All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 7776 | _nu9639927 | 1052▲ +47 | 1636 ±116 | Gold | 15 | 12 | 3 | 80% | 0 | 1636 |
| 7777 | Marcello_1972 | 1052▲ +26 | 1312 ±83 | Gold | 37 | 20 | 17 | 54% | 1 | 1386 |
| 7778 | Jscarls | 1052▼ -8 | 1400 ±86 | Gold | 25 | 16 | 9 | 64% | 1 | 1613 |
| 7779 | Viexig | 1052▲ +1 | 1302 ±73 | Gold | 35 | 28 | 7 | 80% | 0 | 1520 |
| 7780 | PopekM00nster | 1052▼ -18 | 1702 ±115 | Gold | 13 | 4 | 9 | 31% | 1 | 1720 |
| 7781 | Lokisid55 | 1052▲ +4 | 1242 ±65 | Gold | 47 | 20 | 27 | 43% | 8 | 1387 |
| 7782 | BROO#1 | 1052▲ +26 | 1710 ±138 | Gold | 14 | 11 | 3 | 79% | 0 | 1710 |
| 7783 | ESPR1T | 1052▲ +36 | 1888 ±130 | Gold | 10 | 3 | 7 | 30% | 0 | 1888 |
| 7784 | Jauski | 1052▼ -0 | 1679 ±122 | Gold | 14 | 8 | 6 | 57% | 0 | 1679 |
| 7785 | Za-anime | 1052▲ +7 | 1571 ±110 | Gold | 17 | 13 | 4 | 76% | 3 | 1571 |
| 7786 | VonWalstern | 1052▲ +8 | 1390 ±82 | Gold | 25 | 8 | 17 | 32% | 0 | 1392 |
| 7787 | GamerCrafter92@live | 1052▲ +16 | 1582 ±104 | Gold | 16 | 10 | 6 | 62% | 1 | 1582 |
| 7788 | yahzidelethug@live | 1052▲ +4 | 1240 ±65 | Gold | 48 | 26 | 22 | 54% | 1 | 1337 |
| 7789 | LittleCap | 1052▲ +2 | 1587 ±106 | Gold | 16 | 14 | 2 | 88% | 0 | 1587 |
| 7790 | Pyranoid1922 | 1052▲ +12 | 1411 ±87 | Gold | 24 | 8 | 16 | 33% | 0 | 1411 |
| 7791 | Akuragi | 1052▼ -11 | 1638 ±118 | Gold | 15 | 10 | 5 | 67% | 0 | 1652 |
| 7792 | Vicodin | 1052▲ +6 | 1594 ±110 | Gold | 16 | 8 | 8 | 50% | 0 | 1594 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.