decode: proto 302 · 3208 stat syncs · 0 zone events · 1175 soldier mappings · 3.84s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DoReNt | 1276▲ +37 | 127 | 99 | 0 | 43 | 10 | 2.54 | 0 | 9780 |
| 4ydik666 | 788▼ -212 | 71 | 53 | 2 | 0 | 8 | 1.73 | 0 | 4766 |
| azat18579 | 736▼ -264 | 80 | 43 | 0 | 0 | 11 | 1.86 | 0 | 4400 |
| Jere17088 (AI) | — | 40 | 26 | 3 | 0 | 11 | 0.63 | 0 | 3682 |
| Cormenicazho (AI) | — | 32 | 19 | 1 | 24 | 15 | 0.39 | 0 | 3072 |
| Crangopel (AI) | — | 25 | 12 | 0 | 20 | 12 | 0.36 | 0 | 2534 |
| doismona11 (AI) | — | 39 | 28 | 0 | 0 | 10 | 0.76 | 0 | 2353 |
| q1121110120@psn | 671▼ -129 | 39 | 16 | 0 | 0 | 9 | 1.39 | 0 | 2338 |
| nother010 (AI) | — | 38 | 24 | 1 | 0 | 14 | 0.46 | 0 | 2169 |
| 3182ves (AI) | — | 29 | 19 | 1 | 0 | 12 | 0.45 | 0 | 2134 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Nimaniev007 | 1266▲ +266 | 84 | 54 | 3 | 104 | 11 | 1.71 | 0 | 7876 |
| sasa7hri | 844▲ +31 | 128 | 83 | 2 | 0 | 14 | 2.42 | 0 | 7865 |
| KisliyPixel | 1252▲ +252 | 85 | 48 | 3 | 0 | 6 | 5.31 | 0 | 5950 |
| VinVil (AI) | — | 53 | 30 | 0 | 0 | 12 | 0.79 | 0 | 2900 |
| Devil11044 (AI) | — | 39 | 24 | 0 | 14 | 11 | 0.63 | 0 | 2659 |
| petyass (AI) | — | 41 | 16 | 1 | 0 | 12 | 0.63 | 0 | 2140 |
| TwitchJ99950 (AI) | — | 31 | 18 | 0 | 12 | 10 | 0.58 | 0 | 2012 |
| imannny2000 (AI) | — | 36 | 20 | 0 | 0 | 11 | 0.61 | 0 | 1754 |
| davii (AI) | — | 33 | 15 | 0 | 0 | 13 | 0.46 | 0 | 1665 |
| Eliiifacon (AI) | — | 33 | 15 | 0 | 0 | 9 | 0.69 | 0 | 1544 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:38 | sector_1 | Team 1 | 0 | |
| 16:25 | sector_1 | Team 1 | 0 | |
| 25:42 | sector_2 | Team 1 | 0 | |
| 27:52 | sector_3 | Team 1 | 0 | |
| 30:50 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.