All 62,056 Diamond 461 Platinum 1,192 Gold 8,883 Silver 49,728 Bronze 1,792
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 7876 | _Attilla_ | 1070▲ +29 | 1608 ±108 | Gold | 17 | 14 | 3 | 82% | 0 | 1608 |
| 7877 | armenta_j | 1070▼ -2 | 1813 ±122 | Gold | 12 | 6 | 6 | 50% | 0 | 1815 |
| 7878 | yamatomimi | 1070▲ +38 | 1580 ±106 | Gold | 18 | 10 | 8 | 56% | 0 | 1580 |
| 7879 | go1381 | 1070▼ -0 | 1722 ±120 | Gold | 14 | 11 | 3 | 79% | 0 | 1722 |
| 7880 | 준서기 | 1070▼ -45 | 1523 ±106 | Gold | 21 | 11 | 10 | 52% | 0 | 1576 |
| 7881 | Krailback@psn | 1070▲ +5 | 1495 ±92 | Gold | 21 | 13 | 8 | 62% | 2 | 1519 |
| 7882 | SETT4311 | 1070▲ +2 | 1605 ±107 | Gold | 17 | 9 | 8 | 53% | 1 | 1606 |
| 7883 | sirdigbychiken | 1070▼ -11 | 1583 ±108 | Gold | 18 | 10 | 8 | 56% | 3 | 1628 |
| 7884 | 枪杆子里出子弹 | 1070▲ +8 | 1630 ±106 | Gold | 16 | 9 | 7 | 56% | 0 | 1630 |
| 7885 | Ron_Armstrong | 1070▼ -4 | 1387 ±87 | Gold | 30 | 16 | 14 | 53% | 0 | 1391 |
| 7886 | J_0207 | 1070▼ -23 | 1436 ±89 | Gold | 25 | 12 | 13 | 48% | 0 | 1459 |
| 7887 | Firestorm454 | 1070▲ +0 | 1675 ±114 | Gold | 15 | 11 | 4 | 73% | 0 | 1675 |
| 7888 | EVA_Labubu | 1070▲ +0 | 1633 ±108 | Gold | 16 | 13 | 3 | 81% | 0 | 1633 |
| 7889 | Scar#27 | 1070▲ +7 | 1705 ±112 | Gold | 14 | 8 | 6 | 57% | 0 | 1705 |
| 7890 | EliteGhostSOS@psn | 1070▲ +31 | 1699 ±109 | Gold | 14 | 8 | 6 | 57% | 2 | 1770 |
| 7891 | generous-juice0@psn | 1070▼ -33 | 1388 ±80 | Gold | 28 | 19 | 9 | 68% | 0 | 1433 |
| 7892 | Afrodi7a9 | 1070▲ +8 | 1487 ±88 | Gold | 21 | 11 | 10 | 52% | 1 | 1487 |
| 7893 | Tonnarello04 | 1070▲ +31 | 1524 ±98 | Gold | 20 | 12 | 8 | 60% | 0 | 1524 |
| 7894 | CookieMonsterSWE | 1070▲ +42 | 1721 ±120 | Gold | 14 | 10 | 4 | 71% | 0 | 1721 |
| 7895 | Cosellox | 1070▲ +2 | 1521 ±105 | Gold | 21 | 10 | 11 | 48% | 0 | 1521 |
| 7896 | X_GoGaming | 1070▼ -1 | 1686 ±134 | Gold | 16 | 12 | 4 | 75% | 1 | 1687 |
| 7897 | FreeObserver | 1070▼ -3 | 1431 ±92 | Gold | 26 | 11 | 15 | 42% | 1 | 1448 |
| 7898 | Krupa-Boss-BiH@psn | 1070▼ -3 | 1234 ±58 | Gold | 54 | 37 | 17 | 69% | 0 | 1237 |
| 7899 | Hizter@live | 1070▼ -21 | 1563 ±98 | Gold | 18 | 13 | 5 | 72% | 0 | 1673 |
| 7900 | ruiruiruirui0107@psn | 1070▲ +22 | 1653 ±103 | Gold | 15 | 6 | 9 | 40% | 0 | 1653 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.