All 60,744 Diamond 418 Platinum 1,131 Gold 8,671 Silver 48,839 Bronze 1,685
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 7501 | TURBO#4 | 1073▲ +19 | 1290 ±73 | Gold | 45 | 36 | 9 | 80% | 1 | 1290 |
| 7502 | uiui85 | 1073▼ -29 | 1342 ±72 | Gold | 33 | 12 | 21 | 36% | 1 | 1371 |
| 7503 | yingqqw | 1073▼ -30 | 1607 ±104 | Gold | 17 | 12 | 5 | 71% | 2 | 1664 |
| 7504 | DominatorX_X | 1073▲ +12 | 1324 ±72 | Gold | 36 | 20 | 16 | 56% | 1 | 1403 |
| 7505 | Tordrache#1 | 1073▲ +23 | 1771 ±120 | Gold | 13 | 11 | 2 | 85% | 0 | 1771 |
| 7506 | astron_x-ray | 1073▲ +1 | 1517 ±99 | Gold | 21 | 13 | 8 | 62% | 0 | 1523 |
| 7507 | bestinteam | 1073▲ +39 | 1494 ±95 | Gold | 22 | 19 | 3 | 86% | 0 | 1494 |
| 7508 | Moreshoe | 1073▼ -0 | 1692 ±118 | Gold | 15 | 12 | 3 | 80% | 0 | 1693 |
| 7509 | Balthazir | 1073▲ +16 | 1533 ±99 | Gold | 20 | 18 | 2 | 90% | 0 | 1533 |
| 7510 | BROO#1 | 1073▼ -29 | 1668 ±121 | Gold | 16 | 11 | 5 | 69% | 0 | 1709 |
| 7511 | qw#63 | 1073▲ +14 | 1569 ±97 | Gold | 18 | 6 | 12 | 33% | 0 | 1638 |
| 7512 | Graf_Angelo | 1073▲ +5 | 1635 ±104 | Gold | 16 | 8 | 8 | 50% | 0 | 1673 |
| 7513 | Major_Problem282@psn | 1073▲ +30 | 1539 ±92 | Gold | 19 | 10 | 9 | 53% | 1 | 1539 |
| 7514 | Schdec | 1073▼ -3 | 1892 ±129 | Gold | 11 | 4 | 7 | 36% | 2 | 1895 |
| 7515 | f1shher0 | 1073▲ +3 | 1602 ±102 | Gold | 17 | 13 | 4 | 76% | 0 | 1602 |
| 7516 | volkovme2013 | 1073▼ -1 | 1541 ±103 | Gold | 20 | 12 | 8 | 60% | 0 | 1542 |
| 7517 | Flockeeeeee | 1073▲ +32 | 1705 ±124 | Gold | 15 | 10 | 5 | 67% | 0 | 1705 |
| 7518 | TheDEXterMan46 | 1073▼ -23 | 1668 ±121 | Gold | 16 | 10 | 6 | 62% | 1 | 1742 |
| 7519 | 共和国怎么能有皇帝 | 1073▲ +10 | 1221 ±56 | Gold | 63 | 36 | 27 | 57% | 0 | 1221 |
| 7520 | John_Makvaflen | 1073▼ -2 | 1349 ±79 | Gold | 34 | 16 | 18 | 47% | 5 | 1408 |
| 7521 | benn2021 | 1073▼ -12 | 1467 ±96 | Gold | 24 | 9 | 15 | 38% | 2 | 1479 |
| 7522 | Gunslingers98 | 1073▼ -3 | 1716 ±113 | Gold | 14 | 6 | 8 | 43% | 0 | 1731 |
| 7523 | sergik_loh | 1073▲ +17 | 1610 ±106 | Gold | 17 | 14 | 3 | 82% | 0 | 1610 |
| 7524 | ArGomO | 1073▼ -18 | 1574 ±100 | Gold | 18 | 11 | 7 | 61% | 0 | 1592 |
| 7525 | TAkki | 1073▼ -8 | 1476 ±87 | Gold | 22 | 13 | 9 | 59% | 0 | 1518 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.