All 59,267 Diamond 384 Platinum 1,062 Gold 8,419 Silver 47,841 Bronze 1,561
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 126 | tenDench@live | 1345▼ -2 | 1724 ±72 | Gold | 35 | 25 | 10 | 71% | 1 | 1761 |
| 127 | Blaсk-Tea | 1345▲ +18 | 1705 ±74 | Gold | 37 | 27 | 10 | 73% | 0 | 1705 |
| 128 | NoHotkeys | 1345▲ +2 | 2055 ±99 | Gold | 21 | 19 | 2 | 90% | 0 | 2055 |
| 129 | mojavejunklord | 1345▼ -1 | 1852 ±94 | Gold | 29 | 25 | 4 | 86% | 0 | 1853 |
| 130 | ga4fngfgyg | 1344▲ +21 | 1723 ±77 | Gold | 36 | 24 | 12 | 67% | 0 | 1723 |
| 131 | UnbeltedPluto93@live | 1344▲ +3 | 1821 ±79 | Gold | 29 | 28 | 1 | 97% | 0 | 1821 |
| 132 | 至拉萨的给 | 1344▲ +24 | 1919 ±88 | Gold | 25 | 16 | 9 | 64% | 0 | 1931 |
| 133 | Wobanwolf | 1344▼ -2 | 1855 ±87 | Gold | 28 | 12 | 16 | 43% | 0 | 1857 |
| 134 | XARAKTERHNK | 1344▲ +7 | 1756 ±83 | Gold | 34 | 18 | 16 | 53% | 4 | 1767 |
| 135 | Teddy0043 | 1344▲ +8 | 1881 ±91 | Gold | 27 | 19 | 8 | 70% | 1 | 1881 |
| 136 | OTMGooNTanK38@live | 1344▲ +4 | 1881 ±91 | Gold | 27 | 23 | 4 | 85% | 1 | 1881 |
| 137 | DziiGnSnipes@live | 1343▲ +14 | 1708 ±71 | Gold | 36 | 25 | 11 | 69% | 0 | 1708 |
| 138 | YuіHіbіki | 1343▲ +13 | 1561 ±68 | Gold | 60 | 58 | 2 | 97% | 1 | 1561 |
| 139 | XQ-43 | 1343▲ +4 | 1966 ±87 | Gold | 23 | 9 | 14 | 39% | 0 | 1966 |
| 140 | DomnautYTB | 1343▼ -9 | 1636 ±69 | Gold | 44 | 24 | 20 | 55% | 0 | 1663 |
| 141 | hooca#1 | 1343▼ -2 | 1711 ±72 | Gold | 36 | 17 | 19 | 47% | 0 | 1717 |
| 142 | Heapstead | 1343▲ +5 | 2062 ±104 | Gold | 21 | 10 | 11 | 48% | 1 | 2066 |
| 143 | ЛЕПТОС | 1342▼ -2 | 1977 ±93 | Gold | 23 | 11 | 12 | 48% | 0 | 1979 |
| 144 | Comrade_Skinny | 1342▼ -20 | 1644 ±73 | Gold | 44 | 31 | 13 | 70% | 0 | 1682 |
| 145 | KosztOld | 1342▲ +11 | 1804 ±80 | Gold | 30 | 19 | 11 | 63% | 0 | 1804 |
| 146 | Lokol8 | 1342▲ +12 | 1809 ±83 | Gold | 30 | 18 | 12 | 60% | 0 | 1809 |
| 147 | VITORP3R3IRA@live | 1342▲ +39 | 1868 ±95 | Gold | 28 | 17 | 11 | 61% | 0 | 1882 |
| 148 | PaeTH | 1342▲ +14 | 1633 ±68 | Gold | 44 | 25 | 19 | 57% | 1 | 1633 |
| 149 | DMG_Tigor | 1342▲ +30 | 1911 ±86 | Gold | 25 | 16 | 9 | 64% | 1 | 1911 |
| 150 | 진댕이 | 1342▲ +5 | 1753 ±77 | Gold | 33 | 19 | 14 | 58% | 2 | 1753 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.