All 54,993 Diamond 299 Platinum 873 Gold 7,383 Silver 45,144 Bronze 1,294
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 1276 | RESENITE1@psn | 330 | 400 ±45 | Bronze | 99 | 51 | 48 | 52% | 12 | 1000 |
| 1277 | フロレンシオ | 330 | 400 ±48 | Bronze | 91 | 29 | 62 | 32% | 62 | 1000 |
| 1278 | Leha122333 | 330▲ +150 | 400 ±46 | Bronze | 95 | 56 | 39 | 59% | 30 | 1000 |
| 1279 | lrgendjemand | 330▼ -2 | 400 ±37 | Bronze | 142 | 57 | 85 | 40% | 11 | 1000 |
| 1280 | ___最終BOSS___ | 329 | 400 ±49 | Bronze | 89 | 65 | 24 | 73% | 21 | 1533 |
| 1281 | SiRty | 329▼ -2 | 400 ±51 | Bronze | 85 | 34 | 51 | 40% | 1 | 1026 |
| 1282 | FridgeReaver | 329 | 400 ±46 | Bronze | 97 | 40 | 57 | 41% | 1 | 1000 |
| 1283 | Markan1204 | 329▲ +0 | 400 ±45 | Bronze | 101 | 50 | 51 | 50% | 16 | 1000 |
| 1284 | stalkerp535 | 329 | 400 ±47 | Bronze | 95 | 50 | 45 | 53% | 0 | 1000 |
| 1285 | ArchbladeM@live | 329 | 400 ±44 | Bronze | 102 | 41 | 61 | 40% | 8 | 1000 |
| 1286 | VitalGame | 328 | 400 ±40 | Bronze | 123 | 43 | 80 | 35% | 37 | 1258 |
| 1287 | MercedesMMA@live | 328 | 400 ±48 | Bronze | 92 | 22 | 70 | 24% | 22 | 850 |
| 1288 | ВАМПИЗДА007 | 328▲ +149 | 400 ±46 | Bronze | 98 | 50 | 48 | 51% | 24 | 850 |
| 1289 | Arzhurfatal@psn | 327▲ +0 | 401 ±43 | Bronze | 112 | 49 | 63 | 44% | 0 | 1000 |
| 1290 | Холт | 327 | 400 ±46 | Bronze | 100 | 39 | 61 | 39% | 3 | 1000 |
| 1291 | KASULKE | 326 | 400 ±43 | Bronze | 115 | 56 | 59 | 49% | 30 | 1000 |
| 1292 | chentvsct | 326 | 400 ±44 | Bronze | 109 | 50 | 59 | 46% | 44 | 1000 |
| 1293 | AndrisPopov1977 | 325 | 400 ±44 | Bronze | 109 | 31 | 78 | 28% | 32 | 1000 |
| 1294 | Kaiser#320 | 322▲ +150 | 400 ±44 | Bronze | 119 | 65 | 54 | 55% | 36 | 1327 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.