All 60,744 Diamond 418 Platinum 1,131 Gold 8,671 Silver 48,839 Bronze 1,685
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 1451 | blackbingo | 352▲ +4 | 416 ±50 | Bronze | 80 | 44 | 36 | 55% | 13 | 1118 |
| 1452 | gera-terminator | 352▼ -6 | 408 ±56 | Bronze | 67 | 27 | 40 | 40% | 5 | 1096 |
| 1453 | Farid#25 | 352 | 400 ±56 | Bronze | 64 | 34 | 30 | 53% | 1 | 1000 |
| 1454 | hafiz-war@psn | 352▲ +1 | 408 ±44 | Bronze | 82 | 43 | 39 | 52% | 32 | 850 |
| 1455 | Dimac998 | 352 | 400 ±60 | Bronze | 61 | 27 | 34 | 44% | 12 | 850 |
| 1456 | KostasSTP | 352 | 400 ±47 | Bronze | 73 | 31 | 42 | 42% | 6 | 1000 |
| 1457 | Freddycruuger772@psn | 352 | 400 ±54 | Bronze | 66 | 25 | 41 | 38% | 0 | 1000 |
| 1458 | AzraeISaint@psn | 352▼ -5 | 418 ±39 | Bronze | 112 | 66 | 46 | 59% | 27 | 966 |
| 1459 | jplizardtebasaki | 352▼ -2 | 402 ±53 | Bronze | 68 | 27 | 41 | 40% | 32 | 1091 |
| 1460 | KillSwitch74463@live | 352▼ -0 | 400 ±50 | Bronze | 70 | 19 | 51 | 27% | 7 | 1000 |
| 1461 | ГУБАМИ | 352▲ +4 | 404 ±51 | Bronze | 71 | 44 | 27 | 62% | 26 | 850 |
| 1462 | Misaki916 | 352▼ -0 | 420 ±48 | Bronze | 87 | 40 | 47 | 46% | 16 | 1397 |
| 1463 | ilias2905 | 351 | 400 ±59 | Bronze | 62 | 25 | 37 | 40% | 0 | 1000 |
| 1464 | 口吕品器 | 351▲ +7 | 407 ±49 | Bronze | 75 | 38 | 37 | 51% | 16 | 1396 |
| 1465 | Notty#2 | 351▲ +10 | 419 ±52 | Bronze | 79 | 39 | 40 | 49% | 29 | 1196 |
| 1466 | bubovuloman@live | 351▲ +2 | 416 ±46 | Bronze | 88 | 39 | 49 | 44% | 17 | 1430 |
| 1467 | sanyayakovlev663 | 351▼ -1 | 401 ±53 | Bronze | 67 | 23 | 44 | 34% | 1 | 1000 |
| 1468 | cyberpopka229 | 351▼ -2 | 400 ±48 | Bronze | 72 | 27 | 45 | 38% | 13 | 886 |
| 1469 | Xinfu_06@psn | 351 | 400 ±47 | Bronze | 74 | 40 | 34 | 54% | 2 | 1000 |
| 1470 | Withuforever | 351▲ +150 | 400 ±55 | Bronze | 65 | 20 | 45 | 31% | 41 | 1000 |
| 1471 | 中国武警部队 | 350 | 400 ±57 | Bronze | 64 | 28 | 36 | 44% | 9 | 1013 |
| 1472 | 후방지원 | 350▲ +0 | 410 ±30 | Bronze | 234 | 120 | 114 | 51% | 34 | 1026 |
| 1473 | virustm | 350 | 400 ±62 | Bronze | 60 | 15 | 45 | 25% | 8 | 1000 |
| 1474 | Emperor_Adm | 350 | 400 ±56 | Bronze | 65 | 36 | 29 | 55% | 1 | 1000 |
| 1475 | Calgarian | 350 | 400 ±51 | Bronze | 70 | 29 | 41 | 41% | 0 | 1000 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.