All 60,744 Diamond 418 Platinum 1,131 Gold 8,671 Silver 48,839 Bronze 1,685
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 8376 | Pol1shPierogi | 1057▼ -3 | 1213 ±57 | Gold | 57 | 33 | 24 | 58% | 1 | 1300 |
| 8377 | LAPPLANDS | 1057▲ +9 | 1711 ±113 | Gold | 13 | 13 | 0 | 100% | 0 | 1711 |
| 8378 | Lemiaczek | 1057▲ +38 | 1730 ±122 | Gold | 13 | 6 | 7 | 46% | 0 | 1801 |
| 8379 | _232681606 | 1057▲ +41 | 1516 ±98 | Gold | 19 | 11 | 8 | 58% | 1 | 1516 |
| 8380 | Muldelel | 1057▲ +13 | 1450 ±89 | Gold | 22 | 6 | 16 | 27% | 1 | 1503 |
| 8381 | CAPTAIN250@live | 1057▲ +15 | 1611 ±112 | Gold | 16 | 10 | 6 | 62% | 0 | 1611 |
| 8382 | jochenm101181@psn | 1057▲ +9 | 1482 ±90 | Gold | 20 | 7 | 13 | 35% | 0 | 1482 |
| 8383 | DarkScum | 1057▼ -2 | 1436 ±89 | Gold | 23 | 10 | 13 | 43% | 0 | 1438 |
| 8384 | LockheedRep | 1057▼ -1 | 1679 ±116 | Gold | 14 | 10 | 4 | 71% | 1 | 1680 |
| 8385 | CatRabbitPlayer | 1057▲ +23 | 1714 ±114 | Gold | 13 | 10 | 3 | 77% | 0 | 1714 |
| 8386 | Trzepotacz | 1057▼ -11 | 1905 ±131 | Gold | 10 | 3 | 7 | 30% | 0 | 1916 |
| 8387 | LOTSL | 1057▼ -10 | 1539 ±100 | Gold | 18 | 8 | 10 | 44% | 0 | 1569 |
| 8388 | DKAsciid | 1057▼ -19 | 1428 ±91 | Gold | 24 | 8 | 16 | 33% | 3 | 1708 |
| 8389 | sans999 | 1057▼ -22 | 1418 ±86 | Gold | 24 | 19 | 5 | 79% | 2 | 1448 |
| 8390 | ReflectedLeech | 1057▲ +6 | 1633 ±109 | Gold | 15 | 6 | 9 | 40% | 0 | 1633 |
| 8391 | AK47YEAR2022 | 1057▲ +18 | 1635 ±110 | Gold | 15 | 8 | 7 | 53% | 2 | 1635 |
| 8392 | enanuco_trabuco | 1057▲ +48 | 1728 ±122 | Gold | 13 | 10 | 3 | 77% | 0 | 1728 |
| 8393 | Booynogolova | 1057▲ +5 | 1239 ±64 | Gold | 50 | 29 | 21 | 58% | 2 | 1413 |
| 8394 | terz42 | 1057▲ +5 | 1406 ±86 | Gold | 25 | 19 | 6 | 76% | 0 | 1406 |
| 8395 | abiatartulbea | 1057▼ -23 | 1742 ±129 | Gold | 13 | 6 | 7 | 46% | 0 | 1811 |
| 8396 | Fentenyahu | 1057▲ +22 | 1539 ±100 | Gold | 18 | 12 | 6 | 67% | 1 | 1539 |
| 8397 | Kegain | 1057▼ -3 | 1465 ±90 | Gold | 21 | 7 | 14 | 33% | 1 | 1486 |
| 8398 | GokuSan#2 | 1057▲ +21 | 1528 ±104 | Gold | 19 | 11 | 8 | 58% | 0 | 1528 |
| 8399 | slicebot99 | 1057▼ -14 | 1937 ±147 | Gold | 10 | 8 | 2 | 80% | 0 | 1959 |
| 8400 | CartDav@psn | 1057▲ +1 | 1296 ±70 | Gold | 36 | 21 | 15 | 58% | 3 | 1386 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.