decode: proto 302 · 2215 stat syncs · 1198 zone events · 946 soldier mappings · 8.59s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MurderAtLarge@psn | 909▲ +68 | 134 | 50 | 2 | 2 | 4 | 8.93 | 0 | 8044 |
| RemovedBarrel9@live | 1123▲ +8 | 134 | 69 | 0 | 1 | 6 | 3.83 | 0 | 6839 |
| Leneemariaetata@psn | 687▼ -34 | 51 | 19 | 3 | 31 | 5 | 2.04 | 0 | 3720 |
| xXxXXXxX (AI) | — | 36 | 22 | 0 | 0 | 9 | 0.78 | 0 | 2045 |
| adarioulfanrung (AI) | — | 20 | 15 | 0 | 24 | 6 | 0.61 | 0 | 1918 |
| wangchitolman1 (AI) | — | 38 | 21 | 0 | 0 | 8 | 0.86 | 0 | 1910 |
| GodK200 (AI) | — | 24 | 20 | 0 | 14 | 9 | 0.48 | 0 | 1858 |
| kookegg (AI) | — | 29 | 12 | 1 | 0 | 6 | 0.91 | 0 | 1480 |
| Jerning (AI) | — | 28 | 14 | 0 | 0 | 9 | 0.57 | 0 | 1480 |
| LagNiT (AI) | — | 21 | 11 | 0 | 2 | 6 | 0.68 | 0 | 1284 |
| chameroman2 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SRGDEMON5486@live | 689▼ -43 | 46 | 39 | 3 | 3 | 3 | 2.88 | 0 | 3957 |
| Seanrod882224@live | 847▼ -153 | 56 | 28 | 0 | 0 | 5 | 1.75 | 0 | 3080 |
| marielex23 (AI) | — | 44 | 35 | 0 | 0 | 11 | 0.72 | 1 | 2955 |
| Pataido (AI) | — | 31 | 28 | 1 | 0 | 9 | 0.67 | 0 | 2620 |
| Gui35849 (AI) | — | 36 | 32 | 0 | 6 | 10 | 0.64 | 0 | 2504 |
| TAKOLA24448 (AI) | — | 38 | 34 | 0 | 0 | 13 | 0.55 | 0 | 2360 |
| Turnet (AI) | — | 24 | 16 | 0 | 22 | 11 | 0.42 | 1 | 2344 |
| fluritle (AI) | — | 33 | 26 | 0 | 0 | 11 | 0.53 | 0 | 2170 |
| Pony12 (AI) | — | 25 | 18 | 1 | 12 | 10 | 0.46 | 0 | 2119 |
| ezong401 (AI) | — | 25 | 19 | 0 | 10 | 13 | 0.36 | 0 | 1894 |
| NicoX60499 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:31 | sector_1_a | Team 2 | 6 | marielex23, Turnet |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.