All 60,744 Diamond 418 Platinum 1,131 Gold 8,671 Silver 48,839 Bronze 1,685
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 7651 | Heisenberg11272 | 1071▲ +25 | 1381 ±80 | Gold | 29 | 14 | 15 | 48% | 1 | 1381 |
| 7652 | DaPamba | 1071▲ +4 | 1412 ±91 | Gold | 28 | 16 | 12 | 57% | 0 | 1438 |
| 7653 | SJAMES | 1071▼ -5 | 1633 ±106 | Gold | 16 | 11 | 5 | 69% | 0 | 1638 |
| 7654 | Renamed#289 | 1071▲ +13 | 1802 ±116 | Gold | 12 | 10 | 2 | 83% | 0 | 1802 |
| 7655 | Fillosav33 | 1071▲ +10 | 1513 ±91 | Gold | 20 | 14 | 6 | 70% | 0 | 1534 |
| 7656 | cblthegreat | 1071▼ -6 | 1413 ±87 | Gold | 27 | 18 | 9 | 67% | 0 | 1479 |
| 7657 | PekileTheBoss | 1071▲ +32 | 1502 ±95 | Gold | 21 | 12 | 9 | 57% | 2 | 1502 |
| 7658 | Mohrvolk | 1071▼ -8 | 1486 ±94 | Gold | 22 | 11 | 11 | 50% | 0 | 1495 |
| 7659 | KaiserPhantasma | 1071▼ -11 | 1790 ±133 | Gold | 13 | 9 | 4 | 69% | 2 | 1801 |
| 7660 | Esteit58 | 1071▲ +33 | 1963 ±136 | Gold | 10 | 2 | 8 | 20% | 0 | 1963 |
| 7661 | 96你怎么不穿裤衩啊 | 1071▼ -7 | 1846 ±138 | Gold | 12 | 7 | 5 | 58% | 1 | 1852 |
| 7662 | Hecntv_ | 1071▲ +2 | 1298 ±68 | Gold | 39 | 17 | 22 | 44% | 1 | 1327 |
| 7663 | FRIGUSHOR | 1071▲ +22 | 1411 ±81 | Gold | 26 | 12 | 14 | 46% | 0 | 1443 |
| 7664 | CowardHare | 1071▼ -0 | 1604 ±106 | Gold | 17 | 10 | 7 | 59% | 0 | 1604 |
| 7665 | spado81#1 | 1071▼ -1 | 1355 ±74 | Gold | 31 | 13 | 18 | 42% | 0 | 1376 |
| 7666 | FreedhelmGunter | 1071▲ +0 | 1500 ±108 | Gold | 23 | 19 | 4 | 83% | 0 | 1500 |
| 7667 | Jetloc | 1070▲ +18 | 1444 ±92 | Gold | 25 | 7 | 18 | 28% | 0 | 1444 |
| 7668 | crydawnj2 | 1070▲ +30 | 1527 ±90 | Gold | 19 | 10 | 9 | 53% | 0 | 1527 |
| 7669 | ДедРедис | 1070▲ +12 | 1575 ±103 | Gold | 18 | 10 | 8 | 56% | 1 | 1575 |
| 7670 | Igorekzzzz | 1070▲ +1 | 1682 ±117 | Gold | 15 | 10 | 5 | 67% | 0 | 1682 |
| 7671 | ig-kakashi12@psn | 1070▲ +3 | 1449 ±83 | Gold | 23 | 10 | 13 | 43% | 3 | 1486 |
| 7672 | Planekiller | 1070▲ +9 | 1450 ±83 | Gold | 23 | 10 | 13 | 43% | 0 | 1450 |
| 7673 | IPERTER | 1070▲ +22 | 1351 ±79 | Gold | 33 | 21 | 12 | 64% | 1 | 1357 |
| 7674 | ComradeUali | 1070▲ +12 | 1447 ±88 | Gold | 24 | 9 | 15 | 38% | 0 | 1568 |
| 7675 | USAwre5tling24@live | 1070▼ -7 | 1403 ±77 | Gold | 26 | 13 | 13 | 50% | 0 | 1415 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.