decode: proto 302 · 3526 stat syncs · 0 zone events · 1294 soldier mappings · 7.88s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| stnkychsman@live | 882▼ -118 | 154 | 126 | 1 | 0 | 13 | 2.30 | 0 | 9812 |
| Thelubberduck@live | 896▼ -123 | 119 | 93 | 1 | 25 | 14 | 1.65 | 0 | 8712 |
| YNSTato@live | 623▼ -173 | 68 | 58 | 0 | 29 | 9 | 1.45 | 0 | 5325 |
| seredlosan (AI) | — | 57 | 34 | 2 | 16 | 12 | 0.90 | 0 | 4462 |
| Patrickstece (AI) | — | 48 | 27 | 1 | 0 | 12 | 0.76 | 0 | 3238 |
| patrick121 (AI) | — | 46 | 31 | 0 | 4 | 10 | 0.92 | 0 | 3141 |
| itsasuranion (AI) | — | 30 | 23 | 1 | 2 | 13 | 0.43 | 0 | 2944 |
| Andre (AI) | — | 44 | 31 | 1 | 0 | 15 | 0.58 | 0 | 2633 |
| 6ymk6cnka (AI) | — | 32 | 17 | 0 | 0 | 10 | 0.63 | 0 | 1988 |
| Failmann (AI) | — | 27 | 14 | 0 | 0 | 10 | 0.53 | 0 | 1942 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Osswe@live | 1301▲ +301 | 179 | 106 | 5 | 53 | 12 | 2.03 | 0 | 11638 |
| oachness@psn | 1050▲ +43 | 91 | 68 | 2 | 15 | 10 | 1.49 | 0 | 6114 |
| Goobochi71843 (AI) | — | 41 | 24 | 0 | 36 | 13 | 0.55 | 0 | 3518 |
| Martcz (AI) | — | 67 | 35 | 0 | 0 | 11 | 1.16 | 0 | 3333 |
| s126kxxuek (AI) | — | 40 | 23 | 0 | 0 | 11 | 0.62 | 0 | 2735 |
| GroomanAdale (AI) | — | 43 | 26 | 0 | 14 | 11 | 0.72 | 0 | 2718 |
| Xerian (AI) | — | 31 | 22 | 0 | 0 | 11 | 0.52 | 0 | 2210 |
| dy2ss7 (AI) | — | 34 | 17 | 0 | 6 | 11 | 0.54 | 0 | 1840 |
| ConKnightBoog (AI) | — | 28 | 18 | 1 | 0 | 9 | 0.56 | 0 | 1815 |
| mengedczci6664 (AI) | — | 33 | 21 | 0 | 0 | 11 | 0.49 | 0 | 1734 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:22 | sector_1 | Team 1 | 0 | |
| 6:23 | sector_1 | Team 1 | 0 | |
| 10:33 | sector_2 | Team 1 | 0 | |
| 21:40 | sector_2 | Team 1 | 0 | |
| 25:24 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.