All 63,194 Diamond 493 Platinum 1,271 Gold 9,176 Silver 50,350 Bronze 1,904
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 1651 | SAFAH1979 | 350▼ -0 | 400 ±58 | Bronze | 63 | 15 | 48 | 24% | 8 | 1194 |
| 1652 | 费尔南多 | 350▲ +150 | 400 ±59 | Bronze | 62 | 24 | 38 | 39% | 38 | 1010 |
| 1653 | 中国武警部队 | 350 | 400 ±57 | Bronze | 64 | 28 | 36 | 44% | 9 | 1013 |
| 1654 | CochiPuerca | 350▲ +5 | 405 ±57 | Bronze | 66 | 27 | 39 | 41% | 22 | 850 |
| 1655 | Philosopher_DM_@psn | 350▲ +4 | 404 ±56 | Bronze | 66 | 26 | 40 | 39% | 0 | 1000 |
| 1656 | virustm | 350 | 400 ±62 | Bronze | 60 | 15 | 45 | 25% | 8 | 1000 |
| 1657 | Emperor_Adm | 350 | 400 ±56 | Bronze | 65 | 36 | 29 | 55% | 1 | 1000 |
| 1658 | SonnyGun | 350 | 400 ±59 | Bronze | 62 | 37 | 25 | 60% | 1 | 1000 |
| 1659 | WildcatMaTVey | 350 | 400 ±57 | Bronze | 64 | 28 | 36 | 44% | 1 | 1112 |
| 1660 | zander816ajb@live | 350 | 400 ±55 | Bronze | 66 | 24 | 42 | 36% | 2 | 1000 |
| 1661 | alhrbee221122 | 350▼ -2 | 400 ±54 | Bronze | 67 | 21 | 46 | 31% | 8 | 1000 |
| 1662 | Calgarian | 350 | 400 ±51 | Bronze | 70 | 29 | 41 | 41% | 0 | 1000 |
| 1663 | KillSwitch74463@live | 350 | 400 ±49 | Bronze | 72 | 19 | 53 | 26% | 7 | 1000 |
| 1664 | luk0105 | 350▼ -1 | 400 ±61 | Bronze | 61 | 36 | 25 | 59% | 6 | 1000 |
| 1665 | BezhaqVirtanen | 349 | 400 ±54 | Bronze | 67 | 28 | 39 | 42% | 15 | 850 |
| 1666 | Roma_SHpengler | 349▲ +4 | 405 ±53 | Bronze | 71 | 45 | 26 | 63% | 24 | 1020 |
| 1667 | Dest1nny | 349▼ -4 | 423 ±47 | Bronze | 95 | 37 | 58 | 39% | 0 | 1031 |
| 1668 | balding-cachet67@psn | 349 | 400 ±51 | Bronze | 70 | 32 | 38 | 46% | 20 | 1193 |
| 1669 | ISOLOSquadz-_-@psn | 349 | 400 ±49 | Bronze | 72 | 42 | 30 | 58% | 29 | 1170 |
| 1670 | dhmnt | 349 | 400 ±56 | Bronze | 65 | 30 | 35 | 46% | 16 | 1559 |
| 1671 | KostasSTP | 349 | 400 ±47 | Bronze | 75 | 32 | 43 | 43% | 7 | 1000 |
| 1672 | yurised | 349 | 400 ±61 | Bronze | 61 | 18 | 43 | 30% | 5 | 1000 |
| 1673 | Treksta | 349 | 400 ±59 | Bronze | 63 | 26 | 37 | 41% | 4 | 1000 |
| 1674 | popular-port61@psn | 349 | 400 ±49 | Bronze | 73 | 28 | 45 | 38% | 14 | 1027 |
| 1675 | arenalti@psn | 349▲ +145 | 400 ±54 | Bronze | 67 | 37 | 30 | 55% | 19 | 1064 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.