decode: proto 302 · 1997 stat syncs · 682 zone events · 732 soldier mappings · 2.41s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Renamed#289 | 1474▲ +183 | 105 | 60 | 9 | 20 | 6 | 5.00 | 3 | 10248 |
| uyun#1 | 1239▲ +160 | 125 | 30 | 0 | 0 | 3 | 6.94 | 0 | 6460 |
| Dcboys100@live | 455▼ -3 | 26 | 16 | 0 | 19 | 3 | 1.24 | 2 | 2877 |
| Dankop19220 (AI) | — | 17 | 8 | 1 | 0 | 5 | 0.55 | 3 | 2024 |
| Darksitato (AI) | — | 19 | 9 | 0 | 2 | 6 | 0.53 | 2 | 1809 |
| ApeNikes (AI) | — | 11 | 6 | 0 | 8 | 6 | 0.31 | 2 | 1784 |
| StonebontMussz (AI) | — | 15 | 9 | 0 | 0 | 5 | 0.54 | 2 | 1670 |
| NotHoose (AI) | — | 18 | 7 | 0 | 4 | 6 | 0.50 | 0 | 1504 |
| ZakEqau (AI) | — | 24 | 9 | 1 | 0 | 7 | 0.67 | 0 | 1246 |
| voljann1711 (AI) | — | 16 | 9 | 0 | 0 | 6 | 0.50 | 0 | 1085 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Tofer19 | 1360▼ -45 | 51 | 32 | 2 | 23 | 6 | 1.65 | 0 | 3957 |
| tanbt_07 | 1148▼ -211 | 61 | 9 | 0 | 21 | 7 | 1.20 | 0 | 2770 |
| Rogueleader | 992▼ -78 | 48 | 20 | 0 | 2 | 5 | 1.41 | 0 | 2573 |
| spookle (AI) | — | 20 | 6 | 0 | 16 | 4 | 0.77 | 0 | 1448 |
| thanr2000 (AI) | — | 16 | 7 | 0 | 6 | 6 | 0.52 | 0 | 1324 |
| gutsforg3 (AI) | — | 20 | 10 | 0 | 0 | 5 | 0.65 | 0 | 1130 |
| za1ptnnmk5 (AI) | — | 21 | 4 | 0 | 0 | 9 | 0.44 | 0 | 1055 |
| ww9son14 (AI) | — | 11 | 6 | 0 | 4 | 8 | 0.23 | 0 | 1042 |
| SteRBao (AI) | — | 23 | 9 | 0 | 0 | 7 | 0.55 | 0 | 1000 |
| Definspila (AI) | — | 16 | 6 | 0 | 0 | 7 | 0.40 | 0 | 800 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:23 | sector_1 | Team 1 | 7 | StonebontMussz, Dankop19220, Darksitato, ApeNikes |
| 2:54 | sector_1 | Team 1 | 6 | Renamed#289, Dcboys100@live |
| 9:08 | sector_2 | Team 1 | 6 | Renamed#289, ApeNikes |
| 9:31 | sector_2 | Team 1 | 6 | Dcboys100@live, Dankop19220 |
| 15:30 | sector_3 | Team 1 | 7 | Renamed#289, StonebontMussz, Dankop19220, Darksitato |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.