decode: proto 302 · 1005 stat syncs · 0 zone events · 403 soldier mappings · 2.8s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| piterprawie | 1257▲ +13 | 28 | 12 | 0 | 1 | 4 | 1.22 | 0 | 1264 |
| pepito_beta@psn | 1077▼ -52 | 17 | 0 | 1 | 0 | 2 | 2.83 | 0 | 1042 |
| warxoutxthere@psn | 1029▲ +29 | 20 | 11 | 0 | 0 | 3 | 1.05 | 0 | 1020 |
| dot_warner | 962▼ -38 | 11 | 2 | 2 | 1 | 6 | 0.41 | 0 | 860 |
| JoeRogan87 | 761▼ -239 | 10 | 2 | 0 | 3 | 3 | 0.62 | 0 | 807 |
| Montė | 847▼ -153 | 18 | 5 | 0 | 0 | 4 | 0.90 | 0 | 725 |
| tomZer_biolle@psn | 738▼ -262 | 13 | 4 | 0 | 0 | 5 | 0.43 | 0 | 550 |
| ond12345 | 870▼ -204 | 10 | 2 | 0 | 1 | 6 | 0.45 | 0 | 479 |
| Escolta_1 | 636▼ -178 | 4 | 3 | 1 | 0 | 5 | 0.21 | 0 | 410 |
| ZANAIJ1@psn | 761▼ -239 | 9 | 1 | 0 | 4 | 4 | 0.50 | 0 | 388 |
| BobLyn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 14egor | 1243▲ +243 | 18 | 8 | 0 | 0 | 3 | 0.67 | 0 | 1525 |
| waaagggh@psn | 1267▲ +267 | 12 | 0 | 1 | 12 | 3 | 0.71 | 0 | 1063 |
| 费尔南多 | 1017▲ +209 | 7 | 1 | 1 | 6 | 1 | 1.17 | 0 | 791 |
| Garri10627 | 1106▲ +106 | 11 | 0 | 1 | 0 | 4 | 0.61 | 0 | 570 |
| Blackshok-77@psn | 1148▲ +148 | 7 | 0 | 0 | 6 | 2 | 0.54 | 0 | 549 |
| Dziumdzioszek | 848▲ +72 | 6 | 2 | 0 | 0 | 0 | 6.00 | 0 | 413 |
| deltilt | 831▼ -5 | 4 | 3 | 0 | 2 | 1 | 0.80 | 0 | 273 |
| Bumbule (AI) | — | 50 | 0 | 1 | 0 | 0 | 3.33 | 0 | 0 |
| Silver (AI) | — | 50 | 0 | 2 | 0 | 0 | 2.94 | 0 | 0 |
| Ximene (AI) | — | 30 | 0 | 1 | 0 | 0 | 1.03 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:13 | sector_1 | Team 2 | 0 | |
| 3:47 | sector_1 | Team 2 | 0 | |
| 6:27 | sector_2 | Team 2 | 0 | |
| 7:32 | sector_2 | Team 2 | 0 | |
| 11:30 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.