decode: proto 302 · 2627 stat syncs · 522 zone events · 919 soldier mappings · 4.94s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DGSX | 1075▲ +75 | 38 | 23 | 1 | 33 | 5 | 2.11 | 0 | 4137 |
| K1K1RU | 1182▲ +33 | 44 | 22 | 0 | 20 | 6 | 1.42 | 0 | 3919 |
| Capitan_Suffiks | 1068▲ +68 | 83 | 15 | 1 | 3 | 12 | 1.32 | 0 | 3746 |
| USSR_Berija | 1053▲ +8 | 57 | 6 | 4 | 0 | 7 | 2.71 | 0 | 3435 |
| AlekseiRykov38 | 896▼ -104 | 31 | 11 | 1 | 33 | 9 | 0.70 | 0 | 3253 |
| NotCompassguy | 816▼ -184 | 35 | 15 | 0 | 21 | 15 | 0.48 | 0 | 2545 |
| WinSomeButton@live | 843▼ -157 | 45 | 18 | 1 | 0 | 10 | 0.75 | 0 | 2454 |
| Krulson | 840▼ -160 | 36 | 16 | 0 | 0 | 13 | 0.59 | 1 | 2425 |
| aliesmat012 | 709▼ -139 | 26 | 14 | 0 | 3 | 13 | 0.44 | 1 | 1957 |
| Ryanros649@psn ✗ | — | 2 | 0 | 1 | 0 | 1 | 0.50 | 0 | 450 |
| jaace6445 (AI) | — | 6 | 3 | 0 | 0 | 9 | 0.14 | 0 | 440 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Urixiel | 1211▲ +211 | 76 | 7 | 3 | 38 | 7 | 1.69 | 0 | 4541 |
| gek_banaantje321 | 980▼ -20 | 35 | 15 | 7 | 37 | 10 | 0.62 | 0 | 4425 |
| Cacheroyou | 1206▲ +206 | 73 | 14 | 2 | 10 | 7 | 1.78 | 0 | 3967 |
| Ewan233 | 1148▲ +148 | 66 | 13 | 0 | 15 | 7 | 2.06 | 0 | 3544 |
| ererz_ | 1060▲ +60 | 38 | 7 | 3 | 9 | 3 | 2.00 | 0 | 3255 |
| Bouncingpugdog69 | 1211▲ +61 | 50 | 12 | 1 | 3 | 2 | 3.33 | 0 | 3012 |
| pahlevi_Matin@psn | 920▼ -80 | 32 | 15 | 1 | 18 | 10 | 0.64 | 0 | 1856 |
| stone765 | 938▼ -62 | 44 | 5 | 0 | 3 | 6 | 1.26 | 0 | 1804 |
| Pyanyy_Kytaets | 911▼ -89 | 46 | 10 | 0 | 0 | 9 | 0.77 | 0 | 1770 |
| AVEX3AMK ✗ | — | 11 | 3 | 1 | 0 | 2 | 1.57 | 0 | 1030 |
| Lasty135 (AI) | — | 5 | 1 | 0 | 2 | 8 | 0.11 | 0 | 298 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:07 | sector_1 | Team 1 | 7 | Krulson, aliesmat012 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.