All 56,594 Diamond 329 Platinum 944 Gold 7,792 Silver 46,125 Bronze 1,404
Diamond ≥ 1559 · Platinum ≥ 1358 · Gold ≥ 1052 · Silver ≥ 433 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 176 | 131_Antares_Wins | 1639▲ +8 | 1964 ±64 | Diamond | 49 | 38 | 11 | 78% | 0 | 1964 |
| 177 | xMADDENASSASSINx@psn | 1638▲ +10 | 1887 ±58 | Diamond | 59 | 36 | 23 | 61% | 0 | 1887 |
| 178 | Puma_Hulla | 1637▲ +13 | 1871 ±56 | Diamond | 61 | 37 | 24 | 61% | 1 | 1871 |
| 179 | Livid#19 | 1636▲ +1 | 2009 ±70 | Diamond | 45 | 24 | 21 | 53% | 1 | 2011 |
| 180 | 柊雪風_YT | 1636▲ +2 | 2137 ±76 | Diamond | 36 | 27 | 9 | 75% | 1 | 2137 |
| 181 | BenMaverick | 1635▲ +3 | 1842 ±55 | Diamond | 67 | 42 | 25 | 63% | 0 | 1850 |
| 182 | BERNIE_hf | 1634▼ -10 | 2145 ±89 | Diamond | 37 | 26 | 11 | 70% | 0 | 2156 |
| 183 | Xrispy14 | 1634▲ +3 | 2012 ±73 | Diamond | 45 | 36 | 9 | 80% | 1 | 2012 |
| 184 | 站在草原望北京的留学生战神朱祁镇 | 1633▼ -2 | 1969 ±66 | Diamond | 48 | 28 | 20 | 58% | 0 | 1981 |
| 185 | GreenArmyMan12 | 1633▲ +8 | 2041 ±72 | Diamond | 42 | 35 | 7 | 83% | 0 | 2041 |
| 186 | Zlobniy_Kolorad | 1632▲ +6 | 1869 ±60 | Diamond | 62 | 40 | 22 | 65% | 8 | 1884 |
| 187 | buslaev89 | 1631▲ +5 | 1859 ±58 | Diamond | 63 | 38 | 25 | 60% | 3 | 1859 |
| 188 | Datarza | 1631 | 1811 ±53 | Diamond | 74 | 45 | 29 | 61% | 2 | 1812 |
| 189 | Legionary17_BR | 1631▲ +6 | 1920 ±62 | Diamond | 53 | 37 | 16 | 70% | 0 | 1920 |
| 190 | 49S79 | 1630▼ -7 | 1804 ±55 | Diamond | 78 | 45 | 33 | 58% | 2 | 1814 |
| 191 | Tre3Kev@live | 1629▼ -14 | 1813 ±52 | Diamond | 72 | 41 | 31 | 57% | 5 | 1828 |
| 192 | MrShankyy | 1629▲ +0 | 1978 ±69 | Diamond | 47 | 32 | 15 | 68% | 2 | 1978 |
| 193 | MOJJ86 | 1628▲ +4 | 2023 ±72 | Diamond | 43 | 30 | 13 | 70% | 3 | 2023 |
| 194 | Krava1995 | 1628▼ -6 | 1993 ±72 | Diamond | 46 | 38 | 8 | 83% | 0 | 2000 |
| 195 | 十-IOCHIMARI-十 | 1628▲ +5 | 2154 ±81 | Diamond | 35 | 22 | 13 | 63% | 3 | 2154 |
| 196 | ChrisHauptmann@psn | 1627▲ +12 | 1968 ±65 | Diamond | 47 | 37 | 10 | 79% | 2 | 1968 |
| 197 | General-Ashole | 1627▲ +2 | 1800 ±50 | Diamond | 75 | 51 | 24 | 68% | 3 | 1800 |
| 198 | Okarin#6 | 1627▲ +3 | 1900 ±60 | Diamond | 55 | 30 | 25 | 55% | 2 | 1903 |
| 199 | Venom0030 | 1625▲ +19 | 1967 ±70 | Diamond | 48 | 37 | 11 | 77% | 1 | 1967 |
| 200 | W_E_B_demboyz@psn | 1625▼ -3 | 1966 ±69 | Diamond | 48 | 45 | 3 | 94% | 0 | 1969 |
ranked by Rating = skill − 2×uncertainty (μ−2σ), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated.
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.