ENLISTED ROLL CALL

every match, every player, every stat

Elo ladder — 1,084 rated players (min 10 rated matches)

All 59,878 Diamond 401 Platinum 1,084 Gold 8,525 Silver 48,271 Bronze 1,597

Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze

🤖 AI / bots (all combined)≈ 400bot-skill baseline · 86% of rated players are better than a bot · mapped from bot K/D 0.49
1,076–1,084 of 1,084 rated players‹ prev1424344
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#PlayerRating EloTierRatedWLWin %DesertedPeak
1076jmbos#11359▲ +31638 ±66Platinum46301665%01638
1077SataLantri1359▲ +21724 ±73Platinum37201754%01729
1078BlueFalcon1001@live1359▲ +91604 ±63Platinum51252649%21604
1079莱-茵-金-属1359▲ +221679 ±73Platinum42281467%31679
1080Tomboy_Enjoyer691359▲ +02020 ±99Platinum2317674%12021
1081yevhen231359▲ +141603 ±62Platinum51203139%61656
1082Recker60941359▲ +01720 ±71Platinum3728976%11720
1083-TH-HKHunter1359▼ -31659 ±73Platinum45301567%11670
1084Russell7491359▲ +11916 ±85Platinum2618869%11916
1,076–1,084 of 1,084 rated players‹ prev1424344
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ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.