decode: proto 302 · 1998 stat syncs · 970 zone events · 804 soldier mappings · 3.7s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 落凤坡凤雏传送 | 1143▲ +143 | 245 | 98 | 5 | 31 | 8 | 4.90 | 0 | 12689 |
| joskaj | 1016▲ +32 | 76 | 60 | 0 | 55 | 3 | 4.00 | 0 | 4535 |
| Andy30197 (AI) | — | 27 | 21 | 0 | 0 | 4 | 1.42 | 0 | 1710 |
| AyoveneTeyP (AI) | — | 20 | 14 | 0 | 18 | 6 | 0.65 | 0 | 1658 |
| Inaap (AI) | — | 16 | 13 | 0 | 18 | 4 | 0.76 | 0 | 1574 |
| ExpepBigNimikmo (AI) | — | 21 | 19 | 0 | 0 | 3 | 1.24 | 0 | 1445 |
| doismona11 (AI) | — | 26 | 10 | 0 | 0 | 6 | 0.79 | 0 | 1188 |
| shuo1173 (AI) | — | 19 | 12 | 0 | 0 | 4 | 1.06 | 0 | 1085 |
| AreshNotdr (AI) | — | 19 | 11 | 0 | 0 | 4 | 0.76 | 0 | 980 |
| coopieladondhee (AI) | — | 15 | 8 | 0 | 0 | 6 | 0.48 | 0 | 910 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tinted-plank98@psn | 710▼ -70 | 52 | 41 | 0 | 0 | 8 | 1.00 | 0 | 3126 |
| Kur34695 (AI) | — | 31 | 26 | 0 | 28 | 10 | 0.52 | 0 | 2839 |
| toubanix (AI) | — | 20 | 18 | 1 | 28 | 9 | 0.40 | 0 | 2423 |
| ClonePerice (AI) | — | 25 | 16 | 0 | 20 | 10 | 0.45 | 0 | 2158 |
| TimmyXD (AI) | — | 23 | 10 | 0 | 22 | 8 | 0.53 | 0 | 1943 |
| skilsaul (AI) | — | 23 | 14 | 1 | 4 | 7 | 0.61 | 0 | 1594 |
| BlackBuddy (AI) | — | 24 | 20 | 0 | 0 | 10 | 0.47 | 0 | 1456 |
| pebaboot (AI) | — | 22 | 15 | 0 | 2 | 11 | 0.38 | 0 | 1240 |
| kkd1181 (AI) | — | 12 | 4 | 0 | 6 | 6 | 0.40 | 0 | 974 |
| stevenka18 (AI) | — | 11 | 8 | 0 | 0 | 9 | 0.22 | 0 | 655 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.