All 59,878 Diamond 401 Platinum 1,084 Gold 8,525 Silver 48,271 Bronze 1,597
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 7801 | bojevoypushok | 1065▲ +3 | 1503 ±92 | Gold | 20 | 11 | 9 | 55% | 2 | 1511 |
| 7802 | 解放红旗穷寰宇 | 1065▲ +8 | 1642 ±103 | Gold | 15 | 5 | 10 | 33% | 1 | 1642 |
| 7803 | TheScarab | 1065▼ -2 | 1556 ±99 | Gold | 18 | 8 | 10 | 44% | 0 | 1557 |
| 7804 | Chaluha#1 | 1065▲ +54 | 1813 ±130 | Gold | 12 | 6 | 6 | 50% | 0 | 1818 |
| 7805 | ThatKorean2007@psn | 1065▼ -3 | 1554 ±98 | Gold | 18 | 8 | 10 | 44% | 5 | 1560 |
| 7806 | mazafaka0149608 | 1065▲ +43 | 1522 ±102 | Gold | 20 | 11 | 9 | 55% | 3 | 1522 |
| 7807 | XSYshark | 1065▲ +31 | 1481 ±89 | Gold | 21 | 13 | 8 | 62% | 0 | 1481 |
| 7808 | Micahell501 | 1065▼ -9 | 1603 ±98 | Gold | 16 | 11 | 5 | 69% | 0 | 1612 |
| 7809 | ActualAsshole | 1065▲ +3 | 1313 ±81 | Gold | 40 | 37 | 3 | 92% | 1 | 1332 |
| 7810 | GLARAMDOT | 1065▲ +46 | 1710 ±121 | Gold | 14 | 10 | 4 | 71% | 1 | 1710 |
| 7811 | shturman_116 | 1065▼ -4 | 1411 ±86 | Gold | 26 | 20 | 6 | 77% | 1 | 1415 |
| 7812 | kozaa79 | 1065▼ -6 | 1594 ±107 | Gold | 17 | 10 | 7 | 59% | 3 | 1720 |
| 7813 | Sharfecky | 1065▲ +7 | 1483 ±98 | Gold | 22 | 16 | 6 | 73% | 0 | 1499 |
| 7814 | Maklaud1982 | 1065▲ +36 | 1535 ±99 | Gold | 19 | 8 | 11 | 42% | 0 | 1535 |
| 7815 | babyboomoriginal | 1065▲ +30 | 1438 ±89 | Gold | 24 | 9 | 15 | 38% | 0 | 1438 |
| 7816 | Finnishsnow | 1065▼ -2 | 1386 ±83 | Gold | 28 | 10 | 18 | 36% | 0 | 1388 |
| 7817 | Natenasty913@live | 1065▲ +28 | 1704 ±118 | Gold | 14 | 8 | 6 | 57% | 0 | 1704 |
| 7818 | 1Percent | 1065▲ +23 | 1485 ±92 | Gold | 21 | 11 | 10 | 52% | 2 | 1485 |
| 7819 | Sashikaize#1 | 1065▼ -13 | 1450 ±95 | Gold | 24 | 13 | 11 | 54% | 2 | 1463 |
| 7820 | YungMerlyn@psn | 1065▲ +21 | 1608 ±102 | Gold | 16 | 14 | 2 | 88% | 2 | 1608 |
| 7821 | andypetermueller | 1065▼ -5 | 1382 ±85 | Gold | 29 | 14 | 15 | 48% | 0 | 1528 |
| 7822 | alexanderbk33 | 1065▼ -1 | 1386 ±83 | Gold | 28 | 10 | 18 | 36% | 1 | 1414 |
| 7823 | CHponk5260@live | 1065▼ -6 | 1509 ±96 | Gold | 20 | 13 | 7 | 65% | 0 | 1515 |
| 7824 | Poncho_1487 | 1065▲ +1 | 1452 ±89 | Gold | 23 | 17 | 6 | 74% | 1 | 1481 |
| 7825 | ардчилал | 1065▲ +16 | 1654 ±110 | Gold | 15 | 10 | 5 | 67% | 0 | 1654 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.