decode: proto 302 · 2489 stat syncs · 454 zone events · 857 soldier mappings · 3.45s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| nikzvers | 1228▲ +228 | 47 | 26 | 0 | 35 | 10 | 0.81 | 1 | 3804 |
| ZEHIIT | 934▼ -66 | 26 | 3 | 4 | 0 | 8 | 1.13 | 0 | 3635 |
| Ilya_Sueta | 1157▲ +157 | 38 | 24 | 0 | 11 | 10 | 0.70 | 1 | 3592 |
| z4sTi | 1061▲ +61 | 53 | 16 | 1 | 1 | 14 | 0.72 | 0 | 3080 |
| ninou_bret@psn | 905▼ -95 | 21 | 8 | 1 | 18 | 12 | 0.37 | 1 | 2488 |
| serge233214 | 1010▲ +10 | 34 | 14 | 1 | 7 | 13 | 0.48 | 0 | 2407 |
| War_MEN | 569▼ -10 | 42 | 17 | 3 | 0 | 10 | 0.82 | 0 | 2325 |
| русскийпельмень | 992▼ -8 | 33 | 5 | 0 | 10 | 3 | 1.74 | 0 | 1688 |
| Primaentitas | 891▼ -109 | 19 | 9 | 1 | 0 | 9 | 0.40 | 0 | 1196 |
| felixer (AI) | — | 7 | 5 | 0 | 8 | 4 | 0.30 | 0 | 859 |
| karichashvililuk ✗ | 469▼ -69 | 4 | 2 | 0 | 0 | 2 | 0.33 | 0 | 190 |
| SILVER63 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Silverfox600 | 1109▲ +109 | 83 | 44 | 0 | 14 | 6 | 1.66 | 0 | 5163 |
| Kimi_Li | 1093▲ +93 | 57 | 7 | 5 | 10 | 6 | 3.35 | 0 | 5025 |
| PonyZeng | 1110▲ +110 | 71 | 24 | 1 | 13 | 8 | 1.77 | 2 | 4752 |
| lsc1939 | 1004▲ +28 | 59 | 8 | 3 | 2 | 5 | 2.46 | 0 | 3948 |
| udhfhw | 1241▲ +27 | 48 | 32 | 0 | 1 | 7 | 1.17 | 2 | 3804 |
| Daliox | 1204▲ +19 | 32 | 4 | 1 | 42 | 8 | 0.86 | 0 | 3312 |
| Nero_Aurelian | 871▼ -129 | 43 | 4 | 0 | 0 | 5 | 2.05 | 0 | 1685 |
| shinrass | 773▼ -227 | 26 | 7 | 0 | 2 | 10 | 0.53 | 1 | 1648 |
| 永遠の亡霊姬樣-西行寺幽幽子 | 801▼ -199 | 32 | 4 | 0 | 0 | 5 | 1.68 | 0 | 1480 |
| 格奥尔吉-康斯坦丁诺维奇-朱可夫#1 | 768▼ -232 | 20 | 5 | 0 | 0 | 8 | 0.56 | 0 | 965 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:41 | sector_3_a | Team 2 | 9 | udhfhw, PonyZeng |
| 9:30 | sector_2_a | Team 2 | 4 | udhfhw, PonyZeng, shinrass |
| 13:23 | o0h12 | Team 1 | 5 | ninou_bret@psn, Ilya_Sueta, nikzvers |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.