All 65,034 Diamond 332 Platinum 1,640 Gold 5,855 Silver 18,238 Bronze 38,969
Diamond ≥ 1646 · Platinum ≥ 1368 · Gold ≥ 1134 · Silver ≥ 884 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 5851 | Cat_Dictator | 1134▲ +12 | 1595 ±96 | Gold | 23 | 13 | 10 | 57% | 0 | 1595 |
| 5852 | Hiltz37 | 1134▲ +26 | 1686 ±101 | Gold | 19 | 11 | 8 | 58% | 0 | 1686 |
| 5853 | illuminati2018 | 1134▲ +1 | 1468 ±77 | Gold | 30 | 18 | 12 | 60% | 0 | 1481 |
| 5854 | Stummigiefel | 1134▲ +0 | 1573 ±86 | Gold | 23 | 12 | 11 | 52% | 0 | 1573 |
| 5855 | potato_aim_3001@psn | 1134▲ +7 | 1576 ±87 | Gold | 23 | 13 | 10 | 57% | 0 | 1576 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.