decode: proto 302 · 2299 stat syncs · 734 zone events · 889 soldier mappings · 7.09s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Hachikoki | 1217▲ +217 | 168 | 31 | 5 | 0 | 1 | 21.00 | 0 | 9135 |
| CJ_the_Kid | 894▲ +19 | 73 | 30 | 4 | 52 | 6 | 2.28 | 0 | 4983 |
| baylonlarajoaqui | 588▼ -34 | 73 | 34 | 0 | 0 | 4 | 4.56 | 0 | 3420 |
| areanut (AI) | — | 35 | 17 | 0 | 8 | 9 | 0.73 | 0 | 1974 |
| Nikito74550 (AI) | — | 28 | 12 | 0 | 16 | 7 | 0.72 | 0 | 1920 |
| Unmarcicahter (AI) | — | 34 | 20 | 0 | 0 | 6 | 0.92 | 0 | 1858 |
| Inferts6476 (AI) | — | 34 | 12 | 1 | 2 | 5 | 1.13 | 0 | 1678 |
| am19ngb4hq (AI) | — | 20 | 9 | 0 | 16 | 9 | 0.41 | 0 | 1658 |
| wang10101 (AI) | — | 24 | 7 | 0 | 2 | 8 | 0.51 | 0 | 1152 |
| Chefcz (AI) | — | 22 | 7 | 0 | 0 | 7 | 0.56 | 0 | 930 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TofuRong | 1054▲ +24 | 109 | 85 | 1 | 8 | 8 | 2.73 | 1 | 8008 |
| hyisonna050 (AI) | — | 25 | 16 | 0 | 0 | 10 | 0.46 | 2 | 2450 |
| y168921 (AI) | — | 32 | 19 | 0 | 0 | 8 | 0.74 | 1 | 2140 |
| yeezanz123 (AI) | — | 29 | 20 | 0 | 0 | 10 | 0.59 | 1 | 2010 |
| HumDadigue (AI) | — | 30 | 20 | 0 | 2 | 11 | 0.48 | 0 | 1879 |
| reacheggucon (AI) | — | 25 | 22 | 0 | 0 | 12 | 0.40 | 0 | 1775 |
| no_limit78@psn | 781▼ -219 | 13 | 11 | 0 | 0 | 7 | 0.39 | 2 | 1680 |
| MrKimToM (AI) | — | 27 | 17 | 0 | 4 | 12 | 0.40 | 0 | 1654 |
| tomiestisplayer (AI) | — | 27 | 17 | 0 | 0 | 9 | 0.57 | 1 | 1630 |
| Unit51311 (AI) | — | 17 | 10 | 0 | 0 | 10 | 0.31 | 0 | 915 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:48 | sector_1_a | Team 2 | 16 | no_limit78@psn, hyisonna050, yeezanz123, tomiestisplayer |
| 6:43 | sector_2_b | Team 2 | 13 | TofuRong, no_limit78@psn, hyisonna050, y168921 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.