decode: proto 302 · 2168 stat syncs · 0 zone events · 805 soldier mappings · 4.2s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lucky050 | 841▲ +204 | 79 | 32 | 4 | 52 | 2 | 9.88 | 0 | 6921 |
| Lucas616161 | 1296▲ +296 | 75 | 39 | 2 | 0 | 6 | 3.12 | 0 | 4785 |
| KokaKola_X | 1208▲ +208 | 57 | 12 | 2 | 0 | 5 | 3.35 | 0 | 3545 |
| _QUCKER_ | 1150▲ +150 | 58 | 43 | 0 | 0 | 5 | 1.66 | 0 | 3180 |
| XsinOw45693 (AI) | — | 29 | 19 | 1 | 6 | 9 | 0.55 | 0 | 2464 |
| CapterGold (AI) | — | 27 | 12 | 0 | 20 | 7 | 0.64 | 0 | 2048 |
| MenhGee15770 (AI) | — | 20 | 7 | 0 | 22 | 9 | 0.38 | 0 | 1694 |
| volturnapo (AI) | — | 34 | 12 | 0 | 0 | 9 | 0.68 | 0 | 1580 |
| Kerray123P (AI) | — | 26 | 12 | 0 | 0 | 9 | 0.54 | 0 | 1394 |
| EmerisinDan (AI) | — | 12 | 7 | 0 | 0 | 4 | 0.50 | 0 | 850 |
| -知更鸟- ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| mrllforgo (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| JokerGamer (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| time21092012 | 828▼ -85 | 55 | 36 | 2 | 0 | 8 | 1.77 | 0 | 3765 |
| novryanahid3 | 864▼ -58 | 60 | 33 | 1 | 5 | 6 | 3.00 | 0 | 3447 |
| Lidok227 | 806▼ -194 | 48 | 43 | 0 | 0 | 6 | 1.85 | 0 | 3415 |
| lemannblayu (AI) | — | 29 | 23 | 0 | 30 | 10 | 0.52 | 0 | 2754 |
| Isa61147 (AI) | — | 32 | 29 | 0 | 0 | 10 | 0.59 | 0 | 2353 |
| Samurai_13_13 | 698▼ -302 | 37 | 30 | 0 | 0 | 6 | 1.37 | 0 | 2150 |
| Grandrain (AI) | — | 32 | 14 | 0 | 2 | 10 | 0.60 | 0 | 2094 |
| Dia54481 (AI) | — | 18 | 10 | 1 | 24 | 9 | 0.40 | 0 | 2064 |
| riboyforners (AI) | — | 21 | 18 | 0 | 0 | 10 | 0.40 | 0 | 1640 |
| chingisar41 (AI) | — | 25 | 20 | 0 | 0 | 11 | 0.43 | 0 | 1605 |
| Anitous15195 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:17 | sector_1_a | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.