ENLISTED ROLL CALL

every match, every player, every stat

Elo ladder — 1,404 rated players (min 10 rated matches)

All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404

Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze

🤖 AI / bots (all combined)≈ 400bot-skill baseline · 86% of rated players are better than a bot · mapped from bot K/D 0.50
1,401–1,404 of 1,404 rated players‹ prev1555657
per page
#PlayerRating EloTierRatedWLWin %DesertedPeak
1401SiRty326400 ±49Bronze92355738%11026
1402KASULKE326400 ±42Bronze118566247%301000
1403AndrisPopov1977325400 ±44Bronze110327829%321000
1404chentvsct325▼ -2400 ±43Bronze117566148%461000
1,401–1,404 of 1,404 rated players‹ prev1555657
per page

ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.