decode: proto 302 · 2315 stat syncs · 0 zone events · 866 soldier mappings · 3.29s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SuperKiller5407@psn | 946▲ +22 | 65 | 41 | 1 | 55 | 2 | 8.12 | 0 | 5418 |
| U4CeMe2KillU@psn | 638▼ -38 | 62 | 10 | 0 | 17 | 8 | 1.82 | 0 | 3452 |
| ASSASSINS_OF_NY@psn | 903▼ -168 | 42 | 17 | 3 | 0 | 8 | 1.45 | 0 | 2729 |
| Romaniel (AI) | — | 45 | 16 | 1 | 0 | 10 | 0.79 | 0 | 2630 |
| op282b8uwo (AI) | — | 45 | 21 | 0 | 0 | 9 | 0.85 | 0 | 2460 |
| SchrosterDarkco (AI) | — | 30 | 17 | 0 | 0 | 10 | 0.49 | 0 | 2255 |
| reakinhan (AI) | — | 37 | 18 | 0 | 4 | 9 | 0.73 | 0 | 1987 |
| wn3w7uxok (AI) | — | 31 | 12 | 0 | 0 | 8 | 0.66 | 0 | 1870 |
| kokosty96 (AI) | — | 37 | 13 | 0 | 2 | 9 | 0.77 | 0 | 1729 |
| Makimion (AI) | — | 7 | 4 | 0 | 0 | 3 | 0.39 | 0 | 463 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| R_N_G_is_O_P@psn | 1017▲ +100 | 54 | 29 | 4 | 0 | 2 | 9.00 | 0 | 5161 |
| biasaaront@psn | 1258▲ +258 | 82 | 42 | 0 | 40 | 5 | 2.48 | 0 | 4775 |
| RadnessMUG@psn | 809▼ -3 | 40 | 33 | 0 | 0 | 2 | 2.86 | 0 | 2640 |
| UiLeR (AI) | — | 38 | 25 | 1 | 0 | 11 | 0.63 | 0 | 2300 |
| kevinte (AI) | — | 29 | 13 | 1 | 20 | 10 | 0.49 | 0 | 2288 |
| Narix (AI) | — | 21 | 9 | 0 | 30 | 10 | 0.38 | 0 | 2202 |
| oliverorman16 (AI) | — | 42 | 23 | 0 | 0 | 12 | 0.64 | 0 | 2135 |
| hellcat_SS54@psn | 919▼ -27 | 23 | 23 | 1 | 43 | 2 | 2.56 | 0 | 2122 |
| Zedday777 (AI) | — | 39 | 15 | 0 | 4 | 10 | 0.74 | 0 | 1848 |
| ApeNikes (AI) | — | 23 | 12 | 0 | 6 | 8 | 0.53 | 0 | 1458 |
| tookkit (AI) | — | 6 | 0 | 0 | 0 | 0 | 0.86 | 0 | 0 |
| TheSalita (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:52 | sector_1 | Team 1 | 0 | |
| 8:14 | sector_2 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.