All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 7151 | 华春莹 | 1064▲ +40 | 1932 ±132 | Gold | 10 | 6 | 4 | 60% | 1 | 1932 |
| 7152 | 王小桃对策委员会 | 1064▲ +37 | 1590 ±106 | Gold | 17 | 14 | 3 | 82% | 0 | 1590 |
| 7153 | XLGxshotgun@live | 1064▲ +33 | 1600 ±99 | Gold | 16 | 9 | 7 | 56% | 0 | 1603 |
| 7154 | Sharfecky | 1064▲ +7 | 1481 ±98 | Gold | 22 | 16 | 6 | 73% | 0 | 1496 |
| 7155 | FlavouredMilk | 1064▼ -5 | 1494 ±97 | Gold | 21 | 13 | 8 | 62% | 0 | 1519 |
| 7156 | 229Face_Blade_ | 1064▼ -11 | 1528 ±97 | Gold | 19 | 14 | 5 | 74% | 0 | 1539 |
| 7157 | Ciaphas_Kain | 1064▼ -4 | 1325 ±71 | Gold | 33 | 15 | 18 | 45% | 4 | 1335 |
| 7158 | John__Wick__ | 1064▲ +48 | 1626 ±112 | Gold | 16 | 7 | 9 | 44% | 1 | 1626 |
| 7159 | Oneinch | 1064▲ +22 | 1750 ±123 | Gold | 13 | 6 | 7 | 46% | 0 | 1750 |
| 7160 | Gudaz | 1064▲ +1 | 1319 ±74 | Gold | 35 | 22 | 13 | 63% | 0 | 1475 |
| 7161 | komemugi4 | 1064▲ +6 | 1436 ±89 | Gold | 24 | 18 | 6 | 75% | 0 | 1436 |
| 7162 | MangoPod6967@live | 1064▲ +16 | 1617 ±107 | Gold | 16 | 10 | 6 | 62% | 1 | 1620 |
| 7163 | Ad8_8lfik | 1064▼ -0 | 1544 ±105 | Gold | 19 | 9 | 10 | 47% | 1 | 1555 |
| 7164 | Huber#2 | 1064▲ +27 | 1740 ±118 | Gold | 13 | 3 | 10 | 23% | 0 | 1740 |
| 7165 | Hecntv_ | 1064▼ -6 | 1296 ±69 | Gold | 38 | 17 | 21 | 45% | 1 | 1326 |
| 7166 | DerZahnartz | 1064▲ +42 | 1675 ±105 | Gold | 14 | 9 | 5 | 64% | 0 | 1675 |
| 7167 | tesa100v | 1064▲ +36 | 1677 ±123 | Gold | 15 | 5 | 10 | 33% | 0 | 1680 |
| 7168 | simon_limonx | 1064▼ -18 | 1734 ±115 | Gold | 13 | 7 | 6 | 54% | 0 | 1751 |
| 7169 | ErikYang | 1064▲ +30 | 1798 ±125 | Gold | 12 | 9 | 3 | 75% | 0 | 1798 |
| 7170 | Tiamo#12 | 1064▲ +28 | 1799 ±125 | Gold | 12 | 6 | 6 | 50% | 0 | 1799 |
| 7171 | _________0_51346 | 1064▲ +16 | 1518 ±101 | Gold | 20 | 8 | 12 | 40% | 0 | 1555 |
| 7172 | Mrplow | 1064▲ +12 | 1617 ±120 | Gold | 17 | 14 | 3 | 82% | 0 | 1662 |
| 7173 | CHN_w795437412 | 1064▲ +19 | 1589 ±118 | Gold | 18 | 12 | 6 | 67% | 0 | 1623 |
| 7174 | ニンニクいれますか | 1064▲ +14 | 1478 ±90 | Gold | 21 | 14 | 7 | 67% | 2 | 1478 |
| 7175 | Zhe_Zloy | 1063▲ +15 | 1567 ±106 | Gold | 18 | 9 | 9 | 50% | 0 | 1567 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.