 1514 ±99 | Gold | 20 | 7 | 13 | 35% | 0 | 1562 |
| 7142 | Sovietian_Dog | 1064▲ +3 | 1481 ±98 | Gold | 22 | 15 | 7 | 68% | 0 | 1481 |
| 7143 | Otto_von_Based | 1064▲ +3 | 1636 ±102 | Gold | 15 | 9 | 6 | 60% | 1 | 1636 |
| 7144 | viccexx | 1064▲ +6 | 1534 ±100 | Gold | 19 | 12 | 7 | 63% | 0 | 1563 |
| 7145 | fest595 | 1064▲ +0 | 1360 ±78 | Gold | 30 | 14 | 16 | 47% | 0 | 1360 |
| 7146 | XoXoTyH#2 | 1064▲ +9 | 1446 ±94 | Gold | 24 | 13 | 11 | 54% | 0 | 1446 |
| 7147 | _Лиходей_ | 1064▼ -6 | 1603 ±100 | Gold | 16 | 11 | 5 | 69% | 0 | 1609 |
| 7148 | HaloperidoL | 1064▲ +27 | 1614 ±105 | Gold | 16 | 7 | 9 | 44% | 0 | 1626 |
| 7149 | Senzawa | 1064▲ +37 | 1594 ±109 | Gold | 17 | 14 | 3 | 82% | 0 | 1594 |
| 7150 | ардчилал | 1064▲ +16 | 1652 ±110 | Gold | 15 | 10 | 5 | 67% | 0 | 1652 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.