decode: proto 302 · 2208 stat syncs · 758 zone events · 905 soldier mappings · 6.17s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LeoX501st@live | 1295▲ +37 | 186 | 85 | 4 | 16 | 4 | 6.20 | 0 | 10229 |
| SILENT_SHOT2771@psn | 684▼ -30 | 102 | 10 | 0 | 0 | 2 | 17.00 | 0 | 5025 |
| alancevis50 (AI) | — | 33 | 17 | 0 | 20 | 7 | 0.89 | 0 | 2284 |
| Whatmange (AI) | — | 34 | 19 | 0 | 12 | 8 | 0.81 | 0 | 2210 |
| SashuTuXakon (AI) | — | 32 | 21 | 0 | 2 | 7 | 0.86 | 0 | 1784 |
| Haylesre21 (AI) | — | 28 | 12 | 0 | 8 | 9 | 0.62 | 0 | 1572 |
| calinenpomez (AI) | — | 28 | 13 | 0 | 4 | 6 | 0.82 | 0 | 1532 |
| Lilcrayahat (AI) | — | 26 | 17 | 0 | 0 | 8 | 0.62 | 0 | 1470 |
| Anister19579 (AI) | — | 23 | 13 | 0 | 0 | 8 | 0.56 | 0 | 1214 |
| Iasuang41816 (AI) | — | 19 | 7 | 1 | 0 | 7 | 0.51 | 0 | 1185 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 羽林菌丝 | 1043▼ -63 | 76 | 55 | 4 | 0 | 9 | 1.85 | 1 | 5525 |
| ko8fujyyss (AI) | — | 48 | 30 | 1 | 16 | 11 | 0.86 | 0 | 3534 |
| sshanro155 (AI) | — | 34 | 19 | 0 | 26 | 11 | 0.58 | 0 | 3139 |
| davidbuly (AI) | — | 21 | 17 | 0 | 22 | 10 | 0.40 | 1 | 2504 |
| sTIAME (AI) | — | 37 | 19 | 1 | 0 | 9 | 0.67 | 1 | 2260 |
| babomanjg (AI) | — | 25 | 24 | 0 | 0 | 11 | 0.38 | 1 | 1815 |
| HewitCales (AI) | — | 25 | 18 | 0 | 0 | 11 | 0.43 | 1 | 1775 |
| KonBos (AI) | — | 28 | 20 | 0 | 0 | 9 | 0.62 | 0 | 1635 |
| bartesy (AI) | — | 20 | 18 | 0 | 0 | 10 | 0.37 | 1 | 1410 |
| immasharo (AI) | — | 13 | 10 | 0 | 0 | 3 | 0.81 | 0 | 793 |
| shanko13 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:52 | sector_1_a | Team 2 | 7 | davidbuly, babomanjg, sTIAME, bartesy, HewitCales, 羽林菌丝 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.