All 59,267 Diamond 384 Platinum 1,062 Gold 8,419 Silver 47,841 Bronze 1,561
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 7751 | NDSdub0k | 1064▲ +27 | 1560 ±102 | Gold | 18 | 9 | 9 | 50% | 2 | 1560 |
| 7752 | Sergantoneill | 1064▲ +25 | 1530 ±98 | Gold | 19 | 12 | 7 | 63% | 0 | 1530 |
| 7753 | -Nas34Sushi- | 1064▼ -22 | 1401 ±91 | Gold | 28 | 15 | 13 | 54% | 0 | 1496 |
| 7754 | Tiamo#12 | 1064▲ +28 | 1801 ±125 | Gold | 12 | 6 | 6 | 50% | 0 | 1801 |
| 7755 | Komp0T_ | 1064▲ +11 | 1642 ±119 | Gold | 16 | 10 | 6 | 62% | 0 | 1642 |
| 7756 | EszkerMeszker | 1064▲ +17 | 1646 ±107 | Gold | 15 | 9 | 6 | 60% | 1 | 1646 |
| 7757 | medced | 1064▼ -0 | 1368 ±82 | Gold | 30 | 25 | 5 | 83% | 1 | 1368 |
| 7758 | GipfelHarz | 1064▼ -6 | 1423 ±88 | Gold | 25 | 17 | 8 | 68% | 2 | 1436 |
| 7759 | NJ4743@live | 1064▼ -20 | 1421 ±81 | Gold | 24 | 14 | 10 | 58% | 0 | 1441 |
| 7760 | _Лиходей_ | 1064▼ -6 | 1603 ±100 | Gold | 16 | 11 | 5 | 69% | 0 | 1609 |
| 7761 | savagevan21@psn | 1064▲ +3 | 1449 ±89 | Gold | 23 | 11 | 12 | 48% | 0 | 1449 |
| 7762 | MALEK96S | 1064▲ +57 | 1814 ±132 | Gold | 12 | 9 | 3 | 75% | 0 | 1814 |
| 7763 | CHN_w795437412 | 1064▲ +19 | 1589 ±118 | Gold | 18 | 12 | 6 | 67% | 0 | 1624 |
| 7764 | DerZahnartz | 1064▲ +42 | 1675 ±105 | Gold | 14 | 9 | 5 | 64% | 0 | 1675 |
| 7765 | Senzawa | 1064▲ +38 | 1594 ±109 | Gold | 17 | 14 | 3 | 82% | 0 | 1594 |
| 7766 | AZ6_qw@psn | 1064▼ -1 | 1781 ±116 | Gold | 12 | 4 | 8 | 33% | 0 | 1787 |
| 7767 | Alzinator | 1064▲ +24 | 1473 ±101 | Gold | 23 | 21 | 2 | 91% | 0 | 1531 |
| 7768 | banssy쿠루시오벤 | 1064▼ -5 | 1438 ±90 | Gold | 24 | 14 | 10 | 58% | 1 | 1469 |
| 7769 | FriendlyN0ob | 1064▲ +7 | 1545 ±95 | Gold | 18 | 12 | 6 | 67% | 0 | 1545 |
| 7770 | Teruduki0930 | 1064▼ -10 | 1438 ±90 | Gold | 24 | 17 | 7 | 71% | 2 | 1548 |
| 7771 | KoCeGAR | 1064▲ +21 | 1681 ±108 | Gold | 14 | 9 | 5 | 64% | 0 | 1681 |
| 7772 | stg_gaz_ | 1064▲ +2 | 1443 ±86 | Gold | 23 | 9 | 14 | 39% | 1 | 1481 |
| 7773 | Adblack_CZ | 1064▼ -7 | 1387 ±80 | Gold | 27 | 13 | 14 | 48% | 1 | 1397 |
| 7774 | ニンニクいれますか | 1064▲ +14 | 1478 ±90 | Gold | 21 | 14 | 7 | 67% | 2 | 1478 |
| 7775 | JULIAN--- | 1064▼ -1 | 1623 ±110 | Gold | 16 | 14 | 2 | 88% | 0 | 1623 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.