All 60,744 Diamond 418 Platinum 1,131 Gold 8,671 Silver 48,839 Bronze 1,685
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 7901 | CandyMain | 1066▲ +6 | 1596 ±108 | Gold | 17 | 10 | 7 | 59% | 0 | 1596 |
| 7902 | I-Dreadnought | 1066▼ -2 | 1773 ±132 | Gold | 13 | 7 | 6 | 54% | 0 | 1775 |
| 7903 | aelx890 | 1066▲ +6 | 1687 ±108 | Gold | 14 | 6 | 8 | 43% | 0 | 1687 |
| 7904 | houhy66 | 1066▲ +2 | 1229 ±60 | Gold | 56 | 32 | 24 | 57% | 7 | 1234 |
| 7905 | Augie2StOn3D@live | 1066▲ +14 | 1557 ±99 | Gold | 18 | 13 | 5 | 72% | 2 | 1557 |
| 7906 | Clutch_d | 1066▼ -12 | 1613 ±103 | Gold | 16 | 8 | 8 | 50% | 1 | 1630 |
| 7907 | joshuarichie | 1066▼ -6 | 1226 ±61 | Gold | 59 | 22 | 37 | 37% | 4 | 1458 |
| 7908 | MDJhony | 1066▲ +11 | 1604 ±111 | Gold | 17 | 11 | 6 | 65% | 0 | 1604 |
| 7909 | SOULKING7473@live | 1066▼ -6 | 1535 ±98 | Gold | 19 | 8 | 11 | 42% | 1 | 1540 |
| 7910 | BKshiori | 1066▼ -33 | 1528 ±112 | Gold | 21 | 21 | 0 | 100% | 0 | 1561 |
| 7911 | slips_ahead | 1066▲ +4 | 1627 ±110 | Gold | 16 | 10 | 6 | 62% | 0 | 1627 |
| 7912 | MesserJoe | 1065▲ +21 | 1698 ±114 | Gold | 14 | 7 | 7 | 50% | 0 | 1698 |
| 7913 | Garpei | 1065▲ +7 | 1277 ±66 | Gold | 42 | 19 | 23 | 45% | 0 | 1288 |
| 7914 | Zotmon | 1065▲ +8 | 1450 ±88 | Gold | 23 | 16 | 7 | 70% | 0 | 1450 |
| 7915 | hugli@live | 1065▼ -12 | 1410 ±80 | Gold | 25 | 14 | 11 | 56% | 1 | 1450 |
| 7916 | bluehornetrider@live | 1065▼ -22 | 1725 ±108 | Gold | 13 | 9 | 4 | 69% | 0 | 1771 |
| 7917 | ДедТерентий#1 | 1065▲ +21 | 1536 ±99 | Gold | 19 | 8 | 11 | 42% | 0 | 1540 |
| 7918 | WormyMcSquirmy | 1065▲ +4 | 1285 ±67 | Gold | 40 | 18 | 22 | 45% | 0 | 1334 |
| 7919 | RelatedStratum25 | 1065▲ +50 | 1680 ±122 | Gold | 15 | 10 | 5 | 67% | 0 | 1680 |
| 7920 | FlavouredMilk | 1065▼ -4 | 1497 ±97 | Gold | 21 | 13 | 8 | 62% | 0 | 1521 |
| 7921 | Michasjes_2009 | 1065▲ +16 | 1762 ±127 | Gold | 13 | 11 | 2 | 85% | 0 | 1762 |
| 7922 | 防空炮塔 | 1065▲ +34 | 1446 ±92 | Gold | 24 | 13 | 11 | 54% | 1 | 1446 |
| 7923 | 张阿敏 | 1065▲ +16 | 1557 ±100 | Gold | 18 | 16 | 2 | 89% | 0 | 1557 |
| 7924 | Joakim_06 | 1065▲ +42 | 1802 ±124 | Gold | 12 | 7 | 5 | 58% | 1 | 1802 |
| 7925 | remmm7 | 1065▼ -15 | 1795 ±121 | Gold | 12 | 4 | 8 | 33% | 0 | 1837 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.