decode: proto 302 · 1941 stat syncs · 740 zone events · 819 soldier mappings · 3.08s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LerCheck6094@psn | 1110▲ +110 | 138 | 31 | 3 | 0 | 0 | 138.00 | 0 | 7995 |
| Karesi_10@psn | 1120▲ +120 | 75 | 23 | 0 | 20 | 4 | 3.26 | 0 | 4585 |
| philipposherc@psn | 1170▼ -10 | 80 | 39 | 0 | 0 | 8 | 1.29 | 0 | 4520 |
| Karlen (AI) | — | 32 | 17 | 0 | 12 | 7 | 0.84 | 0 | 2134 |
| jubilo_inusual9@psn | 925▲ +18 | 34 | 7 | 0 | 13 | 4 | 2.12 | 0 | 1705 |
| Whitexibuz (AI) | — | 30 | 14 | 0 | 0 | 7 | 0.75 | 0 | 1404 |
| lewan56346 (AI) | — | 26 | 12 | 0 | 0 | 4 | 0.96 | 0 | 1290 |
| davidsever08 (AI) | — | 12 | 7 | 0 | 14 | 4 | 0.57 | 0 | 1104 |
| KenzoRinging (AI) | — | 20 | 12 | 0 | 0 | 4 | 0.91 | 0 | 1040 |
| VIAKERE (AI) | — | 15 | 3 | 0 | 4 | 5 | 0.47 | 0 | 732 |
| nily1949 (AI) | — | 6 | 0 | 0 | 0 | 0 | 1.20 | 0 | 0 |
| QuesenNoota (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.50 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| szilu04@psn | 916▼ -84 | 55 | 46 | 0 | 0 | 9 | 1.45 | 0 | 3220 |
| peachmaster165 (AI) | — | 27 | 25 | 0 | 38 | 9 | 0.50 | 0 | 3069 |
| dochodowy-groch@psn | 1104▼ -28 | 53 | 39 | 0 | 0 | 8 | 1.26 | 0 | 2961 |
| sirocord4 (AI) | — | 23 | 21 | 0 | 30 | 8 | 0.51 | 0 | 2688 |
| OxDejH (AI) | — | 18 | 18 | 0 | 20 | 9 | 0.39 | 0 | 1909 |
| TimmyXD (AI) | — | 30 | 21 | 0 | 4 | 8 | 0.73 | 0 | 1768 |
| Pean (AI) | — | 19 | 17 | 0 | 0 | 9 | 0.40 | 0 | 1445 |
| ALAMATHEKING (AI) | — | 23 | 20 | 0 | 0 | 10 | 0.47 | 0 | 1390 |
| darvinmeix (AI) | — | 17 | 10 | 0 | 0 | 8 | 0.39 | 0 | 1105 |
| DeanBucha (AI) | — | 15 | 13 | 0 | 0 | 10 | 0.29 | 0 | 920 |
| Sem1ch_K@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| iDjmc (AI) | — | 9 | 0 | 0 | 0 | 0 | 1.80 | 0 | 0 |
| nickhugus (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.